scummvm/engines/agi/words.cpp
Martin Kiewitz e6466b20fa AGI: Add optional "pause, when entering commands" feature
Shows a prompt window and pauses the game (just like original AGI
did, but original AGI only did it in Hercules rendering mode).
2016-02-28 15:50:25 +01:00

377 lines
9.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "agi/agi.h"
#include "agi/words.h"
#include "common/textconsole.h"
namespace Agi {
Words::Words(AgiEngine *vm) {
_vm = vm;
clearEgoWords();
}
Words::~Words() {
clearEgoWords();
}
int Words::loadDictionary_v1(Common::File &f) {
char str[64];
int k;
debug(0, "Loading dictionary");
// Loop through alphabet, as words in the dictionary file are sorted by
// first character
f.seek(f.pos() + 26 * 2, SEEK_SET);
do {
// Read next word
for (k = 0; k < (int)sizeof(str) - 1; k++) {
str[k] = f.readByte();
if (str[k] == 0 || (uint8)str[k] == 0xFF)
break;
}
// And store it in our internal dictionary
if (k > 0) {
WordEntry *newWord = new WordEntry;
byte firstCharNr = str[0] - 'a';
newWord->word = Common::String(str, k + 1); // myStrndup(str, k + 1);
newWord->id = f.readUint16LE();
_dictionaryWords[firstCharNr].push_back(newWord);
debug(3, "'%s' (%d)", newWord->word.c_str(), newWord->id);
}
} while ((uint8)str[0] != 0xFF);
return errOK;
}
int Words::loadDictionary(const char *fname) {
Common::File fp;
if (!fp.open(fname)) {
warning("loadWords: can't open %s", fname);
return errOK; // err_BadFileOpen
}
debug(0, "Loading dictionary: %s", fname);
// Loop through alphabet, as words in the dictionary file are sorted by
// first character
for (int i = 0; i < 26; i++) {
fp.seek(i * 2, SEEK_SET);
int offset = fp.readUint16BE();
if (offset == 0)
continue;
fp.seek(offset, SEEK_SET);
int k = fp.readByte();
while (!fp.eos() && !fp.err()) {
// Read next word
char c, str[64];
do {
c = fp.readByte();
str[k++] = (c ^ 0x7F) & 0x7F;
} while (!(c & 0x80) && k < (int)sizeof(str) - 1);
str[k] = 0;
// WORKAROUND:
// The SQ0 fan game stores words starting with numbers (like '7up')
// in its dictionary under the 'a' entry. We skip these.
// See bug #3615061
if (str[0] == 'a' + i) {
// And store it in our internal dictionary
WordEntry *newWord = new WordEntry;
newWord->word = Common::String(str, k);
newWord->id = fp.readUint16BE();
_dictionaryWords[i].push_back(newWord);
}
k = fp.readByte();
// Are there more words with an already known prefix?
// WORKAROUND: We only break after already seeing words with the
// right prefix, for the SQ0 words starting with digits filed under
// 'a'. See above comment and bug #3615061.
if (k == 0 && str[0] >= 'a' + i)
break;
}
}
return errOK;
}
void Words::unloadDictionary() {
for (int16 firstCharNr = 0; firstCharNr < 26; firstCharNr++) {
Common::Array<WordEntry *> &dictionary = _dictionaryWords[firstCharNr];
int16 dictionarySize = dictionary.size();
for (int16 dictionaryWordNr = 0; dictionaryWordNr < dictionarySize; dictionaryWordNr++) {
delete dictionary[dictionaryWordNr];
}
_dictionaryWords[firstCharNr].clear();
}
}
void Words::clearEgoWords() {
for (int16 wordNr = 0; wordNr < MAX_WORDS; wordNr++) {
_egoWords[wordNr].id = 0;
_egoWords[wordNr].word.clear();
}
_egoWordCount = 0;
}
static bool isCharSeparator(const char curChar) {
switch (curChar) {
case ' ':
case ',':
case '.':
case '?':
case '!':
case '(':
case ')':
case ';':
case ':':
case '[':
case ']':
case '{':
case '}':
return true;
break;
default:
break;
}
return false;
}
static bool isCharInvalid(const char curChar) {
switch (curChar) {
case 0x27: // '
case 0x60: // `
case '-':
case '\\':
case '"':
return true;
break;
default:
break;
}
return false;
}
void Words::cleanUpInput(const char *rawUserInput, Common::String &cleanInput) {
byte curChar = 0;
cleanInput.clear();
curChar = *rawUserInput;
while (curChar) {
// skip separators / invalid characters
if (isCharSeparator(curChar) || isCharInvalid(curChar)) {
rawUserInput++;
curChar = *rawUserInput;
} else {
do {
if (!isCharInvalid(curChar)) {
// not invalid char, add it to the cleaned up input
cleanInput += curChar;
}
rawUserInput++;
curChar = *rawUserInput;
if (isCharSeparator(curChar)) {
cleanInput += ' ';
break;
}
} while (curChar);
}
}
if (cleanInput.hasSuffix(" ")) {
// ends with a space? remove it
cleanInput.deleteLastChar();
}
}
int16 Words::findWordInDictionary(const Common::String &userInputLowcased, uint16 userInputLen, uint16 userInputPos, uint16 &foundWordLen) {
uint16 userInputLeft = userInputLen - userInputPos;
uint16 wordStartPos = userInputPos;
int16 wordId = DICTIONARY_RESULT_UNKNOWN;
byte firstChar = userInputLowcased[userInputPos];
byte curUserInputChar = 0;
foundWordLen = 0;
if ((firstChar >= 'a') && (firstChar <= 'z')) {
// word has to start with a letter
if (((userInputPos + 1) < userInputLen) && (userInputLowcased[userInputPos + 1] == ' ')) {
// current word is 1 char only?
if ((firstChar == 'a') || (firstChar == 'i')) {
// and it's "a" or "i"? -> then set current type to ignore
wordId = DICTIONARY_RESULT_IGNORE;
}
}
Common::Array<WordEntry *> &dictionary = _dictionaryWords[firstChar - 'a'];
int16 dictionarySize = dictionary.size();
for (int16 dictionaryWordNr = 0; dictionaryWordNr < dictionarySize; dictionaryWordNr++) {
WordEntry *dictionaryEntry = dictionary[dictionaryWordNr];
uint16 dictionaryWordLen = dictionaryEntry->word.size();
if (dictionaryWordLen <= userInputLeft) {
// dictionary word is longer or same length as the remaining user input
uint16 curCompareLeft = dictionaryWordLen;
uint16 dictionaryWordPos = 0;
byte curDictionaryChar = 0;
userInputPos = wordStartPos;
while (curCompareLeft) {
curUserInputChar = userInputLowcased[userInputPos];
curDictionaryChar = dictionaryEntry->word[dictionaryWordPos];
if (curUserInputChar != curDictionaryChar)
break;
userInputPos++;
dictionaryWordPos++;
curCompareLeft--;
}
if (!curCompareLeft) {
// check, if there is also nothing more of user input left or if a space the follow-up char?
if ((userInputPos >= userInputLen) || (userInputLowcased[userInputPos] == ' ')) {
// so fully matched, remember match
wordId = dictionaryEntry->id;
foundWordLen = dictionaryWordLen;
// perfect match? -> exit loop
if (userInputLeft == foundWordLen) {
// perfect match -> break
break;
}
}
}
}
}
}
if (foundWordLen == 0) {
userInputPos = wordStartPos;
while (userInputPos < userInputLen) {
if (userInputLowcased[userInputPos] == ' ') {
break;
}
userInputPos++;
}
foundWordLen = userInputPos - wordStartPos;
}
return wordId;
}
void Words::parseUsingDictionary(const char *rawUserInput) {
Common::String userInput;
Common::String userInputLowcased;
const char *userInputPtr = nullptr;
uint16 userInputLen;
uint16 userInputPos = 0;
uint16 foundWordPos;
int16 foundWordId;
uint16 foundWordLen = 0;
uint16 wordCount = 0;
assert(rawUserInput);
debugC(2, kDebugLevelScripts, "parse: userinput = \"%s\"", rawUserInput);
// Reset result
clearEgoWords();
// clean up user input
cleanUpInput(rawUserInput, userInput);
// Sierra compared independent of upper case and lower case
userInputLowcased = userInput;
userInputLowcased.toLowercase();
userInputLen = userInput.size();
userInputPtr = userInput.c_str();
while (userInputPos < userInputLen) {
// Skip trailing space
if (userInput[userInputPos] == ' ')
userInputPos++;
foundWordPos = userInputPos;
foundWordId = findWordInDictionary(userInputLowcased, userInputLen, userInputPos, foundWordLen);
if (foundWordId != DICTIONARY_RESULT_IGNORE) {
// word not supposed to get ignored
// add it now
if (foundWordId != DICTIONARY_RESULT_UNKNOWN) {
// known word
_egoWords[wordCount].id = foundWordId;
}
_egoWords[wordCount].word = Common::String(userInputPtr + foundWordPos, foundWordLen);
debugC(2, kDebugLevelScripts, "found word %s (id %d)", _egoWords[wordCount].word.c_str(), _egoWords[wordCount].id);
wordCount++;
if (foundWordId == DICTIONARY_RESULT_UNKNOWN) {
// unknown word
_vm->setVar(VM_VAR_WORD_NOT_FOUND, wordCount);
break; // and exit now
}
}
userInputPos += foundWordLen;
}
_egoWordCount = wordCount;
debugC(4, kDebugLevelScripts, "ego word count = %d", _egoWordCount);
if (_egoWordCount > 0) {
_vm->setFlag(VM_FLAG_ENTERED_CLI, true);
} else {
_vm->setFlag(VM_FLAG_ENTERED_CLI, false);
}
_vm->setFlag(VM_FLAG_SAID_ACCEPTED_INPUT, false);
}
uint16 Words::getEgoWordCount() {
return _egoWordCount;
}
const char *Words::getEgoWord(int16 wordNr) {
assert(wordNr >= 0 && wordNr < MAX_WORDS);
return _egoWords[wordNr].word.c_str();
}
uint16 Words::getEgoWordId(int16 wordNr) {
assert(wordNr >= 0 && wordNr < MAX_WORDS);
return _egoWords[wordNr].id;
}
} // End of namespace Agi