mirror of
https://github.com/libretro/scummvm.git
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90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "pink/audio_info_mgr.h"
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#include "pink/archive.h"
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#include "pink/constants.h"
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#include "pink/objects/actors/lead_actor.h"
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namespace Pink {
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AudioInfoMgr::AudioInfoMgr(LeadActor *lead)
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: _lead(lead) {}
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void AudioInfoMgr::loadState(Archive &archive) {
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_aboutWhom = archive.readString();
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}
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void AudioInfoMgr::saveState(Archive &archive) {
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archive.writeString(_aboutWhom);
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}
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void AudioInfoMgr::start(Actor *actor) {
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if (!actor->getPDALink().empty()) {
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_aboutWhom = actor->getName();
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playAudio();
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showPDAButton();
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} else
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stop();
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}
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void AudioInfoMgr::stop() {
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if (!_aboutWhom.empty()) {
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stopAudio();
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hidePDAButton();
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_aboutWhom.clear();
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}
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}
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void AudioInfoMgr::onLeftClick() {
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Actor *actor = _lead->findActor(_aboutWhom);
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assert(actor);
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_lead->loadPDA(actor->getPDALink());
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stopAudio();
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}
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void AudioInfoMgr::playAudio() {
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Actor *audioInfo = _lead->findActor(kAudioInfoActor);
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assert(audioInfo);
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audioInfo->setAction(_aboutWhom);
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}
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void AudioInfoMgr::stopAudio() {
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Actor *audioInfo = _lead->findActor(kAudioInfoActor);
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assert(audioInfo);
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audioInfo->setAction(kIdleAction);
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}
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void AudioInfoMgr::showPDAButton() {
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Actor *pdaButton = _lead->findActor(kPdaButtonActor);
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assert(pdaButton);
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pdaButton->setAction(kShowAction);
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}
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void AudioInfoMgr::hidePDAButton() {
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Actor *pdaButton = _lead->findActor(kPdaButtonActor);
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assert(pdaButton);
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pdaButton->setAction(kHideAction);
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}
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} // End of namespace Pink
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