scummvm/engines/lure
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
animseq.cpp
animseq.h
configure.engine
credits.pl
debugger.cpp
debugger.h
decode.cpp
decode.h
detection.cpp ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
disk.cpp
disk.h
events.cpp
events.h
fights.cpp
fights.h
game.cpp
game.h
hotspots.cpp LURE: Fix memory leak in status window hotspots 2023-11-02 09:26:15 -07:00
hotspots.h
intro.cpp
intro.h
lure.cpp
lure.h ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
luredefs.h
memory.cpp
memory.h
menu.cpp LURE: Improve top menu handling for touch based systems 2023-08-22 23:37:11 +01:00
menu.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk
palette.cpp
palette.h
POTFILES
res_struct.cpp
res_struct.h
res.cpp
res.h
room.cpp
room.h
screen.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
screen.h
scripts.cpp
scripts.h
sound.cpp LURE: Fix duplicate looping sounds 2023-11-23 22:08:30 +01:00
sound.h
strings.cpp
strings.h
surface.cpp
surface.h