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228 lines
10 KiB
C++
228 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "audio/audiostream.h"
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#include "audio/decoders/raw.h"
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#include "audio/mixer.h"
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#include "advancedDetector.h"
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#include "dm/dm.h"
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#include "dm/gfx.h"
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#include "dm/timeline.h"
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#include "dm/dungeonman.h"
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#include "dm/group.h"
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#include "dm/sounds.h"
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namespace DM {
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SoundMan *SoundMan::getSoundMan(DMEngine *vm, const DMADGameDescription *gameVersion) {
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switch (gameVersion->_desc.platform) {
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default:
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warning("Unknown platform, using default Amiga SoundMan");
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// No break on purpose
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case Common::kPlatformAmiga:
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return new SoundMan(vm);
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case Common::kPlatformAtariST:
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return new SoundMan_Atari(vm);
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}
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}
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void SoundMan::initConstants() {
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Sound sounds[kDMSoundCount] = {
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Sound(533, 112, 11, 3, 6), /* k00_soundMETALLIC_THUD 0 */
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Sound(534, 112, 15, 0, 3), /* k01_soundSWITCH 1 */
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Sound(535, 112, 72, 3, 6), /* k02_soundDOOR_RATTLE 2 */
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Sound(550, 112, 60, 3, 5), /* k03_soundATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON 3 */
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Sound(536, 112, 10, 3, 6), /* k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM 4 */
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Sound(537, 112, 99, 3, 7), /* k05_soundSTRONG_EXPLOSION 5 */
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Sound(539, 112, 110, 3, 6), /* k06_soundSCREAM 6 */
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Sound(551, 112, 55, 3, 5), /* k07_soundATTACK_MUMMY_GHOST_RIVE 7 */
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Sound(540, 112, 2, 3, 6), /* k08_soundSWALLOW 8 */
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Sound(541, 112, 80, 3, 6), /* k09_soundCHAMPION_0_DAMAGED 9 */
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Sound(542, 112, 82, 3, 6), /* k10_soundCHAMPION_1_DAMAGED 10 */
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Sound(543, 112, 84, 3, 6), /* k11_soundCHAMPION_2_DAMAGED 11 */
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Sound(544, 112, 86, 3, 6), /* k12_soundCHAMPION_3_DAMAGED 12 */
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Sound(545, 112, 95, 3, 6), /* k13_soundSPELL 13 */
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Sound(552, 112, 57, 3, 5), /* k14_soundATTACK_SCREAMER_OITU 14 */
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Sound(553, 112, 52, 3, 5), /* k15_soundATTACK_GIANT_SCORPION_SCORPION 15 */
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Sound(546, 112, 40, 2, 4), /* k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT 16 */
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Sound(547, 112, 70, 1, 4), /* k17_soundBUZZ 17 */
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Sound(549, 138, 75, 3, 6), /* k18_soundPARTY_DAMAGED 18 */
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Sound(554, 112, 50, 3, 5), /* k19_soundATTACK_MAGENTA_WORM_WORM 19 */
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Sound(537, 112, 98, 0, 4), /* k20_soundWEAK_EXPLOSION 20 */
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Sound(555, 112, 96, 2, 4), /* k21_soundATTACK_GIGGLER 21 */
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Sound(563, 138, 24, 0, 4), /* k22_soundMOVE_ANIMATED_ARMOUR_DETH_KNIGHT 22 Atari ST: not present */
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Sound(564, 138, 21, 0, 4), /* k23_soundMOVE_COUATL_GIANT_WASP_MUNCHER 23 Atari ST: not present */
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Sound(565, 138, 23, 0, 4), /* k24_soundMOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON 24 Atari ST: not present */
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Sound(566, 138, 105, 0, 4), /* k25_soundBLOW_HORN 25 Atari ST: not present */
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Sound(567, 138, 27, 0, 4), /* k26_soundMOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU 26 Atari ST: not present */
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Sound(568, 138, 28, 0, 4), /* k27_soundMOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL 27 Atari ST: not present */
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Sound(569, 138, 106, 0, 4), /* k28_soundWAR_CRY 28 Atari ST: not present */
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Sound(570, 138, 56, 0, 4), /* k29_soundATTACK_ROCK_ROCKPILE 29 Atari ST: not present */
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Sound(571, 138, 58, 0, 4), /* k30_soundATTACK_WATER_ELEMENTAL 30 Atari ST: not present */
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Sound(572, 112, 53, 0, 4), /* k31_soundATTACK_COUATL 31 Atari ST: not present */
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Sound(573, 138, 29, 0, 4), /* k32_soundMOVE_RED_DRAGON 32 Atari ST: not present */
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Sound(574, 150, 22, 0, 4) /* k33_soundMOVE_SKELETON 33 Atari ST: not present */
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};
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for (int i = 0; i < kDMSoundCount; i++)
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_sounds[i] = sounds[i];
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}
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SoundMan::SoundMan(DMEngine *vm) : _vm(vm) {
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initConstants();
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}
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SoundMan::~SoundMan() {
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for (uint16 i = 0; i < kDMSoundCount; ++i)
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delete[] _soundData[i]._firstSample;
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}
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void SoundMan::loadSounds() {
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for (uint16 soundIndex = 0; soundIndex < kDMSoundCount; ++soundIndex) {
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SoundData *soundData = _soundData + soundIndex;
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uint16 graphicIndex = _sounds[soundIndex]._graphicIndex;
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soundData->_byteCount = _vm->_displayMan->getCompressedDataSize(graphicIndex) - 2; // the header is 2 bytes long
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soundData->_firstSample = new byte[soundData->_byteCount];
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Common::MemoryReadStream stream = _vm->_displayMan->getCompressedData(graphicIndex);
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soundData->_sampleCount = stream.readUint16BE();
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stream.read(soundData->_firstSample, soundData->_byteCount);
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}
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}
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void SoundMan::play(uint16 soundIndex, uint16 period, uint8 leftVolume, uint8 rightVolume) {
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SoundData *sound = &_soundData[soundIndex];
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Audio::AudioStream *stream = Audio::makeRawStream(sound->_firstSample, sound->_byteCount, (72800 / period) * 8, 0, DisposeAfterUse::NO);
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signed char balance = ((int16)rightVolume - (int16)leftVolume) / 2;
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Audio::SoundHandle handle;
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_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, stream, -1, 127, balance);
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}
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void SoundMan::playPendingSound() {
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while (!_pendingSounds.empty()) {
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PendingSound pendingSound = _pendingSounds.pop();
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play(pendingSound._soundIndex, _sounds[pendingSound._soundIndex]._period, pendingSound._leftVolume, pendingSound._rightVolume);
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}
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}
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bool SoundMan::soundGetVolume(int16 mapX, int16 mapY, uint8 *leftVolume, uint8 *rightVolume) {
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static byte distanceToSoundVolume[25][25] = {
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{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4},
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{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 5, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 4, 4, 4},
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{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 5, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 4, 4},
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{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 5, 7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 5, 4},
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{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 5, 8, 8, 7, 7, 7, 7, 6, 6, 6, 5, 5, 5, 4},
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{1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 4, 6, 9, 9, 8, 8, 8, 7, 7, 6, 6, 6, 5, 5, 5},
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{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 6, 10, 10, 10, 9, 8, 8, 7, 7, 6, 6, 5, 5, 5},
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{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 7, 12, 12, 11, 10, 9, 9, 8, 7, 7, 6, 6, 5, 5},
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{1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 7, 15, 14, 13, 12, 11, 9, 8, 8, 7, 6, 6, 5, 5},
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{1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 8, 20, 19, 16, 14, 12, 10, 9, 8, 7, 7, 6, 6, 5},
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{1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 8, 29, 26, 21, 16, 13, 11, 10, 8, 7, 7, 6, 6, 5},
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{1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 4, 8, 58, 41, 26, 19, 14, 12, 10, 9, 8, 7, 6, 6, 5},
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{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 6, 64, 58, 29, 20, 15, 12, 10, 9, 8, 7, 6, 6, 5},
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{0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 3, 6, 41, 29, 19, 13, 10, 8, 7, 6, 6, 5, 5, 4, 4},
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{0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 3, 6, 21, 19, 15, 12, 10, 8, 7, 6, 5, 5, 4, 4, 4},
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{0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 3, 6, 14, 13, 12, 10, 9, 7, 7, 6, 5, 5, 4, 4, 4},
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{0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 5, 11, 10, 10, 9, 8, 7, 6, 6, 5, 5, 4, 4, 4},
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{0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 5, 9, 8, 8, 7, 7, 6, 6, 5, 5, 4, 4, 4, 4},
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{0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 5, 7, 7, 7, 7, 6, 6, 5, 5, 5, 4, 4, 4, 4},
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{0, 1, 1, 1, 1, 1, 1, 2, 2, 1, 3, 4, 6, 6, 6, 6, 6, 5, 5, 5, 4, 4, 4, 4, 3},
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{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 6, 6, 5, 5, 5, 5, 5, 4, 4, 4, 4, 3, 3},
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{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3},
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{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 5, 5, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3},
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{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3},
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{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3}};
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int16 lineIndex = 0;
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int16 rightVolumeColumnIndex = 0;
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switch (_vm->_dungeonMan->_partyDir) {
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case kDMDirNorth:
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rightVolumeColumnIndex = mapX - _vm->_dungeonMan->_partyMapX;
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lineIndex = mapY - _vm->_dungeonMan->_partyMapY;
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break;
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case kDMDirEast:
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rightVolumeColumnIndex = mapY - _vm->_dungeonMan->_partyMapY;
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lineIndex = -(mapX - _vm->_dungeonMan->_partyMapX);
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break;
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case kDMDirSouth:
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rightVolumeColumnIndex = -(mapX - _vm->_dungeonMan->_partyMapX);
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lineIndex = -(mapY - _vm->_dungeonMan->_partyMapY);
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break;
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case kDMDirWest:
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rightVolumeColumnIndex = -(mapY - _vm->_dungeonMan->_partyMapY);
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lineIndex = mapX - _vm->_dungeonMan->_partyMapX;
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break;
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}
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if ((rightVolumeColumnIndex < -12) || (rightVolumeColumnIndex > 12)) /* Sound is not audible if source is more than 12 squares away from the party */
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return false;
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if ((lineIndex < -12) || (lineIndex > 12)) /* Sound is not audible if source is more than 12 squares away from the party */
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return false;
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int16 leftVolumeColumnIndex = -rightVolumeColumnIndex + 12;
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rightVolumeColumnIndex += 12;
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lineIndex += 12;
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*rightVolume = distanceToSoundVolume[lineIndex][rightVolumeColumnIndex];
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*leftVolume = distanceToSoundVolume[lineIndex][leftVolumeColumnIndex];
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return true;
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}
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void SoundMan::requestPlay(uint16 soundIndex, int16 mapX, int16 mapY, SoundMode soundMode) {
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if ((soundMode != kDMSoundModePlayImmediately) && (_vm->_dungeonMan->_currMapIndex != _vm->_dungeonMan->_partyMapIndex))
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return;
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Sound *sound = &_sounds[soundIndex];
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if (soundMode == kDMSoundModePlayOneTickLater) { /* Add an event in the timeline to play the sound (mode - 1) ticks later */
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TimelineEvent newEvent;
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newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + soundMode - 1);
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newEvent._type = kDMEventTypePlaySound;
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newEvent._priority = sound->_priority;
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newEvent._Cu._soundIndex = soundIndex;
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newEvent._Bu._location._mapX = mapX;
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newEvent._Bu._location._mapY = mapY;
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_vm->_timeline->addEventGetEventIndex(&newEvent);
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return;
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}
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uint8 leftVolume, rightVolume;
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if (!soundGetVolume(mapX, mapY, &leftVolume, &rightVolume))
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return;
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if (soundMode == kDMSoundModePlayImmediately) { /* Play the sound immediately */
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play(soundIndex, sound->_period, leftVolume, rightVolume);
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return;
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}
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_pendingSounds.push(PendingSound(leftVolume, rightVolume, soundIndex));
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}
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}
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