scummvm/engines/illusions/screen.cpp

934 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "illusions/illusions.h"
#include "illusions/screen.h"
#include "illusions/resources/fontresource.h"
#include "engines/util.h"
#include "graphics/paletteman.h"
namespace Illusions {
// SpriteDecompressQueue
SpriteDecompressQueue::SpriteDecompressQueue(Screen *screen)
: _screen(screen) {
}
SpriteDecompressQueue::~SpriteDecompressQueue() {
}
void SpriteDecompressQueue::insert(byte *drawFlags, uint32 flags, uint32 field8, WidthHeight &dimensions,
byte *compressedPixels, Graphics::Surface *surface) {
SpriteDecompressQueueItem *item = new SpriteDecompressQueueItem();
item->_drawFlags = drawFlags;
*item->_drawFlags &= 1;
item->_flags = flags;
item->_dimensions = dimensions;
item->_compressedPixels = compressedPixels;
item->_field8 = field8;
item->_surface = surface;
_queue.push_back(item);
}
void SpriteDecompressQueue::decompressAll() {
SpriteDecompressQueueListIterator it = _queue.begin();
while (it != _queue.end()) {
decompress(*it);
delete *it;
it = _queue.erase(it);
}
}
void SpriteDecompressQueue::decompress(SpriteDecompressQueueItem *item) {
_screen->decompressSprite(item);
}
// SpriteDrawQueue
SpriteDrawQueue::SpriteDrawQueue(Screen *screen)
: _screen(screen) {
}
SpriteDrawQueue::~SpriteDrawQueue() {
}
bool SpriteDrawQueue::draw(SpriteDrawQueueItem *item) {
// Check if the sprite has finished decompressing
if (item->_kind != 0 && (*item->_drawFlags & 1)) {
insert(item, item->_priority);
return false;
}
if (!_screen->isDisplayOn()) {
if (item->_drawFlags)
*item->_drawFlags &= ~4;
return true;
}
Common::Rect srcRect, dstRect;
// Check if the sprite is on-screen
if (!calcItemRect(item, srcRect, dstRect))
return true;
_screen->drawSurface(dstRect, item->_surface, srcRect, item->_scale, item->_flags);
if (item->_drawFlags)
*item->_drawFlags &= ~4;
return true;
}
void SpriteDrawQueue::drawAll() {
SpriteDrawQueueListIterator it = _queue.begin();
while (it != _queue.end()) {
if (draw(*it)) {
delete *it;
it = _queue.erase(it);
} else
++it;
}
}
void SpriteDrawQueue::insertSprite(byte *drawFlags, Graphics::Surface *surface, WidthHeight &dimensions,
Common::Point &drawPosition, Common::Point &controlPosition, uint32 priority, int16 scale, uint16 flags) {
SpriteDrawQueueItem *item = new SpriteDrawQueueItem();
item->_drawFlags = drawFlags;
*item->_drawFlags &= 4;
item->_surface = surface;
item->_dimensions = dimensions;
item->_controlPosition = controlPosition;
item->_scale = scale;
item->_priority = priority;
item->_drawPosition = drawPosition;
item->_kind = 1;
item->_flags = flags;
insert(item, priority);
}
void SpriteDrawQueue::insertSurface(Graphics::Surface *surface, WidthHeight &dimensions,
Common::Point &drawPosition, uint32 priority) {
SpriteDrawQueueItem *item = new SpriteDrawQueueItem();
item->_surface = surface;
item->_dimensions = dimensions;
item->_drawFlags = nullptr;
item->_kind = 0;
item->_drawPosition.x = -drawPosition.x;
item->_drawPosition.y = -drawPosition.y;
item->_controlPosition.x = 0;
item->_controlPosition.y = 0;
item->_flags = 0;
item->_scale = 100;
item->_priority = priority;// << 16;
insert(item, priority);
}
void SpriteDrawQueue::insertTextSurface(Graphics::Surface *surface, WidthHeight &dimensions,
Common::Point &drawPosition, uint32 priority) {
SpriteDrawQueueItem *item = new SpriteDrawQueueItem();
item->_surface = surface;
item->_drawPosition = drawPosition;
item->_dimensions = dimensions;
item->_drawFlags = nullptr;
item->_kind = 0;
item->_controlPosition.x = 0;
item->_controlPosition.y = 0;
item->_flags = 0;
item->_priority = priority;
item->_scale = 100;
insert(item, priority);
}
void SpriteDrawQueue::insert(SpriteDrawQueueItem *item, uint32 priority) {
SpriteDrawQueueListIterator insertionPos = Common::find_if(_queue.begin(), _queue.end(),
FindInsertionPosition(priority));
_queue.insert(insertionPos, item);
}
bool SpriteDrawQueue::calcItemRect(SpriteDrawQueueItem *item, Common::Rect &srcRect, Common::Rect &dstRect) {
srcRect.left = 0;
srcRect.top = 0;
srcRect.right = item->_dimensions._width;
srcRect.bottom = item->_dimensions._height;
dstRect.left = item->_drawPosition.x - item->_scale * item->_controlPosition.x / 100;
dstRect.top = item->_drawPosition.y - item->_scale * item->_controlPosition.y / 100;
dstRect.right = item->_drawPosition.x + item->_scale * (item->_dimensions._width - item->_controlPosition.x) / 100;
dstRect.bottom = item->_drawPosition.y + item->_scale * (item->_dimensions._height - item->_controlPosition.y) / 100;
if (_screen->_isScreenOffsetActive) {
dstRect.left += _screen->_screenOffsetPt.x;
dstRect.right += _screen->_screenOffsetPt.x;
dstRect.top += _screen->_screenOffsetPt.y;
dstRect.bottom += _screen->_screenOffsetPt.y;
}
// Check if the sprite is on-screen
if (dstRect.left >= _screen->getScreenWidth() || dstRect.right <= 0 || dstRect.top >= _screen->getScreenHeight() || dstRect.bottom <= 0)
return false;
// Clip the sprite rect if necessary
if (dstRect.left < 0) {
srcRect.left += -100 * dstRect.left / item->_scale;
dstRect.left = 0;
}
if (dstRect.top < 0) {
srcRect.top += -100 * dstRect.top / item->_scale;
dstRect.top = 0;
}
if (dstRect.right > _screen->getScreenWidth()) {
srcRect.right += 100 * (_screen->getScreenWidth() - dstRect.right) / item->_scale;
dstRect.right = _screen->getScreenWidth();
}
if (dstRect.bottom > _screen->getScreenHeight()) {
srcRect.bottom += 100 * (_screen->getScreenHeight() - dstRect.bottom) / item->_scale;
dstRect.bottom = _screen->getScreenHeight();
}
return true;
}
// Palette
ScreenPalette::ScreenPalette(IllusionsEngine *vm)
: _vm(vm), _needRefreshPalette(false), _isFaderActive(false) {
memset(_mainPalette, 0, sizeof(_mainPalette));
}
void ScreenPalette::setPalette(byte *colors, uint start, uint count) {
byte *dstPal = &_mainPalette[3 * (start - 1)];
for (uint i = 0; i < count; ++i) {
*dstPal++ = *colors++;
*dstPal++ = *colors++;
*dstPal++ = *colors++;
++colors;
}
buildColorTransTbl();
_needRefreshPalette = true;
}
void ScreenPalette::setPaletteEntry(int16 index, byte r, byte g, byte b) {
byte colors[4];
colors[0] = r;
colors[1] = g;
colors[2] = b;
setPalette(colors, index, 1);
}
void ScreenPalette::getPalette(byte *colors) {
byte *srcPal = _mainPalette;
for (uint i = 0; i < 256; ++i) {
*colors++ = *srcPal++;
*colors++ = *srcPal++;
*colors++ = *srcPal++;
++colors;
}
}
void ScreenPalette::shiftPalette(int16 fromIndex, int16 toIndex) {
byte r, g, b;
if (toIndex > fromIndex) {
r = _mainPalette[3 * toIndex + 0];
g = _mainPalette[3 * toIndex + 1];
b = _mainPalette[3 * toIndex + 2];
for (int16 i = toIndex; i > fromIndex; --i) {
byte *dst = &_mainPalette[3 * i];
byte *src = &_mainPalette[3 * (i - 1)];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
_mainPalette[3 * fromIndex + 0] = r;
_mainPalette[3 * fromIndex + 1] = g;
_mainPalette[3 * fromIndex + 2] = b;
} else {
r = _mainPalette[3 * toIndex + 0];
g = _mainPalette[3 * toIndex + 1];
b = _mainPalette[3 * toIndex + 2];
for (int16 i = toIndex + 1; i < fromIndex; ++i) {
byte *dst = &_mainPalette[3 * i];
byte *src = &_mainPalette[3 * (i + 1)];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
_mainPalette[3 * fromIndex + 0] = r;
_mainPalette[3 * fromIndex + 1] = g;
_mainPalette[3 * fromIndex + 2] = b;
}
// TODO Refresh colorTransTbl
_needRefreshPalette = true;
}
void ScreenPalette::updatePalette() {
if (_needRefreshPalette) {
if (_isFaderActive) {
updateFaderPalette();
setSystemPalette(_faderPalette);
} else {
setSystemPalette(_mainPalette);
}
_needRefreshPalette = false;
}
}
void ScreenPalette::updateFaderPalette() {
if (_newFaderValue >= 255) {
_newFaderValue -= 256;
for (int i = _firstFaderIndex; i < _lastFaderIndex; ++i) {
byte r = _mainPalette[i * 3 + 0];
byte g = _mainPalette[i * 3 + 1];
byte b = _mainPalette[i * 3 + 2];
_faderPalette[i * 3 + 0] = r - (((_newFaderValue * (255 - r)) >> 8) & 0xFF);
_faderPalette[i * 3 + 1] = g - (((_newFaderValue * (255 - g)) >> 8) & 0xFF);
_faderPalette[i * 3 + 2] = b - (((_newFaderValue * (255 - b)) >> 8) & 0xFF);
}
} else {
for (int i = _firstFaderIndex; i < _lastFaderIndex; ++i) {
byte r = _mainPalette[i * 3 + 0];
byte g = _mainPalette[i * 3 + 1];
byte b = _mainPalette[i * 3 + 2];
_faderPalette[i * 3 + 0] = _newFaderValue * r / 255;
_faderPalette[i * 3 + 1] = _newFaderValue * g / 255;
_faderPalette[i * 3 + 2] = _newFaderValue * b / 255;
}
}
}
void ScreenPalette::setFader(int newValue, int firstIndex, int lastIndex) {
if (newValue == 255) {
_isFaderActive = false;
_needRefreshPalette = true;
} else {
_isFaderActive = true;
_needRefreshPalette = true;
_newFaderValue = newValue;
_firstFaderIndex = firstIndex - 1;
_lastFaderIndex = lastIndex;
}
}
void ScreenPalette::setSystemPalette(byte *palette) {
g_system->getPaletteManager()->setPalette(palette, 0, 256);
}
void ScreenPalette::buildColorTransTbl() {
const int cr = _mainPalette[3 * 1 + 0];
const int cg = _mainPalette[3 * 1 + 1];
const int cb = _mainPalette[3 * 1 + 2];
for (int index1 = 0; index1 < 256; ++index1) {
const int dr = (cr + _mainPalette[3 * index1 + 0]) / 2;
const int dg = (cg + _mainPalette[3 * index1 + 1]) / 2;
const int db = (cb + _mainPalette[3 * index1 + 2]) / 2;
int minDistance = 766;
int minIndex2 = 2;
for (int index2 = 2; index2 < 256; ++index2) {
int distance =
ABS(dr - _mainPalette[3 * index2 + 0]) +
ABS(dg - _mainPalette[3 * index2 + 1]) +
ABS(db - _mainPalette[3 * index2 + 2]);
if (distance < minDistance) {
minDistance = distance;
minIndex2 = index2;
}
}
_colorTransTbl[index1] = minIndex2;
}
}
// Screen
Screen::Screen(IllusionsEngine *vm, int16 width, int16 height, int bpp)
: _vm(vm), _colorKey1(0), _colorKey2(0) {
_displayOn = true;
_decompressQueue = new SpriteDecompressQueue(this);
_drawQueue = new SpriteDrawQueue(this);
if (bpp == 8) {
initGraphics(width, height);
} else {
Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0);
initGraphics(width, height, &pixelFormat16);
}
_backSurface = allocSurface(width, height);
_isScreenOffsetActive = false;
}
Screen::~Screen() {
delete _drawQueue;
delete _decompressQueue;
_backSurface->free();
delete _backSurface;
}
Graphics::Surface *Screen::allocSurface(int16 width, int16 height) {
Graphics::Surface *surface = new Graphics::Surface();
surface->create(width, height, _vm->_system->getScreenFormat());
return surface;
}
Graphics::Surface *Screen::allocSurface(SurfInfo &surfInfo) {
return allocSurface(surfInfo._dimensions._width, surfInfo._dimensions._height);
}
bool Screen::isDisplayOn() {
return _displayOn;
}
void Screen::setDisplayOn(bool isOn) {
_displayOn = isOn;
if (!_displayOn) {
// Clear screen when off
_backSurface->fillRect(Common::Rect(_backSurface->w, _backSurface->h), 0);
g_system->copyRectToScreen((byte*)_backSurface->getBasePtr(0, 0), _backSurface->pitch, 0, 0, _backSurface->w, _backSurface->h);
g_system->updateScreen();
}
}
void Screen::setScreenOffset(Common::Point offsPt) {
if (offsPt.x != 0 || offsPt.y != 0) {
_isScreenOffsetActive = true;
_screenOffsetPt = offsPt;
} else {
_isScreenOffsetActive = false;
}
}
void Screen::updateSprites() {
_decompressQueue->decompressAll();
// NOTE Skipped doShiftBrightness and related as it seems to be unused
_drawQueue->drawAll();
if (_isScreenOffsetActive)
clearScreenOffsetAreas();
if (!_displayOn && !_vm->isVideoPlaying())
_backSurface->fillRect(Common::Rect(_backSurface->w, _backSurface->h), 0);
g_system->copyRectToScreen((byte*)_backSurface->getBasePtr(0, 0), _backSurface->pitch, 0, 0, _backSurface->w, _backSurface->h);
}
void Screen::clearScreenOffsetAreas() {
int16 x1 = 0, y1 = 0, x2 = 0, y2 = 0;
if (_screenOffsetPt.x < 0) {
x1 = _backSurface->w + _screenOffsetPt.x;
x2 = _backSurface->w;
} else if (_screenOffsetPt.x > 0) {
x1 = 0;
x2 = _screenOffsetPt.x;
}
if (_screenOffsetPt.y < 0) {
y1 = _backSurface->h + _screenOffsetPt.y;
y2 = _backSurface->h;
} else if (_screenOffsetPt.y > 0) {
y1 = 0;
y2 = _screenOffsetPt.y;
}
_backSurface->fillRect(Common::Rect(0, y1, _backSurface->w, y2), 0);
_backSurface->fillRect(Common::Rect(x1, 0, x2, _backSurface->h), 0);
}
// Screen8Bit
void Screen8Bit::decompressSprite(SpriteDecompressQueueItem *item) {
byte *src = item->_compressedPixels;
Graphics::Surface *dstSurface = item->_surface;
int dstSize = item->_dimensions._width * item->_dimensions._height;
int processedSize = 0;
int xincr, x, xstart;
int yincr, y;
*item->_drawFlags &= ~1;
// Safeguard
if (item->_dimensions._width > item->_surface->w ||
item->_dimensions._height > item->_surface->h) {
debug("Incorrect frame dimensions (%d, %d <> %d, %d)",
item->_dimensions._width, item->_dimensions._height,
item->_surface->w, item->_surface->h);
return;
}
if (item->_flags & 1) {
x = xstart = item->_dimensions._width - 1;
xincr = -1;
} else {
x = xstart = 0;
xincr = 1;
}
if (item->_flags & 2) {
y = item->_dimensions._height - 1;
yincr = -1;
} else {
y = 0;
yincr = 1;
}
byte *dst = (byte*)dstSurface->getBasePtr(x, y);
while (processedSize < dstSize) {
byte op = *src++;
if (op & 0x80) {
int runCount = (op & 0x7F) + 1;
processedSize += runCount;
byte runColor = *src++;
while (runCount--) {
*dst = runColor;
x += xincr;
if (x >= item->_dimensions._width || x < 0) {
x = xstart;
y += yincr;
dst = (byte*)dstSurface->getBasePtr(x, y);
} else {
dst += xincr;
}
}
} else {
int copyCount = op + 1;
processedSize += copyCount;
while (copyCount--) {
byte color = *src++;
*dst = color;
x += xincr;
if (x >= item->_dimensions._width || x < 0) {
x = xstart;
y += yincr;
dst = (byte*)dstSurface->getBasePtr(x, y);
} else {
dst += xincr;
}
}
}
}
}
void Screen8Bit::drawSurface(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect, int16 scale, uint32 flags) {
if (scale == 100) {
drawSurfaceUnscaled(dstRect.left, dstRect.top, surface, srcRect);
} else {
drawSurfaceScaled(dstRect, surface, srcRect);
}
}
void Screen8Bit::drawText(FontResource *font, Graphics::Surface *surface, int16 x, int16 y, uint16 *text, uint count) {
for (uint i = 0; i < count; ++i) {
x += font->_widthC + drawChar(font, surface, x, y, *text++);
}
}
void Screen8Bit::fillSurface(Graphics::Surface *surface, byte color) {
surface->fillRect(Common::Rect(surface->w, surface->h), color);
}
void Screen8Bit::fillSurfaceRect(Graphics::Surface *surface, Common::Rect r, byte color) {
surface->fillRect(r, color);
}
bool Screen8Bit::isSpritePixelSolid(Common::Point &testPt, Common::Point &drawPosition, Common::Point &drawOffset,
const SurfInfo &surfInfo, int16 scale, uint flags, byte *compressedPixels) {
// Unused in Duckman
return false;
}
int16 Screen8Bit::drawChar(FontResource *font, Graphics::Surface *surface, int16 x, int16 y, uint16 c) {
const CharInfo *charInfo = font->getCharInfo(c);
const int16 charWidth = charInfo->_width;
byte *dst = (byte*)surface->getBasePtr(x, y);
byte *pixels = charInfo->_pixels;
for (int16 yc = 0; yc < font->_charHeight; ++yc) {
for (int16 xc = 0; xc < charWidth; ++xc) {
if (pixels[xc])
dst[xc] = pixels[xc];
}
dst += surface->pitch;
pixels += charWidth;
}
return charWidth;
}
void Screen8Bit::drawSurfaceUnscaled(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect) {
const int16 w = srcRect.width();
const int16 h = srcRect.height();
const byte* colorTransTbl = _vm->_screenPalette->getColorTransTbl();
for (int16 yc = 0; yc < h; ++yc) {
byte *src = (byte*)surface->getBasePtr(srcRect.left, srcRect.top + yc);
byte *dst = (byte*)_backSurface->getBasePtr(destX, destY + yc);
for (int16 xc = 0; xc < w; ++xc) {
const byte pixel = *src++;
if (pixel != 0) {
if (pixel == 1)
*dst = colorTransTbl[*dst];
else
*dst = pixel;
}
++dst;
}
}
}
void Screen8Bit::drawSurfaceScaled(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect) {
const int dstWidth = dstRect.width(), dstHeight = dstRect.height();
const int srcWidth = srcRect.width(), srcHeight = srcRect.height();
const int errYStart = srcHeight / dstHeight;
const int errYIncr = srcHeight % dstHeight;
const int errXStart = srcWidth / dstWidth;
const int errXIncr = srcWidth % dstWidth;
const byte* colorTransTbl = _vm->_screenPalette->getColorTransTbl();
int h = dstHeight, errY = 0, skipY, srcY = srcRect.top;
byte *dst = (byte*)_backSurface->getBasePtr(dstRect.left, dstRect.top);
skipY = (dstHeight < srcHeight) ? 0 : dstHeight / (2*srcHeight) + 1;
h -= skipY;
while (h-- > 0) {
int w = dstWidth, errX = 0, skipX;
skipX = (dstWidth < srcWidth) ? 0 : dstWidth / (2*srcWidth) + 1;
w -= skipX;
byte *src = (byte*)surface->getBasePtr(srcRect.left, srcY);
byte *dstRow = dst;
while (w-- > 0) {
const byte pixel = *src;
if (pixel != 0) {
if (pixel == 1)
*dstRow = colorTransTbl[*dstRow];
else
*dstRow = pixel;
}
++dstRow;
src += errXStart;
errX += errXIncr;
if (errX >= dstWidth) {
errX -= dstWidth;
++src;
}
}
while (skipX-- > 0) {
const byte pixel = *src;
if (pixel != 0) {
if (pixel == 1)
*dstRow = colorTransTbl[*dstRow];
else
*dstRow = pixel;
}
++src;
++dstRow;
}
dst += _backSurface->pitch;
srcY += errYStart;
errY += errYIncr;
if (errY >= dstHeight) {
errY -= dstHeight;
++srcY;
}
}
}
// Screen16Bit
void Screen16Bit::decompressSprite(SpriteDecompressQueueItem *item) {
byte *src = item->_compressedPixels;
Graphics::Surface *dstSurface = item->_surface;
int dstSize = item->_dimensions._width * item->_dimensions._height;
int processedSize = 0;
int xincr, x, xstart;
int yincr, y;
*item->_drawFlags &= ~1;
// Safeguard
if (item->_dimensions._width > item->_surface->w ||
item->_dimensions._height > item->_surface->h) {
debug("Incorrect frame dimensions (%d, %d <> %d, %d)",
item->_dimensions._width, item->_dimensions._height,
item->_surface->w, item->_surface->h);
return;
}
if (item->_flags & 1) {
x = xstart = item->_dimensions._width - 1;
xincr = -1;
} else {
x = xstart = 0;
xincr = 1;
}
if (item->_flags & 2) {
y = item->_dimensions._height - 1;
yincr = -1;
} else {
y = 0;
yincr = 1;
}
byte *dst = (byte*)dstSurface->getBasePtr(x, y);
while (processedSize < dstSize) {
int16 op = READ_LE_UINT16(src);
src += 2;
if (op & 0x8000) {
int runCount = (op & 0x7FFF) + 1;
processedSize += runCount;
uint16 runColor = READ_LE_UINT16(src);
src += 2;
while (runCount--) {
WRITE_LE_UINT16(dst, runColor);
x += xincr;
if (x >= item->_dimensions._width || x < 0) {
x = xstart;
y += yincr;
dst = (byte*)dstSurface->getBasePtr(x, y);
} else {
dst += 2 * xincr;
}
}
} else {
int copyCount = op + 1;
processedSize += copyCount;
while (copyCount--) {
uint16 color = READ_LE_UINT16(src);
src += 2;
WRITE_LE_UINT16(dst, color);
x += xincr;
if (x >= item->_dimensions._width || x < 0) {
x = xstart;
y += yincr;
dst = (byte*)dstSurface->getBasePtr(x, y);
} else {
dst += 2 * xincr;
}
}
}
}
}
void Screen16Bit::drawSurface(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect, int16 scale, uint32 flags) {
if (scale == 100) {
if (flags & 1)
drawSurface10(dstRect.left, dstRect.top, surface, srcRect, _colorKey2);
else
drawSurface11(dstRect.left, dstRect.top, surface, srcRect);
} else {
if (flags & 1)
drawSurface20(dstRect, surface, srcRect, _colorKey2);
else
drawSurface21(dstRect, surface, srcRect);
}
}
void Screen16Bit::drawText(FontResource *font, Graphics::Surface *surface, int16 x, int16 y, uint16 *text, uint count) {
for (uint i = 0; i < count; ++i) {
x += font->_widthC + drawChar(font, surface, x, y, *text++);
}
}
void Screen16Bit::fillSurface(Graphics::Surface *surface, byte color) {
surface->fillRect(Common::Rect(surface->w, surface->h), convertColor(color));
}
void Screen16Bit::fillSurfaceRect(Graphics::Surface *surface, Common::Rect r, byte color) {
surface->fillRect(r, convertColor(color));
}
bool Screen16Bit::isSpritePixelSolid(Common::Point &testPt, Common::Point &drawPosition, Common::Point &drawOffset,
const SurfInfo &surfInfo, int16 scale, uint flags, byte *compressedPixels) {
int ptX = scale * drawPosition.x / 100 + testPt.x - drawOffset.x;
int ptY = scale * drawPosition.y / 100 + testPt.y - drawOffset.y;
if (flags & 1) {
const int scaledWidth = scale * surfInfo._dimensions._width / 100;
ptX += 2 * (scaledWidth - scaledWidth / 2 - ptX);
}
if (flags & 2) {
const int scaledHeight = scale * surfInfo._dimensions._height / 100;
ptY += 2 * (scaledHeight - scaledHeight / 2 - ptY);
}
const int pixelLookX = 100 * ptX / scale;
const int pixelLookY = 100 * ptY / scale;
const int lookOffset = pixelLookX + surfInfo._dimensions._width * pixelLookY;
const int dstSize = surfInfo._dimensions._width * surfInfo._dimensions._height;
if (pixelLookX < 0 || pixelLookX >= surfInfo._dimensions._width ||
pixelLookY < 0 || pixelLookY >= surfInfo._dimensions._height ||
lookOffset < 0 || lookOffset >= dstSize)
return false;
byte *src = compressedPixels;
int processedSize = 0;
while (processedSize < dstSize) {
int16 op = READ_LE_UINT16(src);
src += 2;
if (op & 0x8000) {
int runCount = (op & 0x7FFF) + 1;
uint16 runColor = READ_LE_UINT16(src);
src += 2;
while (runCount--) {
if (processedSize == lookOffset)
return runColor != _colorKey1;
++processedSize;
}
} else {
int copyCount = op + 1;
while (copyCount--) {
uint16 color = READ_LE_UINT16(src);
src += 2;
if (processedSize == lookOffset)
return color != _colorKey1;
++processedSize;
}
}
}
return false;
}
int16 Screen16Bit::drawChar(FontResource *font, Graphics::Surface *surface, int16 x, int16 y, uint16 c) {
const CharInfo *charInfo = font->getCharInfo(c);
const int16 charWidth = charInfo->_width;
byte *pixels = charInfo->_pixels;
for (int16 yc = 0; yc < font->_charHeight; ++yc) {
byte *dst = (byte*)surface->getBasePtr(x, y + yc);
for (int16 xc = 0; xc < charWidth; ++xc) {
if (pixels[xc])
WRITE_LE_UINT16(dst, convertFontColor(pixels[xc]));
dst += 2;
}
pixels += charWidth;
}
return charWidth;
}
void Screen16Bit::drawSurface10(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect, uint16 colorKey) {
// Unscaled
// TODO
//debug("Screen::drawSurface10");
}
void Screen16Bit::drawSurface11(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect) {
// Unscaled
//debug("Screen::drawSurface11() destX: %d; destY: %d; srcRect: (%d, %d, %d, %d)", destX, destY, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom);
const int16 w = srcRect.width();
const int16 h = srcRect.height();
for (int16 yc = 0; yc < h; ++yc) {
byte *src = (byte*)surface->getBasePtr(srcRect.left, srcRect.top + yc);
byte *dst = (byte*)_backSurface->getBasePtr(destX, destY + yc);
for (int16 xc = 0; xc < w; ++xc) {
uint16 pixel = READ_LE_UINT16(src);
if (pixel != _colorKey1)
WRITE_LE_UINT16(dst, pixel);
src += 2;
dst += 2;
}
}
}
void Screen16Bit::drawSurface20(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect, uint16 colorKey) {
// Scaled
// TODO
//debug("Screen::drawSurface20");
}
void Screen16Bit::drawSurface21(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect) {
// Scaled
const int dstWidth = dstRect.width(), dstHeight = dstRect.height();
const int srcWidth = srcRect.width(), srcHeight = srcRect.height();
const int errYStart = srcHeight / dstHeight;
const int errYIncr = srcHeight % dstHeight;
const int errXStart = srcWidth / dstWidth;
const int errXIncr = srcWidth % dstWidth;
int h = dstHeight, errY = 0, skipY, srcY = srcRect.top;
byte *dst = (byte*)_backSurface->getBasePtr(dstRect.left, dstRect.top);
skipY = (dstHeight < srcHeight) ? 0 : dstHeight / (2*srcHeight) + 1;
h -= skipY;
while (h-- > 0) {
int w = dstWidth, errX = 0, skipX;
skipX = (dstWidth < srcWidth) ? 0 : dstWidth / (2*srcWidth) + 1;
w -= skipX;
byte *src = (byte*)surface->getBasePtr(srcRect.left, srcY);
byte *dstRow = dst;
while (w-- > 0) {
uint16 pixel = READ_LE_UINT16(src);
if (pixel != _colorKey1)
WRITE_LE_UINT16(dstRow, pixel);
dstRow += 2;
src += 2 * errXStart;
errX += errXIncr;
if (errX >= dstWidth) {
errX -= dstWidth;
src += 2;
}
}
while (skipX-- > 0) {
uint16 pixel = READ_LE_UINT16(src);
if (pixel != _colorKey1)
WRITE_LE_UINT16(dstRow, pixel);
src += 2;
dstRow += 2;
}
dst += _backSurface->pitch;
srcY += errYStart;
errY += errYIncr;
if (errY >= dstHeight) {
errY -= dstHeight;
++srcY;
}
}
}
uint16 Screen16Bit::convertColor(byte color) {
if (color == 0)
return _colorKey1;
if (color == 20)
return g_system->getScreenFormat().RGBToColor(255, 255, 255);
if (color == 80)
return g_system->getScreenFormat().RGBToColor(176, 176, 176);
return g_system->getScreenFormat().RGBToColor(16, 16, 16);
}
uint16 Screen16Bit::convertFontColor(byte color) {
if (color) {
byte r, g, b;
if (color == 204) {
r = 50;
g = 50;
b = 180;
} else {
r = 256 - color;
g = 256 - color;
b = 256 - color;
}
return g_system->getScreenFormat().RGBToColor(r, g, b);
}
return _colorKey1;
}
} // End of namespace Illusions