scummvm/common/EventRecorder.h
Max Horn a72de47d5d COMMON: Cleanup EventRecorder
svn-id: r54355
2010-11-19 00:38:17 +00:00

110 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_EVENTRECORDER_H
#define COMMON_EVENTRECORDER_H
#include "common/scummsys.h"
#include "common/events.h"
#include "common/singleton.h"
#include "common/mutex.h"
#include "common/array.h"
#define g_eventRec (Common::EventRecorder::instance())
namespace Common {
class RandomSource;
class SeekableReadStream;
class WriteStream;
/**
* Our generic event recorder.
*
* TODO: Add more documentation.
*/
class EventRecorder : private EventSource, private EventObserver, public Singleton<EventRecorder> {
friend class Singleton<SingletonBaseType>;
EventRecorder();
~EventRecorder();
public:
void init();
void deinit();
/** Register random source so it can be serialized in game test purposes */
void registerRandomSource(RandomSource &rnd, const char *name);
/** TODO: Add documentation, this is only used by the backend */
void processMillis(uint32 &millis);
private:
bool notifyEvent(const Event &ev);
bool pollEvent(Event &ev);
bool allowMapping() const { return false; }
class RandomSourceRecord {
public:
String name;
uint32 seed;
};
Array<RandomSourceRecord> _randomSourceRecords;
bool _recordSubtitles;
volatile uint32 _recordCount;
volatile uint32 _lastRecordEvent;
volatile uint32 _recordTimeCount;
WriteStream *_recordFile;
WriteStream *_recordTimeFile;
MutexRef _timeMutex;
MutexRef _recorderMutex;
volatile uint32 _lastMillis;
volatile uint32 _playbackCount;
volatile uint32 _playbackDiff;
volatile bool _hasPlaybackEvent;
volatile uint32 _playbackTimeCount;
Event _playbackEvent;
SeekableReadStream *_playbackFile;
SeekableReadStream *_playbackTimeFile;
volatile uint32 _eventCount;
volatile uint32 _lastEventCount;
enum RecordMode {
kPassthrough = 0,
kRecorderRecord = 1,
kRecorderPlayback = 2
};
volatile RecordMode _recordMode;
String _recordFileName;
String _recordTempFileName;
String _recordTimeFileName;
};
} // End of namespace Common
#endif