scummvm/engines/illusions
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
bbdou GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
duckman GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
resources
threads
actor.cpp
actor.h
camera.cpp
camera.h
configure.engine
credits.pl
cursor.cpp
cursor.h
detection.cpp ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
dictionary.cpp
dictionary.h
fileresourcereader.cpp ILLUSIONS: Migrate engine to Path 2023-12-24 13:19:25 +01:00
fileresourcereader.h ILLUSIONS: Migrate engine to Path 2023-12-24 13:19:25 +01:00
fixedpoint.cpp
fixedpoint.h
gamarchive.cpp
gamarchive.h
gamestate.cpp
gamestate.h
gamresourcereader.cpp
gamresourcereader.h
graphics.cpp
graphics.h
illusions.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
illusions.h
input.cpp
input.h
menusystem.cpp
menusystem.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk
pathfinder.cpp
pathfinder.h
POTFILES
resourcereader.cpp
resourcereader.h
resourcesystem.cpp
resourcesystem.h
saveload.cpp
screen.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
screen.h
screentext.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
screentext.h
scriptopcodes.cpp
scriptopcodes.h
scriptstack.cpp
scriptstack.h
sequenceopcodes.cpp
sequenceopcodes.h
sound.cpp ILLUSIONS: Migrate engine to Path 2023-12-24 13:19:25 +01:00
sound.h
specialcode.cpp
specialcode.h
textdrawer.cpp
textdrawer.h
thread.cpp
thread.h
time.cpp
time.h
updatefunctions.cpp
updatefunctions.h