scummvm/engines/agos/debugger.h
2022-05-28 12:32:29 +02:00

54 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGOS_DEBUGGER_H
#define AGOS_DEBUGGER_H
#include "gui/debugger.h"
namespace AGOS {
class AGOSEngine;
class Debugger : public GUI::Debugger {
public:
Debugger(AGOSEngine *vm);
private:
AGOSEngine *_vm;
bool Cmd_PlayMusic(int argc, const char **argv);
bool Cmd_PlaySound(int argc, const char **argv);
bool Cmd_PlayVoice(int argc, const char **argv);
bool Cmd_SetBit(int argc, const char **argv);
bool Cmd_SetBit2(int argc, const char **argv);
bool Cmd_SetBit3(int argc, const char **argv);
bool Cmd_SetVar(int argc, const char **argv);
bool Cmd_SetObjectFlag(int argc, const char **argv);
bool Cmd_StartSubroutine(int argc, const char **argv);
bool Cmd_dumpImage(int argc, const char **argv);
bool Cmd_dumpScript(int argc, const char **argv);
};
} // End of namespace AGOS
#endif