2009-06-16 22:55:12 +00:00

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C++

/*
** $Id$
** Lua virtual machine
** See Copyright Notice in lua.h
*/
#ifndef GRIM_LVM_H
#define GRIM_LVM_H
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/lobject.h"
namespace Grim {
#define tonumber(o) ((ttype(o) != LUA_T_NUMBER) && (luaV_tonumber(o) != 0))
#define tostring(o) ((ttype(o) != LUA_T_STRING) && (luaV_tostring(o) != 0))
void luaV_pack(StkId firstel, int32 nvararg, TObject *tab);
int32 luaV_tonumber(TObject *obj);
int32 luaV_tostring(TObject *obj);
void luaV_gettable();
void luaV_settable(TObject *t, int32 mode);
void luaV_getglobal(TaggedString *ts);
void luaV_setglobal(TaggedString *ts);
void luaV_closure(int32 nelems);
} // end of namespace Grim
#endif