scummvm/scumm/script_v1.cpp
Max Horn 41c2d6fba3 sound system cleanup
svn-id: r4867
2002-08-29 23:45:15 +00:00

2803 lines
56 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm.h"
#include "actor.h"
#include "scumm/sound.h"
void Scumm::setupOpcodes()
{
static const OpcodeProc opcode_list[] = {
/* 00 */
&Scumm::o5_stopObjectCode,
&Scumm::o5_putActor,
&Scumm::o5_startMusic,
&Scumm::o5_getActorRoom,
/* 04 */
&Scumm::o5_isGreaterEqual,
&Scumm::o5_drawObject,
&Scumm::o5_getActorElevation,
&Scumm::o5_setState,
/* 08 */
&Scumm::o5_isNotEqual,
&Scumm::o5_faceActor,
&Scumm::o5_startScript,
&Scumm::o5_getVerbEntrypoint,
/* 0C */
&Scumm::o5_resourceRoutines,
&Scumm::o5_walkActorToActor,
&Scumm::o5_putActorAtObject,
&Scumm::o5_getObjectState,
/* 10 */
&Scumm::o5_getObjectOwner,
&Scumm::o5_animateActor,
&Scumm::o5_panCameraTo,
&Scumm::o5_actorSet,
/* 14 */
&Scumm::o5_print,
&Scumm::o5_actorFromPos,
&Scumm::o5_getRandomNr,
&Scumm::o5_and,
/* 18 */
&Scumm::o5_jumpRelative,
&Scumm::o5_doSentence,
&Scumm::o5_move,
&Scumm::o5_multiply,
/* 1C */
&Scumm::o5_startSound,
&Scumm::o5_ifClassOfIs,
&Scumm::o5_walkActorTo,
&Scumm::o5_isActorInBox,
/* 20 */
&Scumm::o5_stopMusic,
&Scumm::o5_putActor,
&Scumm::o5_getAnimCounter,
&Scumm::o5_getActorY,
/* 24 */
&Scumm::o5_loadRoomWithEgo,
&Scumm::o5_pickupObject,
&Scumm::o5_setVarRange,
&Scumm::o5_stringOps,
/* 28 */
&Scumm::o5_equalZero,
&Scumm::o5_setOwnerOf,
&Scumm::o5_startScript,
&Scumm::o5_delayVariable,
/* 2C */
&Scumm::o5_cursorCommand,
&Scumm::o5_putActorInRoom,
&Scumm::o5_delay,
&Scumm::o5_ifState,
/* 30 */
&Scumm::o5_matrixOps,
&Scumm::o5_getInventoryCount,
&Scumm::o5_setCameraAt,
&Scumm::o5_roomOps,
/* 34 */
&Scumm::o5_getDist,
&Scumm::o5_findObject,
&Scumm::o5_walkActorToObject,
&Scumm::o5_startObject,
/* 38 */
&Scumm::o5_lessOrEqual,
&Scumm::o5_doSentence,
&Scumm::o5_subtract,
&Scumm::o5_getActorScale,
/* 3C */
&Scumm::o5_stopSound,
&Scumm::o5_findInventory,
&Scumm::o5_walkActorTo,
&Scumm::o5_drawBox,
/* 40 */
&Scumm::o5_cutscene,
&Scumm::o5_putActor,
&Scumm::o5_chainScript,
&Scumm::o5_getActorX,
/* 44 */
&Scumm::o5_isLess,
&Scumm::o5_drawObject,
&Scumm::o5_increment,
&Scumm::o5_setState,
/* 48 */
&Scumm::o5_isEqual,
&Scumm::o5_faceActor,
&Scumm::o5_startScript,
&Scumm::o5_getVerbEntrypoint,
/* 4C */
&Scumm::o5_soundKludge,
&Scumm::o5_walkActorToActor,
&Scumm::o5_putActorAtObject,
&Scumm::o5_ifState,
/* 50 */
&Scumm::o5_pickupObjectOld,
&Scumm::o5_animateActor,
&Scumm::o5_actorFollowCamera,
&Scumm::o5_actorSet,
/* 54 */
&Scumm::o5_setObjectName,
&Scumm::o5_actorFromPos,
&Scumm::o5_getActorMoving,
&Scumm::o5_or,
/* 58 */
&Scumm::o5_overRide,
&Scumm::o5_doSentence,
&Scumm::o5_add,
&Scumm::o5_divide,
/* 5C */
&Scumm::o5_oldRoomEffect,
&Scumm::o5_setClass,
&Scumm::o5_walkActorTo,
&Scumm::o5_isActorInBox,
/* 60 */
&Scumm::o5_freezeScripts,
&Scumm::o5_putActor,
&Scumm::o5_stopScript,
&Scumm::o5_getActorFacing,
/* 64 */
&Scumm::o5_loadRoomWithEgo,
&Scumm::o5_pickupObject,
&Scumm::o5_getClosestObjActor,
&Scumm::o5_dummy,
/* 68 */
&Scumm::o5_getScriptRunning,
&Scumm::o5_setOwnerOf,
&Scumm::o5_startScript,
&Scumm::o5_debug,
/* 6C */
&Scumm::o5_getActorWidth,
&Scumm::o5_putActorInRoom,
&Scumm::o5_stopObjectScript,
&Scumm::o5_ifState,
/* 70 */
&Scumm::o5_lights,
&Scumm::o5_getActorCostume,
&Scumm::o5_loadRoom,
&Scumm::o5_roomOps,
/* 74 */
&Scumm::o5_getDist,
&Scumm::o5_findObject,
&Scumm::o5_walkActorToObject,
&Scumm::o5_startObject,
/* 78 */
&Scumm::o5_isGreater, /* less? */
&Scumm::o5_doSentence,
&Scumm::o5_verbOps,
&Scumm::o5_getActorWalkBox,
/* 7C */
&Scumm::o5_isSoundRunning,
&Scumm::o5_findInventory,
&Scumm::o5_walkActorTo,
&Scumm::o5_drawBox,
/* 80 */
&Scumm::o5_breakHere,
&Scumm::o5_putActor,
&Scumm::o5_startMusic,
&Scumm::o5_getActorRoom,
/* 84 */
&Scumm::o5_isGreaterEqual, /* less equal? */
&Scumm::o5_drawObject,
&Scumm::o5_getActorElevation,
&Scumm::o5_setState,
/* 88 */
&Scumm::o5_isNotEqual,
&Scumm::o5_faceActor,
&Scumm::o5_startScript,
&Scumm::o5_getVerbEntrypoint,
/* 8C */
&Scumm::o5_resourceRoutines,
&Scumm::o5_walkActorToActor,
&Scumm::o5_putActorAtObject,
&Scumm::o5_getObjectState,
/* 90 */
&Scumm::o5_getObjectOwner,
&Scumm::o5_animateActor,
&Scumm::o5_panCameraTo,
&Scumm::o5_actorSet,
/* 94 */
&Scumm::o5_print,
&Scumm::o5_actorFromPos,
&Scumm::o5_getRandomNr,
&Scumm::o5_and,
/* 98 */
&Scumm::o5_quitPauseRestart,
&Scumm::o5_doSentence,
&Scumm::o5_move,
&Scumm::o5_multiply,
/* 9C */
&Scumm::o5_startSound,
&Scumm::o5_ifClassOfIs,
&Scumm::o5_walkActorTo,
&Scumm::o5_isActorInBox,
/* A0 */
&Scumm::o5_stopObjectCode,
&Scumm::o5_putActor,
&Scumm::o5_getAnimCounter,
&Scumm::o5_getActorY,
/* A4 */
&Scumm::o5_loadRoomWithEgo,
&Scumm::o5_pickupObject,
&Scumm::o5_setVarRange,
&Scumm::o5_dummy,
/* A8 */
&Scumm::o5_notEqualZero,
&Scumm::o5_setOwnerOf,
&Scumm::o5_startScript,
&Scumm::o5_saveRestoreVerbs,
/* AC */
&Scumm::o5_expression,
&Scumm::o5_putActorInRoom,
&Scumm::o5_wait,
&Scumm::o5_ifState,
/* B0 */
&Scumm::o5_matrixOps,
&Scumm::o5_getInventoryCount,
&Scumm::o5_setCameraAt,
&Scumm::o5_roomOps,
/* B4 */
&Scumm::o5_getDist,
&Scumm::o5_findObject,
&Scumm::o5_walkActorToObject,
&Scumm::o5_startObject,
/* B8 */
&Scumm::o5_lessOrEqual,
&Scumm::o5_doSentence,
&Scumm::o5_subtract,
&Scumm::o5_getActorScale,
/* BC */
&Scumm::o5_stopSound,
&Scumm::o5_findInventory,
&Scumm::o5_walkActorTo,
&Scumm::o5_drawBox,
/* C0 */
&Scumm::o5_endCutscene,
&Scumm::o5_putActor,
&Scumm::o5_chainScript,
&Scumm::o5_getActorX,
/* C4 */
&Scumm::o5_isLess,
&Scumm::o5_drawObject,
&Scumm::o5_decrement,
&Scumm::o5_setState,
/* C8 */
&Scumm::o5_isEqual,
&Scumm::o5_faceActor,
&Scumm::o5_startScript,
&Scumm::o5_getVerbEntrypoint,
/* CC */
&Scumm::o5_pseudoRoom,
&Scumm::o5_walkActorToActor,
&Scumm::o5_putActorAtObject,
&Scumm::o5_ifState,
/* D0 */
&Scumm::o5_pickupObjectOld,
&Scumm::o5_animateActor,
&Scumm::o5_actorFollowCamera,
&Scumm::o5_actorSet,
/* D4 */
&Scumm::o5_setObjectName,
&Scumm::o5_actorFromPos,
&Scumm::o5_getActorMoving,
&Scumm::o5_or,
/* D8 */
&Scumm::o5_printEgo,
&Scumm::o5_doSentence,
&Scumm::o5_add,
&Scumm::o5_divide,
/* DC */
&Scumm::o5_oldRoomEffect,
&Scumm::o5_setClass,
&Scumm::o5_walkActorTo,
&Scumm::o5_isActorInBox,
/* E0 */
&Scumm::o5_freezeScripts,
&Scumm::o5_putActor,
&Scumm::o5_stopScript,
&Scumm::o5_getActorFacing,
/* E4 */
&Scumm::o5_loadRoomWithEgo,
&Scumm::o5_pickupObject,
&Scumm::o5_getClosestObjActor,
&Scumm::o5_dummy,
/* E8 */
&Scumm::o5_getScriptRunning,
&Scumm::o5_setOwnerOf,
&Scumm::o5_startScript,
&Scumm::o5_debug,
/* EC */
&Scumm::o5_getActorWidth,
&Scumm::o5_putActorInRoom,
&Scumm::o5_stopObjectScript,
&Scumm::o5_ifState,
/* F0 */
&Scumm::o5_lights,
&Scumm::o5_getActorCostume,
&Scumm::o5_loadRoom,
&Scumm::o5_roomOps,
/* F4 */
&Scumm::o5_getDist,
&Scumm::o5_findObject,
&Scumm::o5_walkActorToObject,
&Scumm::o5_startObject,
/* F8 */
&Scumm::o5_isGreater,
&Scumm::o5_doSentence,
&Scumm::o5_verbOps,
&Scumm::o5_getActorWalkBox,
/* FC */
&Scumm::o5_isSoundRunning,
&Scumm::o5_findInventory,
&Scumm::o5_walkActorTo,
&Scumm::o5_drawBox
};
static const char *opcode_lookup[] = {
/* 00 */
"o5_stopObjectCode",
"o5_putActor",
"o5_startMusic",
"o5_getActorRoom",
/* 04 */
"o5_isGreaterEqual",
"o5_drawObject",
"o5_getActorElevation",
"o5_setState",
/* 08 */
"o5_isNotEqual",
"o5_faceActor",
"o5_startScript",
"o5_getVerbEntrypoint",
/* 0C */
"o5_resourceRoutines",
"o5_walkActorToActor",
"o5_putActorAtObject",
"o5_getObjectState",
/* 10 */
"o5_getObjectOwner",
"o5_animateActor",
"o5_panCameraTo",
"o5_actorSet",
/* 14 */
"o5_print",
"o5_actorFromPos",
"o5_getRandomNr",
"o5_and",
/* 18 */
"o5_jumpRelative",
"o5_doSentence",
"o5_move",
"o5_multiply",
/* 1C */
"o5_startSound",
"o5_ifClassOfIs",
"o5_walkActorTo",
"o5_isActorInBox",
/* 20 */
"o5_stopMusic",
"o5_putActor",
"o5_getAnimCounter",
"o5_getActorY",
/* 24 */
"o5_loadRoomWithEgo",
"o5_pickupObject",
"o5_setVarRange",
"o5_stringOps",
/* 28 */
"o5_equalZero",
"o5_setOwnerOf",
"o5_startScript",
"o5_delayVariable",
/* 2C */
"o5_cursorCommand",
"o5_putActorInRoom",
"o5_delay",
"o5_ifNotState",
/* 30 */
"o5_matrixOps",
"o5_getInventoryCount",
"o5_setCameraAt",
"o5_roomOps",
/* 34 */
"o5_getDist",
"o5_findObject",
"o5_walkActorToObject",
"o5_startObject",
/* 38 */
"o5_lessOrEqual",
"o5_doSentence",
"o5_subtract",
"o5_getActorScale",
/* 3C */
"o5_stopSound",
"o5_findInventory",
"o5_walkActorTo",
"o5_drawBox",
/* 40 */
"o5_cutscene",
"o5_putActor",
"o5_chainScript",
"o5_getActorX",
/* 44 */
"o5_isLess",
"o5_drawObject",
"o5_increment",
"o5_setState",
/* 48 */
"o5_isEqual",
"o5_faceActor",
"o5_startScript",
"o5_getVerbEntrypoint",
/* 4C */
"o5_soundKludge",
"o5_walkActorToActor",
"o5_putActorAtObject",
"o5_ifState",
/* 50 */
"o5_pickupObjectOld",
"o5_animateActor",
"o5_actorFollowCamera",
"o5_actorSet",
/* 54 */
"o5_setObjectName",
"o5_actorFromPos",
"o5_getActorMoving",
"o5_or",
/* 58 */
"o5_overRide",
"o5_doSentence",
"o5_add",
"o5_divide",
/* 5C */
"o5_oldRoomEffect",
"o5_setClass",
"o5_walkActorTo",
"o5_isActorInBox",
/* 60 */
"o5_freezeScripts",
"o5_putActor",
"o5_stopScript",
"o5_getActorFacing",
/* 64 */
"o5_loadRoomWithEgo",
"o5_pickupObject",
"o5_getClosestObjActor",
"o5_dummy",
/* 68 */
"o5_getScriptRunning",
"o5_setOwnerOf",
"o5_startScript",
"o5_debug",
/* 6C */
"o5_getActorWidth",
"o5_putActorInRoom",
"o5_stopObjectScript",
"o5_ifNotState",
/* 70 */
"o5_lights",
"o5_getActorCostume",
"o5_loadRoom",
"o5_roomOps",
/* 74 */
"o5_getDist",
"o5_findObject",
"o5_walkActorToObject",
"o5_startObject",
/* 78 */
"o5_isGreater", /* less? */
"o5_doSentence",
"o5_verbOps",
"o5_getActorWalkBox",
/* 7C */
"o5_isSoundRunning",
"o5_findInventory",
"o5_walkActorTo",
"o5_drawBox",
/* 80 */
"o5_breakHere",
"o5_putActor",
"o5_startMusic",
"o5_getActorRoom",
/* 84 */
"o5_isGreaterEqual", /* less equal? */
"o5_drawObject",
"o5_getActorElevation",
"o5_setState",
/* 88 */
"o5_isNotEqual",
"o5_faceActor",
"o5_startScript",
"o5_getVerbEntrypoint",
/* 8C */
"o5_resourceRoutines",
"o5_walkActorToActor",
"o5_putActorAtObject",
"o5_getObjectState",
/* 90 */
"o5_getObjectOwner",
"o5_animateActor",
"o5_panCameraTo",
"o5_actorSet",
/* 94 */
"o5_print",
"o5_actorFromPos",
"o5_getRandomNr",
"o5_and",
/* 98 */
"o5_quitPauseRestart",
"o5_doSentence",
"o5_move",
"o5_multiply",
/* 9C */
"o5_startSound",
"o5_ifClassOfIs",
"o5_walkActorTo",
"o5_isActorInBox",
/* A0 */
"o5_stopObjectCode",
"o5_putActor",
"o5_getAnimCounter",
"o5_getActorY",
/* A4 */
"o5_loadRoomWithEgo",
"o5_pickupObject",
"o5_setVarRange",
"o5_dummy",
/* A8 */
"o5_notEqualZero",
"o5_setOwnerOf",
"o5_startScript",
"o5_saveRestoreVerbs",
/* AC */
"o5_expression",
"o5_putActorInRoom",
"o5_wait",
"o5_ifNotState",
/* B0 */
"o5_matrixOps",
"o5_getInventoryCount",
"o5_setCameraAt",
"o5_roomOps",
/* B4 */
"o5_getDist",
"o5_findObject",
"o5_walkActorToObject",
"o5_startObject",
/* B8 */
"o5_lessOrEqual",
"o5_doSentence",
"o5_subtract",
"o5_getActorScale",
/* BC */
"o5_stopSound",
"o5_findInventory",
"o5_walkActorTo",
"o5_drawBox",
/* C0 */
"o5_endCutscene",
"o5_putActor",
"o5_chainScript",
"o5_getActorX",
/* C4 */
"o5_isLess",
"o5_drawObject",
"o5_decrement",
"o5_setState",
/* C8 */
"o5_isEqual",
"o5_faceActor",
"o5_startScript",
"o5_getVerbEntrypoint",
/* CC */
"o5_pseudoRoom",
"o5_walkActorToActor",
"o5_putActorAtObject",
"o5_ifState",
/* D0 */
"o5_pickupObjectOld",
"o5_animateActor",
"o5_actorFollowCamera",
"o5_actorSet",
/* D4 */
"o5_setObjectName",
"o5_actorFromPos",
"o5_getActorMoving",
"o5_or",
/* D8 */
"o5_printEgo",
"o5_doSentence",
"o5_add",
"o5_divide",
/* DC */
"o5_oldRoomEffect",
"o5_setClass",
"o5_walkActorTo",
"o5_isActorInBox",
/* E0 */
"o5_freezeScripts",
"o5_putActor",
"o5_stopScript",
"o5_getActorFacing",
/* E4 */
"o5_loadRoomWithEgo",
"o5_pickupObject",
"o5_getClosestObjActor",
"o5_dummy",
/* E8 */
"o5_getScriptRunning",
"o5_setOwnerOf",
"o5_startScript",
"o5_debug",
/* EC */
"o5_getActorWidth",
"o5_putActorInRoom",
"o5_stopObjectScript",
"o5_ifNotState",
/* F0 */
"o5_lights",
"o5_getActorCostume",
"o5_loadRoom",
"o5_roomOps",
/* F4 */
"o5_getDist",
"o5_findObject",
"o5_walkActorToObject",
"o5_startObject",
/* F8 */
"o5_isGreater",
"o5_doSentence",
"o5_verbOps",
"o5_getActorWalkBox",
/* FC */
"o5_isSoundRunning",
"o5_findInventory",
"o5_walkActorTo",
"o5_drawBox",
};
_opcodes = opcode_list;
_opcodes_lookup = opcode_lookup;
}
void Scumm::o5_actorFollowCamera()
{
actorFollowCamera(getVarOrDirectByte(0x80));
}
void Scumm::o5_actorFromPos()
{
int x, y;
getResultPos();
x = getVarOrDirectWord(0x80);
y = getVarOrDirectWord(0x40);
setResult(getActorFromPos(x, y));
}
void Scumm::o5_actorSet()
{
static const byte convertTable[20] =
{ 1, 0, 0, 2, 0, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 };
int act = getVarOrDirectByte(0x80);
Actor *a;
int i, j;
if (act == 0)
act = 1;
a = derefActorSafe(act, "actorSet");
while ((_opcode = fetchScriptByte()) != 0xFF) {
if (_features & GF_SMALL_HEADER)
_opcode = (_opcode & 0xE0) | convertTable[(_opcode & 0x1F) - 1];
if (!a)
return;
switch (_opcode & 0x1F) {
case 0: /* dummy case */
getVarOrDirectByte(0x80);
break;
case 1: /* costume */
a->setActorCostume(getVarOrDirectByte(0x80));
break;
case 2: /* walkspeed */
i = getVarOrDirectByte(0x80);
j = getVarOrDirectByte(0x40);
a->setActorWalkSpeed(i, j);
break;
case 3: /* sound */
a->sound[0] = getVarOrDirectByte(0x80);
break;
case 4: /* walkanim */
a->walkFrame = getVarOrDirectByte(0x80);
break;
case 5: /* talkanim */
a->talkFrame1 = getVarOrDirectByte(0x80);
a->talkFrame2 = getVarOrDirectByte(0x40);
break;
case 6: /* standanim */
a->standFrame = getVarOrDirectByte(0x80);
break;
case 7: /* ignore */
getVarOrDirectByte(0x80);
getVarOrDirectByte(0x40);
getVarOrDirectByte(0x20);
break;
case 8: /* init */
a->initActor(0);
break;
case 9: /* elevation */
a->elevation = getVarOrDirectWord(0x80);
a->needRedraw = true;
a->needBgReset = true;
break;
case 10: /* defaultanims */
a->initFrame = 1;
a->walkFrame = 2;
a->standFrame = 3;
a->talkFrame1 = 4;
a->talkFrame2 = 5;
break;
case 11: /* palette */
i = getVarOrDirectByte(0x80);
j = getVarOrDirectByte(0x40);
checkRange(31, 0, i, "Illegal palet slot %d");
a->palette[i] = j;
a->needRedraw = true;
break;
case 12: /* talk color */
a->talkColor = getVarOrDirectByte(0x80);
break;
case 13: /* name */
loadPtrToResource(rtActorName, a->number, NULL);
break;
case 14: /* initanim */
a->initFrame = getVarOrDirectByte(0x80);
break;
case 15: /* unk */
error("o5_actorset:unk not implemented");
#if 0
int16 args[16] =
{
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
};
getWordVararg(args);
for (i = 0; i < 16; i++)
if (args[i] != 0xFF)
a->palette[i] = args[i];
#endif
break;
case 16: /* width */
a->width = getVarOrDirectByte(0x80);
break;
case 17: /* scale */
if (_gameId == GID_MONKEY_VGA) {
a->scalex = a->scaley = getVarOrDirectByte(0x80);
} else {
a->scalex = getVarOrDirectByte(0x80);
a->scaley = getVarOrDirectByte(0x40);
}
if (a->scalex > 255 || a->scaley > 255)
error("Setting an bad actor scale!");
a->needRedraw = true;
a->needBgReset = true;
break;
case 18: /* neverzclip */
a->forceClip = 0;
break;
case 19: /* setzclip */
a->forceClip = getVarOrDirectByte(0x80);
break;
case 20: /* ignoreboxes */
case 21: /* followboxes */
a->ignoreBoxes = !(_opcode & 1);
a->forceClip = 0;
if (a->isInCurrentRoom())
a->putActor(a->x, a->y, a->room);
break;
case 22: /* animspeed */
a->animSpeed = getVarOrDirectByte(0x80);
a->animProgress = 0;
break;
case 23: /* unk2 */
a->shadow_mode = getVarOrDirectByte(0x80); /* shadow mode */
break;
default:
warning("o5_actorSet: default case");
}
}
}
void Scumm::o5_setClass()
{
int obj = getVarOrDirectWord(0x80);
int newClass;
while ((_opcode = fetchScriptByte()) != 0xFF) {
newClass = getVarOrDirectWord(0x80);
if (newClass == 0) {
_classData[obj] = 0;
if ((_features & GF_SMALL_HEADER) && obj <= NUM_ACTORS) {
Actor *a;
a = derefActorSafe(obj, "setClass");
a->ignoreBoxes = 0;
a->forceClip = 0;
}
continue;
}
if (_gameId == GID_INDY3_256)
newClass--;
putClass(obj, newClass, (newClass & 0x80));
}
}
void Scumm::o5_add()
{
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
setResult(readVar(_resultVarNumber) + a);
}
void Scumm::o5_and()
{
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
setResult(readVar(_resultVarNumber) & a);
}
void Scumm::o5_animateActor()
{
int act = getVarOrDirectByte(0x80);
int anim = getVarOrDirectByte(0x40);
Actor *a = derefActorSafe(act, "o5_animateActor");
if (!a)
return;
a->animateActor(anim);
}
void Scumm::o5_badOpcode()
{
error("Scumm opcode %d illegal", _opcode);
}
void Scumm::o5_breakHere()
{
updateScriptPtr();
_currentScript = 0xFF;
}
void Scumm::o5_chainScript()
{
int16 vars[16];
int data;
int cur;
data = getVarOrDirectByte(0x80);
getWordVararg(vars);
cur = _currentScript;
vm.slot[cur].number = 0;
vm.slot[cur].status = 0;
_currentScript = 0xFF;
runScript(data, vm.slot[cur].unk1, vm.slot[cur].unk2, vars);
}
void Scumm::o5_cursorCommand()
{
int i, j, k;
int16 table[16];
switch ((_opcode = fetchScriptByte()) & 0x1F) {
case 1: /* cursor show */
_cursorState = 1;
verbMouseOver(0);
break;
case 2: /* cursor hide */
_cursorState = 0;
verbMouseOver(0);
break;
case 3: /* userput on */
_userPut = 1;
break;
case 4: /* userput off */
_userPut = 0;
break;
case 5: /* cursor soft on */
_cursorState++;
verbMouseOver(0);
break;
case 6: /* cursor soft off */
_cursorState--;
verbMouseOver(0);
break;
case 7: /* userput soft on */
_userPut++;
break;
case 8: /* userput soft off */
_userPut--;
break;
case 10: /* set cursor img */
i = getVarOrDirectByte(0x80);
j = getVarOrDirectByte(0x40);
if (_gameId != GID_LOOM256)
setCursorImg(i, j, 1);
break;
case 11: /* set cursor hotspot */
i = getVarOrDirectByte(0x80);
j = getVarOrDirectByte(0x40);
k = getVarOrDirectByte(0x20);
setCursorHotspot2(j, k);
break;
case 12: /* init cursor */
setCursor(getVarOrDirectByte(0x80));
break;
case 13: /* init charset */
initCharset(getVarOrDirectByte(0x80));
break;
case 14: /* unk */
getWordVararg(table);
for (i = 0; i < 16; i++)
charset._colorMap[i] = _charsetData[string[1].t_charset][i] = (unsigned char)table[i];
break;
}
_vars[VAR_CURSORSTATE] = _cursorState;
_vars[VAR_USERPUT] = _userPut;
}
void Scumm::o5_cutscene()
{
int16 args[16];
getWordVararg(args);
cutscene(args);
}
void Scumm::o5_endCutscene()
{
endCutscene();
}
void Scumm::o5_debug()
{
getVarOrDirectWord(0x80);
}
void Scumm::o5_decrement()
{
getResultPos();
setResult(readVar(_resultVarNumber) - 1);
}
void Scumm::o5_delay()
{
int delay = fetchScriptByte();
delay |= fetchScriptByte() << 8;
delay |= fetchScriptByte() << 16;
vm.slot[_currentScript].delay = delay;
vm.slot[_currentScript].status = 1;
o5_breakHere();
}
void Scumm::o5_delayVariable()
{
vm.slot[_currentScript].delay = readVar(fetchScriptWord());
vm.slot[_currentScript].status = 1;
o5_breakHere();
}
void Scumm::o5_divide()
{
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
if (a == 0) {
error("Divide by zero");
setResult(0);
} else
setResult(readVar(_resultVarNumber) / a);
}
void Scumm::o5_doSentence()
{
int a, b;
SentenceTab *st;
a = getVarOrDirectByte(0x80);
if (a == 0xFE) {
_sentenceNum = 0;
stopScriptNr(_vars[VAR_SENTENCE_SCRIPT]);
clearClickedStatus();
return;
}
st = &sentence[_sentenceNum++];
st->unk5 = a;
st->unk4 = getVarOrDirectWord(0x40);
b = st->unk3 = getVarOrDirectWord(0x20);
if (b == 0) {
st->unk2 = 0;
} else {
st->unk2 = 1;
}
st->unk = 0;
}
void Scumm::o5_drawBox()
{
int x, y, x2, y2, color;
x = getVarOrDirectWord(0x80);
y = getVarOrDirectWord(0x40);
_opcode = fetchScriptByte();
x2 = getVarOrDirectWord(0x80);
y2 = getVarOrDirectWord(0x40);
color = getVarOrDirectByte(0x20);
drawBox(x, y, x2, y2, color);
}
void Scumm::o5_drawObject()
{
int state, obj, idx, i;
ObjectData *od;
uint16 x, y, w, h;
int xpos, ypos;
state = 1;
xpos = ypos = 255;
obj = getVarOrDirectWord(0x80);
if (_features & GF_SMALL_HEADER) {
xpos = getVarOrDirectWord(0x40);
ypos = getVarOrDirectWord(0x20);
} else {
switch ((_opcode = fetchScriptByte()) & 0x1F) {
case 1: /* draw at */
xpos = getVarOrDirectWord(0x80);
ypos = getVarOrDirectWord(0x40);
break;
case 2: /* set state */
state = getVarOrDirectWord(0x80);
break;
case 0x1F: /* neither */
break;
default:
error("o5_drawObject: default case");
}
}
idx = getObjectIndex(obj);
if (idx == -1)
return;
od = &_objs[idx];
if (xpos != 0xFF) {
od->walk_x += (xpos << 3) - od->x_pos;
od->x_pos = xpos << 3;
od->walk_y += (ypos << 3) - od->y_pos;
od->y_pos = ypos << 3;
}
addObjectToDrawQue(idx);
x = od->x_pos;
y = od->y_pos;
w = od->width;
h = od->height;
i = _numObjectsInRoom;
do {
if (_objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h)
putState(_objs[i].obj_nr, 0);
} while (--i);
putState(obj, state);
}
void Scumm::o5_dummy()
{
/* nothing */
}
void Scumm::o5_expression()
{
int dst, i;
_scummStackPos = 0;
getResultPos();
dst = _resultVarNumber;
while ((_opcode = fetchScriptByte()) != 0xFF) {
switch (_opcode & 0x1F) {
case 1: /* varordirect */
push(getVarOrDirectWord(0x80));
break;
case 2: /* add */
i = pop();
push(i + pop());
break;
case 3: /* sub */
i = pop();
push(pop() - i);
break;
case 4: /* mul */
i = pop();
push(i * pop());
break;
case 5: /* div */
i = pop();
if (i == 0)
error("Divide by zero");
push(pop() / i);
break;
case 6: /* normal opcode */
_opcode = fetchScriptByte();
(this->*(getOpcode(_opcode))) ();
push(_vars[0]);
break;
}
}
_resultVarNumber = dst;
setResult(pop());
}
void Scumm::o5_faceActor()
{
int act, obj;
act = getVarOrDirectByte(0x80);
obj = getVarOrDirectWord(0x40);
faceActorToObj(act, obj);
}
void Scumm::o5_findInventory()
{
int t;
getResultPos();
t = getVarOrDirectByte(0x80);
setResult(findInventory(t, getVarOrDirectByte(0x40)));
}
void Scumm::o5_findObject()
{
int t;
getResultPos();
t = getVarOrDirectWord(0x80);
setResult(findObject(t, getVarOrDirectWord(0x40)));
}
void Scumm::o5_freezeScripts()
{
int scr = getVarOrDirectByte(0x80);
if (scr != 0)
freezeScripts(scr);
else
unfreezeScripts();
}
void Scumm::o5_getActorCostume()
{
getResultPos();
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorCostume")->costume);
}
void Scumm::o5_getActorElevation()
{
getResultPos();
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorElevation")->elevation);
}
void Scumm::o5_getActorFacing()
{
getResultPos();
setResult(newDirToOldDir(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorFacing")->facing));
}
void Scumm::o5_getActorMoving()
{
getResultPos();
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorMoving")->moving);
}
void Scumm::o5_getActorRoom()
{
int temp;
Actor *act;
getResultPos();
temp = getVarOrDirectByte(0x80);
act = derefActorSafe(temp, "o5_getActorRoom");
if (!act)
return;
setResult(act->room);
}
void Scumm::o5_getActorScale()
{
if (_gameId == GID_INDY3_256) {
getVarOrDirectByte(0x80); /*FIXME: missing stuff here */
return;
}
getResultPos();
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorScale")->scalex);
}
void Scumm::o5_getActorWalkBox()
{
Actor *a;
getResultPos();
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWalkbox");
if (a) // FIXME - bug 572977 workaround
setResult(a->walkbox);
else
setResult(0);
}
void Scumm::o5_getActorWidth()
{
getResultPos();
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWidth")->width);
}
void Scumm::o5_getActorX()
{
int a;
getResultPos();
if (_gameId == GID_INDY3_256)
a = getVarOrDirectByte(0x80);
else
a = getVarOrDirectWord(0x80);
setResult(getObjX(a));
}
void Scumm::o5_getActorY()
{
int a;
getResultPos();
if (_gameId == GID_INDY3_256)
a = getVarOrDirectByte(0x80);
else
a = getVarOrDirectWord(0x80);
setResult(getObjY(a));
}
void Scumm::o5_getAnimCounter()
{
Actor *a;
getResultPos();
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorAnimCounter");
if (a) // FIXME
setResult(a->cost.animCounter1);
else
setResult(0);
}
void Scumm::o5_getClosestObjActor()
{
int obj;
int act;
int closest_obj = 0xFF, closest_dist = 0xFF;
int dist;
getResultPos();
act = getVarOrDirectWord(0x80);
obj = _vars[VAR_V5_OBJECT_HI];
do {
dist = getObjActToObjActDist(act, obj);
if (dist < closest_dist) {
closest_dist = dist;
closest_obj = obj;
}
} while (--obj >= _vars[VAR_V5_OBJECT_LO]);
setResult(closest_dist);
}
void Scumm::o5_getDist()
{
int o1, o2;
int r;
getResultPos();
o1 = getVarOrDirectWord(0x80);
o2 = getVarOrDirectWord(0x40);
r = getObjActToObjActDist(o1, o2);
/* FIXME: MI2 race workaround, see bug 597022 */
if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60)
r = 60;
setResult(r);
}
void Scumm::o5_getInventoryCount()
{
getResultPos();
setResult(getInventoryCount(getVarOrDirectByte(0x80)));
}
void Scumm::o5_getObjectOwner()
{
getResultPos();
setResult(getOwner(getVarOrDirectWord(0x80)));
}
void Scumm::o5_getObjectState()
{
if (_features & GF_SMALL_HEADER) {
o5_ifState();
} else {
getResultPos();
setResult(getState(getVarOrDirectWord(0x80)));
}
}
void Scumm::o5_ifState()
{
int a = getVarOrDirectWord(0x80);
int b = getVarOrDirectByte(0x40);
bool isNegated = _opcode & 0x20;
if ((getState(a) != b) ^ isNegated)
o5_jumpRelative();
else
ignoreScriptWord();
}
void Scumm::o5_getRandomNr()
{
getResultPos();
setResult(getRandomNumber(getVarOrDirectByte(0x80)));
}
void Scumm::o5_getScriptRunning()
{
getResultPos();
setResult(isScriptRunning(getVarOrDirectByte(0x80)));
}
void Scumm::o5_getVerbEntrypoint()
{
int a, b;
getResultPos();
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
setResult(getVerbEntrypoint(a, b));
}
void Scumm::o5_ifClassOfIs()
{
int act, cls, b = 0;
bool cond = true;
act = getVarOrDirectWord(0x80);
while ((_opcode = fetchScriptByte()) != 0xFF) {
cls = getVarOrDirectWord(0x80);
if (!cls) // FIXME: Ender can't remember why this is here,
b=false; // but it fixes an oddball zak256 crash
else
b = getClass(act, cls);
if (cls & 0x80 && !b || !(cls & 0x80) && b)
cond = false;
}
if (cond)
ignoreScriptWord();
else
o5_jumpRelative();
}
void Scumm::o5_increment()
{
getResultPos();
setResult(readVar(_resultVarNumber) + 1);
}
void Scumm::o5_isActorInBox()
{
int box;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_isActorInBox");
box = getVarOrDirectByte(0x40);
if (!checkXYInBoxBounds(box, a->x, a->y))
o5_jumpRelative();
else
ignoreScriptWord();
}
void Scumm::o5_isEqual()
{
int16 a = readVar(fetchScriptWord());
int16 b = getVarOrDirectWord(0x80);
if (b == a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void Scumm::o5_isGreater()
{
int16 a = readVar(fetchScriptWord());
int16 b = getVarOrDirectWord(0x80);
if (b > a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void Scumm::o5_isGreaterEqual()
{
int16 a = readVar(fetchScriptWord());
int16 b = getVarOrDirectWord(0x80);
if (b >= a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void Scumm::o5_isLess()
{
int16 a = readVar(fetchScriptWord());
int16 b = getVarOrDirectWord(0x80);
if (b < a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void Scumm::o5_lessOrEqual()
{
int16 a = readVar(fetchScriptWord());
int16 b = getVarOrDirectWord(0x80);
if (b <= a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void Scumm::o5_isNotEqual()
{
int16 a = readVar(fetchScriptWord());
int16 b = getVarOrDirectWord(0x80);
if (b != a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void Scumm::o5_notEqualZero()
{
int a = readVar(fetchScriptWord());
if (a != 0)
ignoreScriptWord();
else
o5_jumpRelative();
}
void Scumm::o5_equalZero()
{
int a = readVar(fetchScriptWord());
if (a == 0)
ignoreScriptWord();
else
o5_jumpRelative();
}
void Scumm::o5_isSoundRunning()
{
int snd;
getResultPos();
snd = getVarOrDirectByte(0x80);
if (snd)
snd = _sound->isSoundRunning(snd);
setResult(snd);
}
void Scumm::o5_jumpRelative()
{
_scriptPointer += (int16)fetchScriptWord();
}
void Scumm::o5_lights()
{
int a, b, c;
a = getVarOrDirectByte(0x80);
b = fetchScriptByte();
c = fetchScriptByte();
if (c == 0)
_vars[VAR_CURRENT_LIGHTS] = a;
else if (c == 1) {
_flashlightXStrips = a;
_flashlightYStrips = b;
}
_fullRedraw = 1;
}
void Scumm::o5_loadRoom()
{
int room;
room = getVarOrDirectByte(0x80);
startScene(room, 0, 0);
_fullRedraw = 1;
}
void Scumm::o5_loadRoomWithEgo()
{
Actor *a;
int obj, room, x, y;
obj = getVarOrDirectWord(0x80);
room = getVarOrDirectByte(0x40);
a = derefActorSafe(_vars[VAR_EGO], "o5_loadRoomWithEgo");
a->putActor(0, 0, room);
_egoPositioned = false;
x = (int16)fetchScriptWord();
y = (int16)fetchScriptWord();
_vars[VAR_WALKTO_OBJ] = obj;
startScene(a->room, a, obj);
_vars[VAR_WALKTO_OBJ] = 0;
camera._dest.x = camera._cur.x = a->x;
setCameraAt(a->x, a->y);
setCameraFollows(a);
_fullRedraw = 1;
if (x != -1) {
a->startWalkActor(x, y, -1);
}
}
void Scumm::o5_matrixOps()
{
int a, b;
if (_features & GF_OLD256) {
a = getVarOrDirectByte(0x80);
b = fetchScriptByte();
setBoxFlags(a, b);
return;
}
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
case 1:
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
setBoxFlags(a, b);
break;
case 2:
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
setBoxScale(a, b);
break;
case 3:
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
setBoxScale(a, (b - 1) | 0x8000);
break;
case 4:
createBoxMatrix();
break;
}
}
void Scumm::o5_move()
{
getResultPos();
setResult(getVarOrDirectWord(0x80));
}
void Scumm::o5_multiply()
{
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
setResult(readVar(_resultVarNumber) * a);
}
void Scumm::o5_or()
{
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
setResult(readVar(_resultVarNumber) | a);
}
void Scumm::o5_overRide()
{
if (fetchScriptByte() != 0)
beginOverride();
else
endOverride();
}
void Scumm::o5_panCameraTo()
{
panCameraTo(getVarOrDirectWord(0x80), 0);
}
void Scumm::o5_pickupObject()
{
int obj, room;
if (_features & GF_OLD256) {
o5_drawObject();
return;
}
obj = getVarOrDirectWord(0x80);
room = getVarOrDirectByte(0x40);
if (room == 0)
room = _roomResource;
addObjectToInventory(obj, room);
putOwner(obj, _vars[VAR_EGO]);
putClass(obj, 32, 1);
putState(obj, 1);
removeObjectFromRoom(obj);
clearDrawObjectQueue();
runHook(1);
}
void Scumm::o5_print()
{
_actorToPrintStrFor = getVarOrDirectByte(0x80);
decodeParseString();
}
void Scumm::o5_printEgo()
{
_actorToPrintStrFor = (unsigned char)_vars[VAR_EGO];
decodeParseString();
}
void Scumm::o5_pseudoRoom()
{
int i = fetchScriptByte(), j;
while ((j = fetchScriptByte()) != 0) {
if (j >= 0x80) {
_resourceMapper[j & 0x7F] = i;
}
}
}
void Scumm::o5_putActor()
{
int x, y;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActor");
if (!a)
return;
x = getVarOrDirectWord(0x40);
y = getVarOrDirectWord(0x20);
a->putActor(x, y, a->room);
}
void Scumm::o5_putActorAtObject()
{
int obj, x, y;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActorAtObject");
obj = getVarOrDirectWord(0x40);
if (whereIsObject(obj) != WIO_NOT_FOUND)
getObjectXYPos(obj, x, y);
else {
x = 240;
y = 120;
}
a->putActor(x, y, a->room);
}
void Scumm::o5_putActorInRoom()
{
int room;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActorInRoom");
room = getVarOrDirectByte(0x40);
if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) {
clearMsgQueue();
}
a->room = room;
if (!room)
a->putActor(0, 0, 0);
}
void Scumm::o5_quitPauseRestart()
{
switch (fetchScriptByte()) {
case 1:
pauseGame(false);
break;
case 3:
shutDown(0);
break;
}
}
void Scumm::o5_resourceRoutines()
{
int resid = 0;
_opcode = fetchScriptByte();
if (_opcode != 17)
resid = getVarOrDirectByte(0x80);
if (_features & GF_OLD256) /*FIXME: find a better way to implement this */
_opcode &= 0x3F;
switch (_opcode & 0x1F) {
case 1: /* load script */
ensureResourceLoaded(rtScript, resid);
break;
case 2: /* load sound */
ensureResourceLoaded(rtSound, resid);
break;
case 3: /* load costume */
ensureResourceLoaded(rtCostume, resid);
break;
case 4: /* load room */
if (_features & GF_OLD256)
ensureResourceLoaded(rtScript, resid & 0x7F); /*FIXME: missing stuff... */
else
ensureResourceLoaded(rtRoom, resid);
break;
case 5: /* nuke script */
setResourceCounter(rtScript, resid, 0x7F);
break;
case 6: /* nuke sound */
setResourceCounter(rtSound, resid, 0x7F);
break;
case 7: /* nuke costume */
setResourceCounter(rtCostume, resid, 0x7F);
break;
case 8: /* nuke room */
setResourceCounter(rtRoom, resid, 0x7F);
break;
case 9: /* lock script */
if (resid >= _numGlobalScripts)
break;
lock(rtScript, resid);
break;
case 10: /* lock sound */
lock(rtSound, resid);
break;
case 11: /* lock costume */
lock(rtCostume, resid);
break;
case 12: /* lock room */
if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
lock(rtRoom, resid);
break;
case 13: /* unlock script */
if (resid >= _numGlobalScripts)
break;
unlock(rtScript, resid);
break;
case 14: /* unlock sound */
unlock(rtSound, resid);
break;
case 15: /* unlock costume */
unlock(rtCostume, resid);
break;
case 16: /* unlock room */
if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
unlock(rtRoom, resid);
break;
case 17: /* clear heap */
heapClear(0);
unkHeapProc2(0, 0);
break;
case 18: /* load charset */
loadCharset(resid);
break;
case 19: /* nuke charset */
nukeCharset(resid);
break;
case 20: /* load fl object */
loadFlObject(getVarOrDirectWord(0x40), resid);
break;
default:
warning("Unknown o5_resourcesroutine: %d", _opcode & 0x1F);
break;
}
}
void Scumm::o5_roomOps()
{
int a = 0, b = 0, c, d, e;
if (_features & GF_OLD256) {
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
}
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
case 1: /* room scroll */
if (!(_features & GF_OLD256)) {
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
}
if (a < 160)
a = 160;
if (b < 160)
b = 160;
if (a > _scrWidth - 160)
a = _scrWidth - 160;
if (b > _scrWidth - 160)
b = _scrWidth - 160;
_vars[VAR_CAMERA_MIN_X] = a;
_vars[VAR_CAMERA_MAX_X] = b;
break;
case 2: /* room color */
if (_features & GF_SMALL_HEADER) {
if (!(_features & GF_OLD256)) {
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
}
checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
_currentPalette[a] = b;
printf("palette change, %d -> %d\n", a, b);
_fullRedraw = 1;
} else {
error("room-color is no longer a valid command");
}
break;
case 3: /* set screen */
if (!(_features & GF_OLD256)) {
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
}
initScreens(0, a, 320, b);
break;
case 4: /* set palette color */
if (_features & GF_SMALL_HEADER) {
if (!(_features & GF_OLD256)) {
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
}
checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
printf("shadow palette change, %d -> %d\n", a, b);
_shadowPalette[b] = a;
setDirtyColors(b, b);
} else {
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
c = getVarOrDirectWord(0x20);
_opcode = fetchScriptByte();
d = getVarOrDirectByte(0x80);
setPalColor(d, a, b, c); /* index, r, g, b */
}
break;
case 5: /* shake on */
setShake(1);
break;
case 6: /* shake off */
setShake(0);
break;
case 7: /* room scale for old games */
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
_opcode = fetchScriptByte();
c = getVarOrDirectByte(0x80);
d = getVarOrDirectByte(0x40);
_opcode = fetchScriptByte();
e = getVarOrDirectByte(0x40);
setScaleItem(e - 1, b, a, d, c);
break;
case 8: /* room scale? */
if (_features & GF_SMALL_HEADER) {
if (!(_features & GF_OLD256)) {
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
}
c = getVarOrDirectWord(0x20);
} else {
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
c = getVarOrDirectByte(0x20);
}
darkenPalette(b, c, a, a, a);
break;
case 9: /* ? */
_saveLoadFlag = getVarOrDirectByte(0x80);
_saveLoadSlot = getVarOrDirectByte(0x40);
_saveLoadSlot = 99; /* use this slot */
_saveLoadCompatible = true;
break;
case 10: /* ? */
a = getVarOrDirectWord(0x80);
if (a) {
_switchRoomEffect = (byte)a;
_switchRoomEffect2 = (byte)(a >> 8);
} else {
fadeIn(_newEffect);
}
break;
case 11: /* ? */
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
c = getVarOrDirectWord(0x20);
_opcode = fetchScriptByte();
d = getVarOrDirectByte(0x80);
e = getVarOrDirectByte(0x40);
darkenPalette(d, e, a, b, c);
break;
case 12: /* ? */
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
c = getVarOrDirectWord(0x20);
_opcode = fetchScriptByte();
d = getVarOrDirectByte(0x80);
e = getVarOrDirectByte(0x40);
unkRoomFunc3(d, e, a, b, c);
break;
case 13:{ /* save-string */
char buf[256], *s;
FILE *out;
a = getVarOrDirectByte(0x80);
// FIXME - check for buffer overflow
strcpy(buf, getSavePath());
s = buf + strlen(buf);
while ((*s++ = fetchScriptByte()));
// Use buf as filename
out = fopen(buf, "wb");
if (out) {
byte *ptr;
ptr = getResourceAddress(rtString, a);
fwrite(ptr, getStringLen(ptr) + 1, 1, out);
fclose(out);
}
break;
}
case 14:{ /* load-string */
char buf[256], *s;
FILE *in;
a = getVarOrDirectByte(0x80);
// FIXME - check for buffer overflow
strcpy(buf, getSavePath());
s = buf + strlen(buf);
while ((*s++ = fetchScriptByte()));
// Use buf as filename
in = fopen(buf, "rb");
if (in) {
byte *ptr;
int len;
fseek(in, 0, SEEK_END);
len = ftell(in); // Determine file size
ptr = (byte *)calloc(len + 1, 1); // Create a zero terminated buffer
fseek(in, 0, SEEK_SET);
fread(ptr, len, 1, in); // Read in the data
fclose(in);
loadPtrToResource(rtString, a, ptr);
free(ptr);
}
break;
}
case 15: /* palmanip */
a = getVarOrDirectByte(0x80);
_opcode = fetchScriptByte();
b = getVarOrDirectByte(0x80);
c = getVarOrDirectByte(0x40);
_opcode = fetchScriptByte();
d = getVarOrDirectByte(0x80);
palManipulateInit(b, c, a, d, 1);
break;
case 16:
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
if (a < 1)
a = 1; /* FIXME: ZAK256 */
checkRange(16, 1, a, "o5_roomOps: 16: color cycle out of range (%d)");
_colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0;
break;
}
}
void Scumm::o5_saveRestoreVerbs()
{
int a, b, c, slot, slot2;
_opcode = fetchScriptByte();
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
c = getVarOrDirectByte(0x20);
switch (_opcode) {
case 1: /* hide verbs */
while (a <= b) {
slot = getVerbSlot(a, 0);
if (slot && _verbs[slot].saveid == 0) {
_verbs[slot].saveid = c;
drawVerb(slot, 0);
verbMouseOver(0);
}
a++;
}
break;
case 2: /* show verbs */
while (a <= b) {
slot = getVerbSlot(a, c);
if (slot) {
slot2 = getVerbSlot(a, 0);
if (slot2)
killVerb(slot2);
slot = getVerbSlot(a, c);
_verbs[slot].saveid = 0;
drawVerb(slot, 0);
verbMouseOver(0);
}
a++;
}
break;
case 3: /* kill verbs */
while (a <= b) {
slot = getVerbSlot(a, c);
if (slot)
killVerb(slot);
a++;
}
break;
default:
error("o5_saveRestoreVerbs: invalid opcode");
}
}
void Scumm::o5_setCameraAt()
{
setCameraAtEx(getVarOrDirectWord(0x80));
}
void Scumm::o5_setObjectName()
{
int obj = getVarOrDirectWord(0x80);
int size;
int a;
int i = 0;
byte *name = NULL;
unsigned char work[255];
// Read in new name
while ((a = fetchScriptByte()) != 0) {
work[i++] = a;
if (a == 0xFF) {
work[i++] = fetchScriptByte();
work[i++] = fetchScriptByte();
work[i++] = fetchScriptByte();
}
}
work[i] = 0;
if (obj < NUM_ACTORS)
error("Can't set actor %d name with new-name-of", obj);
if (!getOBCDFromObject(obj)) {
// FIXME: Bug 587553. This is an odd one and looks more like
// an actual bug in the original script. Usually we would error
warning("Can't find OBCD to rename object %d to %s", obj, work);
return;
}
name = getObjOrActorName(obj);
if (_features & GF_SMALL_HEADER) {
// FIXME this is hack to make MonkeyVGA work. needed at least for the german
// version but possibly for others as well. There is no apparent other
// way to determine the available space that works in all cases...
byte *objptr;
byte offset = 0;
objptr = getOBCDFromObject(obj);
offset = READ_LE_UINT16(objptr + 18);
size = READ_LE_UINT16(objptr) - offset;
} else {
size = getResourceDataSize(name);
}
if (i >= size) {
warning("New name of object %d too long (old *%s* new *%s*)", obj, name, work);
i = size - 1;
}
strcpy((char *)name, (char *)work);
runHook(0);
}
void Scumm::o5_setOwnerOf()
{
int obj, owner;
obj = getVarOrDirectWord(0x80);
owner = getVarOrDirectByte(0x40);
setOwnerOf(obj, owner);
}
void Scumm::o5_setState()
{
int obj, state;
obj = getVarOrDirectWord(0x80);
state = getVarOrDirectByte(0x40);
putState(obj, state);
removeObjectFromRoom(obj);
if (_BgNeedsRedraw)
clearDrawObjectQueue();
}
void Scumm::o5_setVarRange()
{
int a, b;
getResultPos();
a = fetchScriptByte();
do {
if (_opcode & 0x80)
b = fetchScriptWord();
else
b = fetchScriptByte();
setResult(b);
_resultVarNumber++;
} while (--a);
}
void Scumm::o5_soundKludge()
{
int16 items[15];
int i;
if (_features & GF_SMALL_HEADER) // Is dummy function in
return; // SCUMM V3
for (i = 0; i < 15; i++)
items[i] = 0;
getWordVararg(items);
_sound->soundKludge(items);
}
void Scumm::o5_startMusic()
{
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
}
void Scumm::o5_startObject()
{
int obj, script;
int16 data[16];
obj = getVarOrDirectWord(0x80);
script = getVarOrDirectByte(0x40);
getWordVararg(data);
runVerbCode(obj, script, 0, 0, data);
}
void Scumm::o5_startScript()
{
int op, script;
int16 data[16];
int a, b;
op = _opcode;
script = getVarOrDirectByte(0x80);
getWordVararg(data);
a = b = 0;
if (op & 0x40)
b = 1;
if (op & 0x20)
a = 1;
runScript(script, a, b, data);
}
void Scumm::o5_startSound()
{
_vars[VAR_MUSIC_FLAG] = 0;
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
}
void Scumm::o5_stopMusic()
{
_sound->stopAllSounds();
}
void Scumm::o5_stopObjectCode()
{
stopObjectCode();
}
void Scumm::o5_stopObjectScript()
{
stopObjectScript(getVarOrDirectWord(0x80));
}
void Scumm::o5_stopScript()
{
int script;
script = getVarOrDirectByte(0x80);
if (!script)
stopObjectCode();
else
stopScriptNr(script);
}
void Scumm::o5_stopSound()
{
_sound->stopSound(getVarOrDirectByte(0x80));
}
void Scumm::o5_stringOps()
{
int a, b, c, i;
byte *ptr;
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
case 1: /* loadstring */
loadPtrToResource(rtString, getVarOrDirectByte(0x80), NULL);
break;
case 2: /* copystring */
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
nukeResource(rtString, a);
ptr = getResourceAddress(rtString, b);
if (ptr)
loadPtrToResource(rtString, a, ptr);
break;
case 3: /* set string char */
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
ptr = getResourceAddress(rtString, a);
if (!(_gameId == GID_LOOM256)) { /* FIXME - LOOM256 */
if (ptr == NULL)
error("String %d does not exist", a);
c = getVarOrDirectByte(0x20);
ptr[b] = c;
} else
getVarOrDirectByte(0x20);
break;
case 4: /* get string char */
getResultPos();
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
ptr = getResourceAddress(rtString, a);
if (ptr == NULL)
error("String %d does not exist", a);
setResult(ptr[b]);
break;
case 5: /* create empty string */
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
nukeResource(rtString, a);
if (b) {
ptr = createResource(rtString, a, b);
if (ptr) {
for (i = 0; i < b; i++)
ptr[i] = 0;
}
}
break;
}
}
void Scumm::o5_subtract()
{
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
setResult(readVar(_resultVarNumber) - a);
}
void Scumm::o5_verbOps()
{
int verb, slot;
VerbSlot *vs;
int a, b;
byte *ptr;
verb = getVarOrDirectByte(0x80);
slot = getVerbSlot(verb, 0);
checkRange(_maxVerbs - 1, 0, slot, "Illegal new verb slot %d");
vs = &_verbs[slot];
vs->verbid = verb;
while ((_opcode = fetchScriptByte()) != 0xFF) {
switch (_opcode & 0x1F) {
case 1: /* load image */
a = getVarOrDirectWord(0x80);
if (slot) {
setVerbObject(_roomResource, a, slot);
vs->type = 1;
}
break;
case 2: /* load from code */
loadPtrToResource(rtVerb, slot, NULL);
if (slot == 0)
nukeResource(rtVerb, slot);
vs->type = 0;
vs->imgindex = 0;
break;
case 3: /* color */
vs->color = getVarOrDirectByte(0x80);
break;
case 4: /* set hi color */
vs->hicolor = getVarOrDirectByte(0x80);
break;
case 5: /* set xy */
vs->x = getVarOrDirectWord(0x80);
vs->y = getVarOrDirectWord(0x40);
// FIXME: hack loom notes into right spot
if (_gameId == GID_LOOM256) {
if ((verb >= 90) && (verb <= 97)) { // Notes
switch (verb) {
case 90:
case 91:
vs->y -= 7;
break;
case 92:
vs->y -= 6;
break;
case 93:
vs->y -= 4;
break;
case 94:
vs->y -= 3;
break;
case 95:
vs->y -= 1;
break;
case 97:
vs->y -= 5;
}
}
}
break;
case 6: /* set on */
vs->curmode = 1;
break;
case 7: /* set off */
vs->curmode = 0;
break;
case 8: /* delete */
killVerb(slot);
break;
case 9: /* new */
slot = getVerbSlot(verb, 0);
if (slot == 0) {
for (slot = 1; slot < _maxVerbs; slot++) {
if (_verbs[slot].verbid == 0)
break;
}
if (slot == _maxVerbs)
error("Too many verbs");
}
vs = &_verbs[slot];
vs->verbid = verb;
vs->color = 2;
vs->hicolor = 0;
vs->dimcolor = 8;
vs->type = 0;
vs->charset_nr = string[0].t_charset;
vs->curmode = 0;
vs->saveid = 0;
vs->key = 0;
vs->center = 0;
vs->imgindex = 0;
break;
case 16: /* set dim color */
vs->dimcolor = getVarOrDirectByte(0x80);
break;
case 17: /* dim */
vs->curmode = 2;
break;
case 18: /* set key */
vs->key = getVarOrDirectByte(0x80);
break;
case 19: /* set center */
vs->center = 1;
break;
case 20: /* set to string */
ptr = getResourceAddress(rtString, getVarOrDirectWord(0x80));
if (!ptr)
nukeResource(rtVerb, slot);
else {
loadPtrToResource(rtVerb, slot, ptr);
}
if (slot == 0)
nukeResource(rtVerb, slot);
vs->type = 0;
vs->imgindex = 0;
break;
case 22: /* assign object */
a = getVarOrDirectWord(0x80);
b = getVarOrDirectByte(0x40);
if (slot && vs->imgindex != a) {
setVerbObject(b, a, slot);
vs->type = 1;
vs->imgindex = a;
}
break;
case 23: /* set back color */
vs->bkcolor = getVarOrDirectByte(0x80);
break;
}
}
drawVerb(slot, 0);
verbMouseOver(0);
}
void Scumm::o5_wait()
{
byte *oldaddr;
oldaddr = _scriptPointer - 1;
if (_opcode == 0xAE && _gameId == GID_INDY3_256) {
_opcode = 2;
} else
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
case 1: /* wait for actor */
if (derefActorSafe(getVarOrDirectByte(0x80), "o5_wait")->moving)
break;
return;
case 2: /* wait for message */
if (_vars[VAR_HAVE_MSG])
break;
return;
case 3: /* wait for camera */
if (camera._cur.x >> 3 != camera._dest.x >> 3)
break;
return;
case 4: /* wait for sentence */
if (_sentenceNum) {
if (sentence[_sentenceNum - 1].unk && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
return;
break;
}
if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
return;
break;
default:
error("o5_wait: default case");
return;
}
_scriptPointer = oldaddr;
o5_breakHere();
}
void Scumm::o5_walkActorTo()
{
int x, y;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorTo");
x = getVarOrDirectWord(0x40);
y = getVarOrDirectWord(0x20);
a->startWalkActor(x, y, -1);
}
void Scumm::o5_walkActorToActor()
{
int b, x, y;
Actor *a, *a2;
int nr;
int nr2 = getVarOrDirectByte(0x80);
a = derefActorSafe(nr2, "o5_walkActorToActor");
if (!a)
return;
if (!a->isInCurrentRoom()) {
getVarOrDirectByte(0x40);
fetchScriptByte();
return;
}
nr = getVarOrDirectByte(0x40);
if (nr == 106 && _gameId == GID_INDY4) {
warning("Bypassing Indy4 bug");
fetchScriptByte();
return;
}
// warning("walk actor %d to actor %d", nr, nr2);
a2 = derefActorSafe(nr, "o5_walkActorToActor(2)");
if (!a2)
return;
if (!a2->isInCurrentRoom()) {
fetchScriptByte();
return;
}
b = fetchScriptByte(); /* distance from actor */
if (b == 0xFF) {
b = a2->scalex * a->width / 0xFF;
b = b + b / 2;
}
x = a2->x;
y = a2->y;
if (x < a->x)
x += b;
else
x -= b;
a->startWalkActor(x, y, -1);
}
void Scumm::o5_walkActorToObject()
{
int obj;
Actor *a;
// warning("walk object to object");
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorToObject");
obj = getVarOrDirectWord(0x40);
if (whereIsObject(obj) != WIO_NOT_FOUND) {
int x, y, dir;
getObjectXYPos(obj, x, y, dir);
a->startWalkActor(x, y, dir);
}
}
int Scumm::getWordVararg(int16 *ptr)
{
int i;
for (i = 0; i < 15; i++)
ptr[i] = 0;
i = 0;
while ((_opcode = fetchScriptByte()) != 0xFF) {
ptr[i++] = getVarOrDirectWord(0x80);
}
return i;
}
int Scumm::getVarOrDirectWord(byte mask)
{
if (_opcode & mask)
return readVar(fetchScriptWord());
return (int16)fetchScriptWord();
}
int Scumm::getVarOrDirectByte(byte mask)
{
if (_opcode & mask)
return readVar(fetchScriptWord());
return fetchScriptByte();
}
void Scumm::decodeParseString()
{
int textSlot;
switch (_actorToPrintStrFor) {
case 252:
textSlot = 3;
break;
case 253:
textSlot = 2;
break;
case 254:
textSlot = 1;
break;
default:
textSlot = 0;
}
string[textSlot].xpos = string[textSlot].t_xpos;
string[textSlot].ypos = string[textSlot].t_ypos;
string[textSlot].center = string[textSlot].t_center;
string[textSlot].overhead = string[textSlot].t_overhead;
string[textSlot].right = string[textSlot].t_right;
string[textSlot].color = string[textSlot].t_color;
string[textSlot].charset = string[textSlot].t_charset;
while ((_opcode = fetchScriptByte()) != 0xFF) {
switch (_opcode & 0xF) {
case 0: /* set string xy */
string[textSlot].xpos = getVarOrDirectWord(0x80);
string[textSlot].ypos = getVarOrDirectWord(0x40);
string[textSlot].overhead = false;
break;
case 1: /* color */
string[textSlot].color = getVarOrDirectByte(0x80);
break;
case 2: /* right */
string[textSlot].right = getVarOrDirectWord(0x80);
break;
case 4: /* center */
string[textSlot].center = true;
string[textSlot].overhead = false;
break;
case 6: /* left */
string[textSlot].center = false;
string[textSlot].overhead = false;
break;
case 7: /* overhead */
string[textSlot].overhead = true;
break;
case 8:{ /* play loom talkie sound - use in other games ? */
int x = getVarOrDirectWord(0x80);
int offset;
int delay;
if (x != 0)
offset = (int)((x & 0xffff) * 7.5 - 22650);
else
offset = 0;
delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5);
if (_gameId == GID_LOOM256) {
_vars[VAR_MI1_TIMER] = 0;
if (offset == 0 && delay == 0) {
_sound->stopCD();
} else {
_sound->playCDTrack(1, 0, offset, delay);
}
} else {
warning("parseString: 8");
}
}
break;
case 15:
_messagePtr = _scriptPointer;
switch (textSlot) {
case 0:
actorTalk();
break;
case 1:
drawString(1);
break;
case 2:
unkMessage1();
break;
case 3:
unkMessage2();
break;
}
_scriptPointer = _messagePtr;
return;
default:
return;
}
}
string[textSlot].t_xpos = string[textSlot].xpos;
string[textSlot].t_ypos = string[textSlot].ypos;
string[textSlot].t_center = string[textSlot].center;
string[textSlot].t_overhead = string[textSlot].overhead;
string[textSlot].t_right = string[textSlot].right;
string[textSlot].t_color = string[textSlot].color;
string[textSlot].t_charset = string[textSlot].charset;
}
void Scumm::o5_oldRoomEffect()
{
int a;
_opcode = fetchScriptByte();
if ((_opcode & 0x1F) == 3) {
a = getVarOrDirectWord(0x80);
if (a) {
_switchRoomEffect = (byte)a;
_switchRoomEffect2 = (byte)(a >> 8);
} else {
fadeIn(_newEffect);
}
}
}
void Scumm::o5_pickupObjectOld()
{
int obj = getVarOrDirectWord(0x80);
// FIXME: Zak256 (Zaire): Why does this happen at all?
if (obj < 1) {
warning("pickupObjectOld received negative index %d (0x%02x)", obj, obj);
return;
}
if (getObjectIndex(obj) == -1)
return;
if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
return; /* object twice */
// warning("adding %d from %d to inventoryOld", obj, _currentRoom);
addObjectToInventory(obj, _roomResource);
removeObjectFromRoom(obj);
putOwner(obj, _vars[VAR_EGO]);
putClass(obj, 32, 1);
putState(obj, 1);
clearDrawObjectQueue();
runHook(1);
}