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102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef WAGE_DIALOG_H
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#define WAGE_DIALOG_H
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namespace Wage {
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struct DialogButton {
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Common::String text;
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Common::Rect bounds;
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DialogButton(const char *t, int x1, int y1, int w, int h) {
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text = t;
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bounds.left = x1;
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bounds.top = y1;
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bounds.right = x1 + w - 1;
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bounds.bottom = y1 + h - 1;
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}
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};
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typedef Common::Array<DialogButton *> DialogButtonArray;
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class Dialog {
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public:
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Dialog(Gui *gui, int width, const char *text, DialogButtonArray *buttons, uint defaultButton);
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~Dialog();
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int run();
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private:
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Gui *_gui;
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Graphics::ManagedSurface _tempSurface;
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Common::Rect _bbox;
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Common::String _text;
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const Graphics::Font *_font;
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DialogButtonArray *_buttons;
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int _pressedButton;
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uint _defaultButton;
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bool _mouseOverPressedButton;
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bool _needsRedraw;
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private:
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const Graphics::Font *getDialogFont();
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void drawOutline(Common::Rect &bounds, int *spec, int speclen);
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void paint();
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void mouseMove(int x, int y);
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void mouseClick(int x, int y);
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int mouseRaise(int x, int y);
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int matchButton(int x, int y);
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};
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} // End of namespace Wage
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#endif
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