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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/resourcesystem.h"
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#include "illusions/gamresourcereader.h"
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#include "illusions/gamarchive.h"
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#include "illusions/illusions.h"
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#include "common/file.h"
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#include "common/str.h"
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namespace Illusions {
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ResourceReaderGamArchive::ResourceReaderGamArchive(const char *filename) {
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_gamArchive = new GamArchive(filename);
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}
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ResourceReaderGamArchive::~ResourceReaderGamArchive() {
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delete _gamArchive;
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}
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byte *ResourceReaderGamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) {
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return _gamArchive->readResource(sceneId, resId, dataSize);
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}
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} // End of namespace Illusions
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