scummvm/engines/lure/events.h
2021-12-26 18:48:43 +01:00

79 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LURE_EVENTS_H
#define LURE_EVENTS_H
#include "common/events.h"
#include "common/str.h"
#include "lure/luredefs.h"
#include "lure/disk.h"
namespace Lure {
class Mouse {
private:
CursorType _cursorNum;
int16 _x, _y;
bool _lButton, _rButton, _mButton;
public:
Mouse();
~Mouse();
static Mouse &getReference();
void handleEvent(Common::Event event);
void cursorOn();
void cursorOff();
void setCursorNum(CursorType cursorNum);
void setCursorNum(CursorType cursorNum, int hotspotX, int hotspotY);
CursorType getCursorNum() { return _cursorNum; }
void setPosition(int x, int y);
int16 x() { return _x; }
int16 y() { return _y; }
bool lButton() { return _lButton; }
bool rButton() { return _rButton; }
bool mButton() { return _mButton; }
void waitForRelease();
void pushCursorNum(CursorType cursorNum);
void pushCursorNum(CursorType cursorNum, int hotspotX, int hotspotY);
void popCursor();
};
class Events {
private:
Common::Event _event;
public:
Events();
static Events &getReference();
bool pollEvent();
void waitForPress();
bool interruptableDelay(uint32 milliseconds);
Common::Event event() { return _event; }
Common::EventType type() { return _event.type; }
};
} // End of namespace Lure
#endif