scummvm/engines/sherlock
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
scalpel
tattoo
animation.cpp
animation.h
configure.engine
credits.pl
debugger.cpp
debugger.h
detection_tables.h
detection.cpp
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
events.cpp
events.h
fixed_text.cpp
fixed_text.h
fonts.cpp
fonts.h
image_file.cpp
image_file.h
inventory.cpp
inventory.h
journal.cpp
journal.h
map.cpp
map.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk
music.cpp
music.h
objects.cpp
objects.h
people.cpp
people.h
POTFILES
resources.cpp
resources.h
saveload.cpp
saveload.h
scene.cpp
scene.h
screen.cpp
screen.h
sherlock.cpp
sherlock.h
sound.cpp
sound.h
surface.cpp
surface.h
talk.cpp
talk.h
user_interface.cpp
user_interface.h