scummvm/engines/efh/savegames.cpp
2023-02-12 07:55:55 +01:00

204 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/savefile.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "common/system.h"
#include "graphics/palette.h"
#include "efh/efh.h"
namespace Efh {
Common::String EfhEngine::getSavegameFilename(int slot) {
return _targetName + Common::String::format("-%03d.SAV", slot);
}
bool EfhEngine::canLoadGameStateCurrently() {
return true;
}
bool EfhEngine::canSaveGameStateCurrently() {
return _saveAuthorized;
}
Common::Error EfhEngine::loadGameState(int slot) {
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(getSaveStateName(slot));
if (!saveFile)
return Common::kReadingFailed;
uint32 signature = saveFile->readUint32LE();
byte version = saveFile->readByte();
if (signature != EFH_SAVE_HEADER || version > kSavegameVersion)
error("Invalid savegame");
// Skip savegame name
uint16 size = saveFile->readUint16LE();
saveFile->skip(size);
// Skip the thumbnail
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*saveFile, thumbnail))
return Common::kReadingFailed;
delete (thumbnail);
// Skip the savegame date
saveFile->skip(10); // year, month, day, hours, minutes (all int16)
Common::Serializer s(saveFile, nullptr);
synchronize(s);
delete saveFile;
_oldMapPosX = _mapPosX;
_oldMapPosY = _mapPosY;
_unkRelatedToAnimImageSetId = 0;
loadTechMapImp(_techId);
_lastMainPlaceId = 0xFFFF;
loadPlacesFile(_fullPlaceId, true);
return Common::kNoError;
}
Common::Error EfhEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
Common::OutSaveFile *out = _system->getSavefileManager()->openForSaving(getSaveStateName(slot));
if (!out)
return Common::kCreatingFileFailed;
out->writeUint32LE(EFH_SAVE_HEADER);
out->writeByte(kSavegameVersion);
// Write savegame name
uint16 size = desc.size();
out->writeUint16LE(size);
for (int i = 0; i < size; ++i)
out->writeByte(desc.c_str()[i]);
// Get the active palette
uint8 thumbPalette[16 * 3];
_system->getPaletteManager()->grabPalette(thumbPalette, 0, 16);
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
Graphics::Surface *sf = _mainSurface;
::createThumbnail(thumb, (const byte *)sf->getPixels(), 320, 200, thumbPalette);
Graphics::saveThumbnail(*out, *thumb);
thumb->free();
delete thumb;
// Write out the save date/time
TimeDate td;
g_system->getTimeAndDate(td);
out->writeSint16LE(td.tm_year + 1900);
out->writeSint16LE(td.tm_mon + 1);
out->writeSint16LE(td.tm_mday);
out->writeSint16LE(td.tm_hour);
out->writeSint16LE(td.tm_min);
Common::Serializer s(nullptr, out);
synchronize(s);
out->finalize();
delete out;
return Common::kNoError;
}
void EfhEngine::synchronize(Common::Serializer &s) {
s.syncAsSint16LE(_techId);
s.syncAsUint16LE(_fullPlaceId);
s.syncAsSint16LE(_guessAnimationAmount);
s.syncAsUint16LE(_largeMapFlag);
s.syncAsSint16LE(_teamChar[0]._id);
s.syncAsSint16LE(_teamChar[1]._id);
s.syncAsSint16LE(_teamChar[2]._id);
for (int i = 0; i < 3; ++i) {
s.syncAsSint16LE(_teamChar[i]._status._type);
s.syncAsSint16LE(_teamChar[i]._status._duration);
}
s.syncAsSint16LE(_teamSize);
s.syncAsSint16LE(_alertDelay);
s.syncAsSint16LE(_word2C872);
s.syncAsSint16LE(_imageSetSubFilesIdx);
s.syncAsSint16LE(_mapPosX);
s.syncAsSint16LE(_mapPosY);
s.syncAsSint16LE(_techDataId_MapPosX);
s.syncAsSint16LE(_techDataId_MapPosY);
for (int i = 0; i < 19; ++i) {
int size = ARRAYSIZE(_techDataArr[i]);
for (int j = 0; j < size; ++j)
s.syncAsByte(_techDataArr[i][j]);
s.syncAsByte(_mapBitmapRefArr[i]._setId1);
s.syncAsByte(_mapBitmapRefArr[i]._setId2);
for (int idx = 0; idx < 100; ++idx) {
s.syncAsByte(_mapSpecialTiles[i][idx]._placeId);
s.syncAsByte(_mapSpecialTiles[i][idx]._posX);
s.syncAsByte(_mapSpecialTiles[i][idx]._posY);
s.syncAsByte(_mapSpecialTiles[i][idx]._triggerType);
s.syncAsByte(_mapSpecialTiles[i][idx]._triggerValue);
s.syncAsUint16LE(_mapSpecialTiles[i][idx]._field5_textId);
s.syncAsUint16LE(_mapSpecialTiles[i][idx]._field7_textId);
}
for (int idx = 0; idx < 64; ++idx) {
s.syncAsByte(_mapMonsters[i][idx]._possessivePronounSHL6);
s.syncAsByte(_mapMonsters[i][idx]._npcId);
s.syncAsByte(_mapMonsters[i][idx]._fullPlaceId);
s.syncAsByte(_mapMonsters[i][idx]._posX);
s.syncAsByte(_mapMonsters[i][idx]._posY);
s.syncAsByte(_mapMonsters[i][idx]._weaponItemId);
s.syncAsByte(_mapMonsters[i][idx]._maxDamageAbsorption);
s.syncAsByte(_mapMonsters[i][idx]._monsterRef);
s.syncAsByte(_mapMonsters[i][idx]._additionalInfo);
s.syncAsByte(_mapMonsters[i][idx]._talkTextId);
s.syncAsByte(_mapMonsters[i][idx]._groupSize);
for (int j = 0; j < 9; ++j)
s.syncAsSint16LE(_mapMonsters[i][idx]._hitPoints[j]);
}
for (int x = 0; x < 64; ++x) {
for (int y = 0; y < 64; ++y)
s.syncAsByte(_mapGameMaps[i][x][y]);
}
}
// Dialog flags
for (int i = 0; i < 256; ++i)
s.syncAsByte(_history[i]);
// NPCs
for (int i = 0; i < 99; ++i) {
_npcBuf[i].synchronize(s);
}
s.syncAsByte(_saveAuthorized);
}
} // End of namespace Efh