mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
e515fc18db
gameid -> gameId
358 lines
13 KiB
C++
358 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "sword1/sword1.h"
|
|
#include "sword1/control.h"
|
|
|
|
#include "base/plugins.h"
|
|
#include "common/fs.h"
|
|
#include "common/gui_options.h"
|
|
#include "common/savefile.h"
|
|
#include "common/system.h"
|
|
#include "graphics/thumbnail.h"
|
|
#include "graphics/surface.h"
|
|
|
|
#include "engines/metaengine.h"
|
|
|
|
/* Broken Sword */
|
|
static const PlainGameDescriptor sword1FullSettings =
|
|
{"sword1", "Broken Sword: The Shadow of the Templars"};
|
|
static const PlainGameDescriptor sword1DemoSettings =
|
|
{"sword1demo", "Broken Sword: The Shadow of the Templars (Demo)"};
|
|
static const PlainGameDescriptor sword1MacFullSettings =
|
|
{"sword1mac", "Broken Sword: The Shadow of the Templars (Mac)"};
|
|
static const PlainGameDescriptor sword1MacDemoSettings =
|
|
{"sword1macdemo", "Broken Sword: The Shadow of the Templars (Mac demo)"};
|
|
static const PlainGameDescriptor sword1PSXSettings =
|
|
{"sword1psx", "Broken Sword: The Shadow of the Templars (PlayStation)"};
|
|
static const PlainGameDescriptor sword1PSXDemoSettings =
|
|
{"sword1psxdemo", "Broken Sword: The Shadow of the Templars (PlayStation demo)"};
|
|
|
|
|
|
// check these subdirectories (if present)
|
|
static const char *const g_dirNames[] = { "clusters", "speech", "english", "italian"};
|
|
|
|
#define NUM_COMMON_FILES_TO_CHECK 1
|
|
#define NUM_PC_FILES_TO_CHECK 3
|
|
#define NUM_MAC_FILES_TO_CHECK 4
|
|
#define NUM_PSX_FILES_TO_CHECK 1
|
|
#define NUM_PSX_DEMO_FILES_TO_CHECK 2
|
|
#define NUM_DEMO_FILES_TO_CHECK 1
|
|
#define NUM_MAC_DEMO_FILES_TO_CHECK 1
|
|
|
|
#define NUM_FILES_TO_CHECK NUM_COMMON_FILES_TO_CHECK + NUM_PC_FILES_TO_CHECK + NUM_MAC_FILES_TO_CHECK + NUM_PSX_FILES_TO_CHECK + NUM_DEMO_FILES_TO_CHECK + NUM_MAC_DEMO_FILES_TO_CHECK + NUM_PSX_DEMO_FILES_TO_CHECK
|
|
static const char *const g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to be found
|
|
"swordres.rif", // Mac, PC and PSX version
|
|
"general.clu", // PC and PSX version
|
|
"compacts.clu", // PC and PSX version
|
|
"scripts.clu", // PC and PSX version
|
|
"general.clm", // Mac version only
|
|
"compacts.clm", // Mac version only
|
|
"scripts.clm", // Mac version only
|
|
"paris2.clm", // Mac version (full game only)
|
|
"cows.mad", // this one should only exist in the demo version
|
|
"scripts.clm", // Mac version both demo and full game
|
|
"train.plx", // PSX version only
|
|
"speech.dat", // PSX version only
|
|
"tunes.dat", // PSX version only
|
|
// the engine needs several more files to work, but checking these should be sufficient
|
|
};
|
|
|
|
class SwordMetaEngine : public MetaEngine {
|
|
public:
|
|
virtual const char *getName() const {
|
|
return "Sword1";
|
|
}
|
|
virtual const char *getOriginalCopyright() const {
|
|
return "Broken Sword Games (C) Revolution";
|
|
}
|
|
|
|
virtual bool hasFeature(MetaEngineFeature f) const;
|
|
virtual GameList getSupportedGames() const;
|
|
virtual GameDescriptor findGame(const char *gameid) const;
|
|
virtual GameList detectGames(const Common::FSList &fslist) const;
|
|
virtual SaveStateList listSaves(const char *target) const;
|
|
virtual int getMaximumSaveSlot() const;
|
|
virtual void removeSaveState(const char *target, int slot) const;
|
|
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
|
|
|
|
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
|
|
};
|
|
|
|
bool SwordMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return
|
|
(f == kSupportsListSaves) ||
|
|
(f == kSupportsLoadingDuringStartup) ||
|
|
(f == kSupportsDeleteSave) ||
|
|
(f == kSavesSupportMetaInfo) ||
|
|
(f == kSavesSupportThumbnail) ||
|
|
(f == kSavesSupportCreationDate) ||
|
|
(f == kSavesSupportPlayTime);
|
|
}
|
|
|
|
bool Sword1::SwordEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsRTL) ||
|
|
(f == kSupportsSavingDuringRuntime) ||
|
|
(f == kSupportsLoadingDuringRuntime);
|
|
}
|
|
|
|
GameList SwordMetaEngine::getSupportedGames() const {
|
|
GameList games;
|
|
games.push_back(GameDescriptor(sword1FullSettings, GUIO_NOMIDI));
|
|
games.push_back(GameDescriptor(sword1DemoSettings, GUIO_NOMIDI));
|
|
games.push_back(GameDescriptor(sword1MacFullSettings, GUIO_NOMIDI));
|
|
games.push_back(GameDescriptor(sword1MacDemoSettings, GUIO_NOMIDI));
|
|
games.push_back(GameDescriptor(sword1PSXSettings, GUIO_NOMIDI));
|
|
games.push_back(GameDescriptor(sword1PSXDemoSettings, GUIO_NOMIDI));
|
|
return games;
|
|
}
|
|
|
|
GameDescriptor SwordMetaEngine::findGame(const char *gameid) const {
|
|
if (0 == scumm_stricmp(gameid, sword1FullSettings.gameId))
|
|
return sword1FullSettings;
|
|
if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameId))
|
|
return sword1DemoSettings;
|
|
if (0 == scumm_stricmp(gameid, sword1MacFullSettings.gameId))
|
|
return sword1MacFullSettings;
|
|
if (0 == scumm_stricmp(gameid, sword1MacDemoSettings.gameId))
|
|
return sword1MacDemoSettings;
|
|
if (0 == scumm_stricmp(gameid, sword1PSXSettings.gameId))
|
|
return sword1PSXSettings;
|
|
if (0 == scumm_stricmp(gameid, sword1PSXDemoSettings.gameId))
|
|
return sword1PSXDemoSettings;
|
|
return GameDescriptor();
|
|
}
|
|
|
|
void Sword1CheckDirectory(const Common::FSList &fslist, bool *filesFound, bool recursion = false) {
|
|
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
|
if (!file->isDirectory()) {
|
|
// The required game data files can be located in the game directory, or in
|
|
// a subdirectory called "clusters". In the latter case, we don't want to
|
|
// detect the game in that subdirectory, as this will detect the game twice
|
|
// when mass add is searching inside a directory. In this case, the first
|
|
// result (the game directory) will be correct, but the second result (the
|
|
// clusters subdirectory) will be wrong, as the optional speech, music and
|
|
// video data files will be ignored. Note that this fix will skip the game
|
|
// data files if the user has placed them inside a "clusters" subdirectory,
|
|
// or if he/she points ScummVM directly to the "clusters" directory of the
|
|
// game CD. Fixes bug #3049346.
|
|
Common::String directory = file->getParent().getName();
|
|
directory.toLowercase();
|
|
if (directory.hasPrefix("clusters") && directory.size() <= 9 && !recursion)
|
|
continue;
|
|
|
|
const char *fileName = file->getName().c_str();
|
|
for (int cnt = 0; cnt < NUM_FILES_TO_CHECK; cnt++)
|
|
if (scumm_stricmp(fileName, g_filesToCheck[cnt]) == 0)
|
|
filesFound[cnt] = true;
|
|
} else {
|
|
for (int cnt = 0; cnt < ARRAYSIZE(g_dirNames); cnt++)
|
|
if (scumm_stricmp(file->getName().c_str(), g_dirNames[cnt]) == 0) {
|
|
Common::FSList fslist2;
|
|
if (file->getChildren(fslist2, Common::FSNode::kListFilesOnly))
|
|
Sword1CheckDirectory(fslist2, filesFound, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
GameList SwordMetaEngine::detectGames(const Common::FSList &fslist) const {
|
|
int i, j;
|
|
GameList detectedGames;
|
|
bool filesFound[NUM_FILES_TO_CHECK];
|
|
for (i = 0; i < NUM_FILES_TO_CHECK; i++)
|
|
filesFound[i] = false;
|
|
|
|
Sword1CheckDirectory(fslist, filesFound);
|
|
bool mainFilesFound = true;
|
|
bool pcFilesFound = true;
|
|
bool macFilesFound = true;
|
|
bool demoFilesFound = true;
|
|
bool macDemoFilesFound = true;
|
|
bool psxFilesFound = true;
|
|
bool psxDemoFilesFound = true;
|
|
for (i = 0; i < NUM_COMMON_FILES_TO_CHECK; i++)
|
|
if (!filesFound[i])
|
|
mainFilesFound = false;
|
|
for (j = 0; j < NUM_PC_FILES_TO_CHECK; i++, j++)
|
|
if (!filesFound[i])
|
|
pcFilesFound = false;
|
|
for (j = 0; j < NUM_MAC_FILES_TO_CHECK; i++, j++)
|
|
if (!filesFound[i])
|
|
macFilesFound = false;
|
|
for (j = 0; j < NUM_DEMO_FILES_TO_CHECK; i++, j++)
|
|
if (!filesFound[i])
|
|
demoFilesFound = false;
|
|
for (j = 0; j < NUM_DEMO_FILES_TO_CHECK; i++, j++)
|
|
if (!filesFound[i])
|
|
macDemoFilesFound = false;
|
|
for (j = 0; j < NUM_PSX_FILES_TO_CHECK; i++, j++)
|
|
if (!filesFound[i])
|
|
psxFilesFound = false;
|
|
for (j = 0; j < NUM_PSX_DEMO_FILES_TO_CHECK; i++, j++)
|
|
if (!filesFound[i] || psxFilesFound)
|
|
psxDemoFilesFound = false;
|
|
|
|
if (mainFilesFound && pcFilesFound && demoFilesFound)
|
|
detectedGames.push_back(GameDescriptor(sword1DemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
|
|
else if (mainFilesFound && pcFilesFound && psxFilesFound)
|
|
detectedGames.push_back(GameDescriptor(sword1PSXSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
|
|
else if (mainFilesFound && pcFilesFound && psxDemoFilesFound)
|
|
detectedGames.push_back(GameDescriptor(sword1PSXDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
|
|
else if (mainFilesFound && pcFilesFound && !psxFilesFound)
|
|
detectedGames.push_back(GameDescriptor(sword1FullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
|
|
else if (mainFilesFound && macFilesFound)
|
|
detectedGames.push_back(GameDescriptor(sword1MacFullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
|
|
else if (mainFilesFound && macDemoFilesFound)
|
|
detectedGames.push_back(GameDescriptor(sword1MacDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
|
|
|
|
return detectedGames;
|
|
}
|
|
|
|
Common::Error SwordMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
|
|
assert(engine);
|
|
*engine = new Sword1::SwordEngine(syst);
|
|
return Common::kNoError;
|
|
}
|
|
|
|
SaveStateList SwordMetaEngine::listSaves(const char *target) const {
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
SaveStateList saveList;
|
|
char saveName[40];
|
|
|
|
Common::StringArray filenames = saveFileMan->listSavefiles("sword1.###");
|
|
|
|
int slotNum = 0;
|
|
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
|
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
|
slotNum = atoi(file->c_str() + file->size() - 3);
|
|
|
|
if (slotNum >= 0 && slotNum <= 999) {
|
|
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
|
if (in) {
|
|
in->readUint32LE(); // header
|
|
in->read(saveName, 40);
|
|
saveList.push_back(SaveStateDescriptor(slotNum, saveName));
|
|
delete in;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort saves based on slot number.
|
|
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
|
return saveList;
|
|
}
|
|
|
|
int SwordMetaEngine::getMaximumSaveSlot() const { return 999; }
|
|
|
|
void SwordMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
g_system->getSavefileManager()->removeSavefile(Common::String::format("sword1.%03d", slot));
|
|
}
|
|
|
|
SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
|
Common::String fileName = Common::String::format("sword1.%03d", slot);
|
|
char name[40];
|
|
uint32 playTime = 0;
|
|
byte versionSave;
|
|
|
|
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
|
|
|
|
if (in) {
|
|
in->skip(4); // header
|
|
in->read(name, sizeof(name));
|
|
in->read(&versionSave, 1); // version
|
|
|
|
SaveStateDescriptor desc(slot, name);
|
|
|
|
if (versionSave < 2) // These older version of the savegames used a flag to signal presence of thumbnail
|
|
in->skip(1);
|
|
|
|
if (Graphics::checkThumbnailHeader(*in)) {
|
|
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*in);
|
|
desc.setThumbnail(thumbnail);
|
|
}
|
|
|
|
uint32 saveDate = in->readUint32BE();
|
|
uint16 saveTime = in->readUint16BE();
|
|
if (versionSave > 1) // Previous versions did not have playtime data
|
|
playTime = in->readUint32BE();
|
|
|
|
int day = (saveDate >> 24) & 0xFF;
|
|
int month = (saveDate >> 16) & 0xFF;
|
|
int year = saveDate & 0xFFFF;
|
|
|
|
desc.setSaveDate(year, month, day);
|
|
|
|
int hour = (saveTime >> 8) & 0xFF;
|
|
int minutes = saveTime & 0xFF;
|
|
|
|
desc.setSaveTime(hour, minutes);
|
|
|
|
if (versionSave > 1) {
|
|
desc.setPlayTime(playTime * 1000);
|
|
} else { //We have no playtime data
|
|
desc.setPlayTime(0);
|
|
}
|
|
|
|
delete in;
|
|
|
|
return desc;
|
|
}
|
|
|
|
return SaveStateDescriptor();
|
|
}
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(SWORD1)
|
|
REGISTER_PLUGIN_DYNAMIC(SWORD1, PLUGIN_TYPE_ENGINE, SwordMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(SWORD1, PLUGIN_TYPE_ENGINE, SwordMetaEngine);
|
|
#endif
|
|
|
|
namespace Sword1 {
|
|
|
|
Common::Error SwordEngine::loadGameState(int slot) {
|
|
_systemVars.forceRestart = false;
|
|
_systemVars.controlPanelMode = CP_NORMAL;
|
|
_control->restoreGameFromFile(slot);
|
|
reinitialize();
|
|
_control->doRestore();
|
|
reinitRes();
|
|
return Common::kNoError; // TODO: return success/failure
|
|
}
|
|
|
|
bool SwordEngine::canLoadGameStateCurrently() {
|
|
return (mouseIsActive() && !_control->isPanelShown()); // Disable GMM loading when game panel is shown
|
|
}
|
|
|
|
Common::Error SwordEngine::saveGameState(int slot, const Common::String &desc) {
|
|
_control->setSaveDescription(slot, desc.c_str());
|
|
_control->saveGameToFile(slot);
|
|
return Common::kNoError; // TODO: return success/failure
|
|
}
|
|
|
|
bool SwordEngine::canSaveGameStateCurrently() {
|
|
return (mouseIsActive() && !_control->isPanelShown());
|
|
}
|
|
|
|
} // End of namespace Sword1
|