scummvm/common/lua/loslib.cpp
2019-08-13 10:18:02 +02:00

256 lines
6.8 KiB
C++

/*
** $Id$
** Standard Operating System library
** See Copyright Notice in lua.h
*/
// FIXME: Get rid of all time.h stuff
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#include <time.h>
#define loslib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "common/system.h"
#include "common/textconsole.h"
static int os_execute (lua_State *L) {
// Non-portable call, removed in ScummVM.
// FIXME: Is this ever invoked? If so, investigate that code further.
lua_pushinteger(L, -1); // signal that an error occurred
return 1;
}
static int os_remove (lua_State *L) {
// Non-portable call that deletes a file. Removed in ScummVM.
// This call is invoked in sword25 when loading games in order to remove the
// temporary savegame thumbnail that the original engine code created. We
// embed the thumbnail in the savegame instead, so this call is not needed at
// all.
return 1;
}
static int os_rename (lua_State *L) {
// Non-portable call, removed in ScummVM.
return 1;
}
static int os_tmpname (lua_State *L) {
// Non-portable call, removed in ScummVM.
// FIXME: Why do we return an error in tmpname, but for other
// removed methods we just do nothing?
return luaL_error(L, "unable to generate a unique filename");
}
static int os_getenv (lua_State *L) {
// Non-portable call, removed in ScummVM.
// FIXME: Is this ever invoked? If so, investigate that code further.
lua_pushstring(L, NULL);
return 1;
}
static int os_clock (lua_State *L) {
// Non-portable call to clock() replaced by invocation of OSystem::getMillis.
lua_pushnumber(L, ((lua_Number)g_system->getMillis())/(lua_Number)1000);
return 1;
}
/*
** {======================================================
** Time/Date operations
** { year=%Y, month=%m, day=%d, hour=%H, min=%M, sec=%S,
** wday=%w+1, yday=%j, isdst=? }
** =======================================================
*/
static void setfield (lua_State *L, const char *key, int value) {
lua_pushinteger(L, value);
lua_setfield(L, -2, key);
}
static void setboolfield (lua_State *L, const char *key, int value) {
if (value < 0) /* undefined? */
return; /* does not set field */
lua_pushboolean(L, value);
lua_setfield(L, -2, key);
}
static int getboolfield (lua_State *L, const char *key) {
int res;
lua_getfield(L, -1, key);
res = lua_isnil(L, -1) ? -1 : lua_toboolean(L, -1);
lua_pop(L, 1);
return res;
}
static int getfield (lua_State *L, const char *key, int d) {
int res;
lua_getfield(L, -1, key);
if (lua_isnumber(L, -1))
res = (int)lua_tointeger(L, -1);
else {
if (d < 0)
return luaL_error(L, "field " LUA_QS " missing in date table", key);
res = d;
}
lua_pop(L, 1);
return res;
}
static int os_date (lua_State *L) {
#ifdef __PLAYSTATION2__ // missing: gmtime & strftime
lua_pushnil(L);
#else
const char *s = luaL_optstring(L, 1, "%c");
// FIXME: Rewrite the code below to use OSystem::getTimeAndDate
// Alternatively, remove it, if sword25 does not use it.
//
// The former would mean sacrificing the ability to choose the timezone, *or*
// we would have to drive an effort to add time zone support to OSystem (is it
// worth that, though???)
time_t t = luaL_opt(L, (time_t)luaL_checknumber, 2, time(NULL));
struct tm *stm;
if (*s == '!') { /* UTC? */
stm = gmtime(&t);
s++; /* skip `!' */
}
else
stm = localtime(&t);
if (stm == NULL) /* invalid date? */
lua_pushnil(L);
else if (strcmp(s, "*t") == 0) {
lua_createtable(L, 0, 9); /* 9 = number of fields */
setfield(L, "sec", stm->tm_sec);
setfield(L, "min", stm->tm_min);
setfield(L, "hour", stm->tm_hour);
setfield(L, "day", stm->tm_mday);
setfield(L, "month", stm->tm_mon+1);
setfield(L, "year", stm->tm_year+1900);
setfield(L, "wday", stm->tm_wday+1);
setfield(L, "yday", stm->tm_yday+1);
setboolfield(L, "isdst", stm->tm_isdst);
}
else {
char cc[3];
luaL_Buffer b;
cc[0] = '%'; cc[2] = '\0';
luaL_buffinit(L, &b);
for (; *s; s++) {
if (*s != '%' || *(s + 1) == '\0') /* no conversion specifier? */
luaL_addchar(&b, *s);
else {
size_t reslen;
char buff[200]; /* should be big enough for any conversion result */
cc[1] = *(++s);
reslen = strftime(buff, sizeof(buff), cc, stm);
luaL_addlstring(&b, buff, reslen);
}
}
luaL_pushresult(&b);
}
#endif
return 1;
}
static int os_time (lua_State *L) {
// FIXME: Rewrite the code below to use OSystem::getTimeAndDate.
// Alternatively, remove it, if sword25 does not use it.
#ifdef __PLAYSTATION2__ // missing: mktime
lua_pushnil(L);
#else
time_t t;
if (lua_isnoneornil(L, 1)) /* called without args? */
t = time(NULL); /* get current time */
else {
struct tm ts;
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 1); /* make sure table is at the top */
ts.tm_sec = getfield(L, "sec", 0);
ts.tm_min = getfield(L, "min", 0);
ts.tm_hour = getfield(L, "hour", 12);
ts.tm_mday = getfield(L, "day", -1);
ts.tm_mon = getfield(L, "month", -1) - 1;
ts.tm_year = getfield(L, "year", -1) - 1900;
ts.tm_isdst = getboolfield(L, "isdst");
t = mktime(&ts);
}
if (t == (time_t)(-1))
lua_pushnil(L);
else
lua_pushnumber(L, (lua_Number)t);
#endif
return 1;
}
static int os_difftime (lua_State *L) {
// FIXME: difftime is not portable, unfortunately.
// So we either have to replace this code, or just remove it,
// depending on whether sword25 actually uses it.
#ifndef __PLAYSTATION2__ // missing: difftime
lua_pushnumber(L, difftime((time_t)(luaL_checknumber(L, 1)),
(time_t)(luaL_optnumber(L, 2, 0))));
#endif
return 1;
}
/* }====================================================== */
static int os_setlocale (lua_State *L) {
// Non-portable call to set the numeric locale. Removed in ScummVM, as it's
// not used in sword25.
return 1;
}
static int os_exit (lua_State *L) {
// FIXME: Using exit is not portable!
// Using OSystem::quit() isn't really a great idea, either.
// We really would prefer to let the main run loop exit, so that
// our main() can perform cleanup.
if (0 == luaL_optint(L, 1, EXIT_SUCCESS))
g_system->quit();
error("LUA os_exit invokes with non-zero exit value");
}
static const luaL_Reg syslib[] = {
{"clock", os_clock},
{"date", os_date},
{"difftime", os_difftime},
{"execute", os_execute},
{"exit", os_exit},
{"getenv", os_getenv},
{"remove", os_remove},
{"rename", os_rename},
{"setlocale", os_setlocale},
{"time", os_time},
{"tmpname", os_tmpname},
{NULL, NULL}
};
/* }====================================================== */
LUALIB_API int luaopen_os (lua_State *L) {
luaL_register(L, LUA_OSLIBNAME, syslib);
return 1;
}