scummvm/engines/sword25/fmv/movieplayer.cpp
2010-10-12 23:22:01 +00:00

111 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "sword25/fmv/movieplayer.h"
#include "sword25/fmv/theora_decoder.h"
#include "sword25/kernel/kernel.h"
#include "sword25/package/packagemanager.h"
namespace Sword25 {
#define BS_LOG_PREFIX "MOVIEPLAYER"
Service *OggTheora_CreateObject(Kernel *pKernel) {
return new MoviePlayer(pKernel);
}
MoviePlayer::MoviePlayer(Kernel *pKernel) : Service(pKernel) {
if (!_RegisterScriptBindings())
BS_LOG_ERRORLN("Script bindings could not be registered.");
else
BS_LOGLN("Script bindings registered.");
_decoder = new TheoraDecoder();
}
bool MoviePlayer::LoadMovie(const Common::String &filename, unsigned int Z) {
Common::SeekableReadStream *in = Kernel::GetInstance()->GetPackage()->GetStream(filename);
if (!in) {
BS_LOG_ERRORLN("Could not open movie file \"%s\".", filename.c_str());
return false;
}
if (!_decoder->load(in)) {
BS_LOG_ERRORLN("Could not load movie file \"%s\".", filename.c_str());
return false;
}
return true;
}
bool MoviePlayer::UnloadMovie() {
_decoder->close();
return true;
}
bool MoviePlayer::Play() {
return true;
}
bool MoviePlayer::Pause() {
return true;
}
void MoviePlayer::Update() {
}
bool MoviePlayer::IsMovieLoaded() {
return true;
}
bool MoviePlayer::IsPaused() {
return true;
}
float MoviePlayer::GetScaleFactor() {
return 1.0f;
}
void MoviePlayer::SetScaleFactor(float ScaleFactor) {
}
double MoviePlayer::GetTime() {
return 1.0;
}
} // End of namespace Sword25