scummvm/engines/mm
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
mm1 MM: MM1: Remove Stray Semicolon From Map14 Class Code 2024-06-04 01:11:36 +01:00
shared COMMON: Avoid including engine headers in common code for DebugChannelDef 2024-06-20 20:15:57 +01:00
xeen MM: XEEN: Fix Unused Variable GCC Compiler Warning 2024-05-05 17:37:23 +01:00
configure.engine
credits.pl
detection_tables.h MM: XEEN: Add "Enable copy protection" engine checkbox 2024-06-30 18:01:32 +02:00
detection.cpp ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
mm.cpp
mm.h
module.mk MM: Move engine_data.cpp into Common namespace 2024-05-05 13:27:01 +02:00
POTFILES MM: Remove moved file from POTFILES 2024-05-22 21:58:59 +02:00