scummvm/common/gui_options.cpp
2023-02-23 14:45:06 +01:00

187 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/gui_options.h"
#include "common/config-manager.h"
#include "common/str.h"
namespace Common {
const struct GameOpt {
const char *option;
// Each description must be a unique identifier not containing a substring
// of any other description
const char *desc;
} g_gameOptions[] = {
{ GUIO_NOSUBTITLES, "sndNoSubs" },
{ GUIO_NOMUSIC, "sndNoMusic" },
{ GUIO_NOSPEECH, "sndNoSpeech" },
{ GUIO_NOSFX, "sndNoSFX" },
{ GUIO_NOMIDI, "sndNoMIDI" },
{ GUIO_LINKSPEECHTOSFX, "sndLinkSpeechToSfx" },
{ GUIO_LINKMUSICTOSFX, "sndLinkMusicToSfx" },
{ GUIO_NOSPEECHVOLUME, "sndNoSpchVolume" },
{ GUIO_NOLANG, "noLang"},
{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
{ GUIO_MIDIPCSPK, "midiPCSpk" },
{ GUIO_MIDICMS, "midiCMS" },
{ GUIO_MIDIPCJR, "midiPCJr" },
{ GUIO_MIDIADLIB, "midiAdLib" },
{ GUIO_MIDIC64, "midiC64" },
{ GUIO_MIDIAMIGA, "midiAmiga" },
{ GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" },
{ GUIO_MIDITOWNS, "midiTowns" },
{ GUIO_MIDIPC98, "midiPC98" },
{ GUIO_MIDISEGACD, "midiSegaCD" },
{ GUIO_MIDIMT32, "midiMt32" },
{ GUIO_MIDIGM, "midiGM" },
{ GUIO_NOASPECT, "noAspect" },
{ GUIO_RENDERHERCGREEN, "hercGreen" },
{ GUIO_RENDERHERCAMBER, "hercAmber" },
{ GUIO_RENDERCGA, "cga" },
{ GUIO_RENDERCGACOMP, "cgaComp" },
{ GUIO_RENDERCGABW, "cgaBW" },
{ GUIO_RENDEREGA, "ega" },
{ GUIO_RENDERVGA, "vga" },
{ GUIO_RENDERAMIGA, "amiga" },
{ GUIO_RENDERFMTOWNS, "fmtowns" },
{ GUIO_RENDERPC9821, "pc9821" },
{ GUIO_RENDERPC9801, "pc9801" },
{ GUIO_RENDERAPPLE2GS, "2gs" },
{ GUIO_RENDERATARIST, "atari" },
{ GUIO_RENDERMACINTOSH, "macintosh" },
{ GUIO_RENDERMACINTOSHBW, "macintoshbw" },
{ GUIO_RENDERCPC, "cpc" },
{ GUIO_RENDERZX, "zx" },
{ GUIO_RENDERC64, "c64" },
{ GUIO_GAMEOPTIONS1, "gameOption1" },
{ GUIO_GAMEOPTIONS2, "gameOption2" },
{ GUIO_GAMEOPTIONS3, "gameOption3" },
{ GUIO_GAMEOPTIONS4, "gameOption4" },
{ GUIO_GAMEOPTIONS5, "gameOption5" },
{ GUIO_GAMEOPTIONS6, "gameOption6" },
{ GUIO_GAMEOPTIONS7, "gameOption7" },
{ GUIO_GAMEOPTIONS8, "gameOption8" },
{ GUIO_GAMEOPTIONS9, "gameOption9" },
// Option strings must not contain substrings of any other options, so
// "gameOption10" would be invalid here because it contains "gameOption1"
{ GUIO_GAMEOPTIONS10, "gameOptionA" },
{ GUIO_GAMEOPTIONS11, "gameOptionB" },
{ GUIO_GAMEOPTIONS12, "gameOptionC" },
{ GUIO_GAMEOPTIONS13, "gameOptionD" },
{ GUIO_GAMEOPTIONS14, "gameOptionE" },
{ GUIO_GAMEOPTIONS15, "gameOptionF" },
{ GUIO_GAMEOPTIONS16, "gameOptionG" },
{ GUIO_GAMEOPTIONS17, "gameOptionH" },
{ GUIO_GAMEOPTIONS18, "gameOptionI" },
{ GUIO_GAMEOPTIONS19, "gameOptionJ" },
{ GUIO_GAMEOPTIONS20, "gameOptionK" },
{ GUIO_GAMEOPTIONS21, "gameOptionL" },
{ GUIO_GAMEOPTIONS22, "gameOptionM" },
{ GUIO_GAMEOPTIONS23, "gameOptionN" },
{ GUIO_GAMEOPTIONS24, "gameOptionO" },
{ GUIO_GAMEOPTIONS25, "gameOptionP" },
{ GUIO_GAMEOPTIONS26, "gameOptionQ" },
{ GUIO_GAMEOPTIONS27, "gameOptionR" },
{ GUIO_GAMEOPTIONS28, "gameOptionS" },
{ GUIO_GAMEOPTIONS29, "gameOptionT" },
{ GUIO_GAMEOPTIONS30, "gameOptionU" },
{ GUIO_GAMEOPTIONS31, "gameOptionV" },
{ GUIO_GAMEOPTIONS32, "gameOptionW" },
{ GUIO_NONE, nullptr }
};
bool checkGameGUIOption(const String &option, const String &str) {
#ifndef RELEASE_BUILD
static bool firstRun = true;
// Check GUIO constants for duplicates
if (firstRun) {
HashMap<String, bool, CaseSensitiveString_Hash, CaseSensitiveString_EqualTo> allOptions;
for (int i = 0; g_gameOptions[i].desc; i++) {
if (allOptions.contains(g_gameOptions[i].option)) {
error("Duplicate GUIO constant, id: \\x%02x, renumerate them", g_gameOptions[i].option[0]);
}
allOptions[g_gameOptions[i].option] = true;
}
firstRun = false;
}
#endif
for (int i = 0; g_gameOptions[i].desc; i++) {
if (option.contains(g_gameOptions[i].option)) {
if (str.contains(g_gameOptions[i].desc))
return true;
else
return false;
}
}
return false;
}
String parseGameGUIOptions(const String &str) {
String res;
for (int i = 0; g_gameOptions[i].desc; i++) {
for (uint32 ii = 0; ii < str.size(); ++ii) {
uint32 c_end = str.find(' ', ii);
if (c_end == (uint32)-1)
c_end = str.size();
if (str.substr(ii, c_end - ii).equals((g_gameOptions[i].desc)))
res += g_gameOptions[i].option;
ii = c_end;
}
}
return res;
}
const String getGameGUIOptionsDescription(const String &options) {
String res;
for (int i = 0; g_gameOptions[i].desc; i++)
if (options.contains(g_gameOptions[i].option[0]))
res += String(g_gameOptions[i].desc) + " ";
res.trim();
return res;
}
void updateGameGUIOptions(const String &options, const String &langOption) {
const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption;
ConfMan.setAndFlush("guioptions", newOptionString);
}
} // End of namespace Common