scummvm/engines/cruise/saveload.h
2021-12-26 18:48:43 +01:00

46 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CRUISE_SAVELOAD_H
#define CRUISE_SAVELOAD_H
#include "common/scummsys.h"
#include "graphics/surface.h"
namespace Cruise {
#define CRUISE_SAVEGAME_VERSION 1
struct CruiseSavegameHeader {
uint8 version;
Common::String saveName;
Graphics::Surface *thumbnail;
};
Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName);
Common::Error loadSavegameData(int saveGameIdx);
WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header, bool skipThumbnail = true);
void initVars();
} // End of namespace Cruise
#endif