scummvm/engines/lure/res.h
2021-12-26 18:48:43 +01:00

182 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LURE_RES_H
#define LURE_RES_H
#include "lure/luredefs.h"
#include "lure/memory.h"
#include "lure/res_struct.h"
#include "lure/hotspots.h"
#include "lure/palette.h"
#include "common/array.h"
#include "common/file.h"
#include "common/list.h"
#include "common/random.h"
namespace Lure {
enum TalkState {TALK_NONE, TALK_START, TALK_SELECT, TALK_RESPOND, TALK_RESPONSE_WAIT,
TALK_RESPOND_2, TALK_RESPOND_3};
#define MAX_TALK_SELECTIONS 4
typedef TalkEntryData *TalkSelections[MAX_TALK_SELECTIONS];
struct TalkDialogDetails {
Common::Rect bounds;
bool active;
};
#define NUM_GIVE_TALK_IDS 6
class Resources {
private:
Common::RandomSource &_rnd;
Palette *_paletteSubset;
MemoryBlock *_cursors;
RoomDataList _roomData;
HotspotDataList _hotspotData;
HotspotOverrideList _hotspotOverrides;
HotspotAnimList _animData;
MemoryBlock *_scriptData;
MemoryBlock *_script2Data;
MemoryBlock *_messagesData;
uint16 *_hotspotScriptData;
RoomExitJoinList _exitJoins;
HotspotList _activeHotspots;
ValueTableData _fieldList;
HotspotActionSet _actionsList;
TalkHeaderList _talkHeaders;
TalkDataList _talkData;
Common::Array<uint16> _giveTalkIds;
SequenceDelayList _delayList;
Action _currentAction;
MemoryBlock *_talkDialogData;
RoomExitCoordinatesList _coordinateList;
CharacterScheduleList _charSchedules;
RandomActionList _randomActions;
RoomExitIndexedHotspotList _indexedRoomExitHospots;
PausedCharacterList _pausedList;
BarmanLists _barmanLists;
StringList _stringList;
int numCharOffsets;
uint16 *_charOffsets;
TalkData *_activeTalkData;
TalkState _talkState;
TalkSelections _talkSelections;
TalkDialogDetails _talkDetails;
int _talkSelection;
int _talkStartEntry;
uint16 _talkingCharacter;
byte _cursor[CURSOR_WIDTH * CURSOR_HEIGHT];
void reloadData();
void freeData();
public:
Resources();
~Resources();
static Resources &getReference();
void reset();
RoomDataList &roomData() { return _roomData; }
RoomData *getRoom(uint16 roomNumber);
bool checkHotspotExtent(HotspotData *hotspot);
void insertPaletteSubset(Palette &p);
byte *getCursor(uint8 cursorNum);
HotspotDataList &hotspotData() { return _hotspotData; }
HotspotOverrideList &hotspotOverrides() { return _hotspotOverrides; }
HotspotAnimList &animRecords() { return _animData; }
MemoryBlock *scriptData() { return _scriptData; }
MemoryBlock *hotspotScriptData() { return _script2Data; }
MemoryBlock *messagesData() { return _messagesData; }
uint16 getHotspotScript(uint16 index);
HotspotList &activeHotspots() { return _activeHotspots; }
uint16 getRandom() { return _rnd.getRandomNumber(0xffff); }
HotspotData *getHotspot(uint16 hotspotId);
Hotspot *getActiveHotspot(uint16 hotspotId);
HotspotOverrideData *getHotspotOverride(uint16 hotspotId);
HotspotAnimData *getAnimation(uint16 animRecordId);
int getAnimationIndex(HotspotAnimData *animData);
RoomExitJoinList &exitJoins() { return _exitJoins; }
RoomExitJoinData *getExitJoin(uint16 hotspotId);
uint16 getHotspotAction(uint16 actionsOffset, Action action);
HotspotActionList *getHotspotActions(uint16 actionsOffset);
TalkHeaderData *getTalkHeader(uint16 hotspotId);
ValueTableData &fieldList() { return _fieldList; }
SequenceDelayList &delayList() { return _delayList; }
MemoryBlock &getTalkDialogData() { return *_talkDialogData; }
RoomExitCoordinatesList &coordinateList() { return _coordinateList; }
CharacterScheduleList &charSchedules() { return _charSchedules; }
RandomActionList &randomActions() { return _randomActions; }
RoomExitIndexedHotspotList &exitHotspots() { return _indexedRoomExitHospots; }
PausedCharacterList &pausedList() { return _pausedList; }
BarmanLists &barmanLists() { return _barmanLists; }
StringList &stringList() { return _stringList; }
uint16 getCharOffset(int index) {
if (index >= numCharOffsets)
error("Invalid index %d passed to script engine support data offset list", index);
if (index == 1)
error("support data list index #1 was referenced - special handlng TODO");
return _charOffsets[index];
}
void copyCursorTo(Surface *s, uint8 cursorNum, int16 x, int16 y);
uint16 numInventoryItems();
void setTalkData(uint16 offset);
TalkData *getTalkData() { return _activeTalkData; }
void setTalkState(TalkState state) { _talkState = state; }
TalkState getTalkState() { return _talkState; }
TalkSelections &getTalkSelections() { return _talkSelections; }
TalkDialogDetails &getTalkDetails() { return _talkDetails; }
void setTalkSelection(int index) { _talkSelection = index; }
int getTalkSelection() { return _talkSelection; }
void setTalkStartEntry(int index) { _talkStartEntry = index; }
int getTalkStartEntry() { return _talkStartEntry; }
uint16 getTalkingCharacter() { return _talkingCharacter; }
void setTalkingCharacter(uint16 index);
uint16 getGiveTalkId(uint16 index) {
if (index >= _giveTalkIds.size())
error("Invalid give talk id specified");
return _giveTalkIds[index];
}
void setCurrentAction(Action action) { _currentAction = action; }
Action getCurrentAction() { return _currentAction; }
const char *getCurrentActionStr() {
if (_currentAction > EXAMINE)
error("Invalid current action %d", _currentAction);
return _stringList.getString(_currentAction);
}
Hotspot *activateHotspot(uint16 hotspotId);
Hotspot *addHotspot(uint16 hotspotId);
void addHotspot(Hotspot *hotspot);
void deactivateHotspot(uint16 hotspotId, bool isDestId = false);
void deactivateHotspot(Hotspot *hotspot);
void saveToStream(Common::WriteStream *stream);
void loadFromStream(Common::ReadStream *stream);
};
} // End of namespace Lure
#endif