scummvm/engines/access
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
amazon ACCESS: Remove use of statically allocated variable 2023-12-28 08:44:56 +01:00
martian JANITORIAL: Fix LARRRY typo in access martian_resources.cpp 2024-06-16 01:00:38 +03:00
video GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
access.cpp
access.h
animation.cpp
animation.h
asurface.cpp
asurface.h
bubble_box.cpp
bubble_box.h
char.cpp
char.h
configure.engine
credits.pl
data.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
data.h
debugger.cpp
debugger.h
decompress.cpp
decompress.h
detection_tables.h
detection.cpp ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
events.cpp
events.h
files.cpp
files.h
font.cpp
font.h
inventory.cpp
inventory.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk
player.cpp
player.h
POTFILES
resources.cpp
resources.h COMMON: Avoid including engine headers in common code for DebugChannelDef 2024-06-20 20:15:57 +01:00
room.cpp
room.h
screen.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
screen.h
scripts.cpp
scripts.h
sound.cpp
sound.h
video.cpp
video.h