scummvm/engines
Travis Howell 3830ac06b3 Add initial DXA support for HE games
svn-id: r22384
2006-05-08 10:21:17 +00:00
..
cine Another small update/cleanup to the French messages from Nicolas Joly. 2006-05-01 20:10:29 +00:00
gob - Stubbed goblinFunc(), it's completeley different; now it at least 2006-05-01 19:11:57 +00:00
kyra Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I 2006-05-08 10:16:19 +00:00
lure Initial disassembly of NPC schedule handling methods 2006-05-07 22:36:26 +00:00
queen Set speech_mute/sfx_mute/music_mute values in one single central place 2006-05-04 21:14:50 +00:00
saga Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
scumm Add initial DXA support for HE games 2006-05-08 10:21:17 +00:00
simon Fix slowFadeIn, the code of original Windows version was flawed 2006-05-07 00:32:00 +00:00
sky It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
sword1 Changed FilesystemNode::listDir to return a bool indicating its success (or failure) 2006-05-03 20:43:26 +00:00
sword2 Set speech_mute/sfx_mute/music_mute values in one single central place 2006-05-04 21:14:50 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00