scummvm/engines/sherlock/sound.cpp
2023-12-24 13:19:25 +01:00

351 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "sherlock/sherlock.h"
#include "sherlock/sound.h"
#include "common/config-manager.h"
#include "audio/audiostream.h"
#include "common/algorithm.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/aiff.h"
#include "audio/decoders/wave.h"
namespace Sherlock {
static const int8 creativeADPCM_ScaleMap[64] = {
0, 1, 2, 3, 4, 5, 6, 7, 0, -1, -2, -3, -4, -5, -6, -7,
1, 3, 5, 7, 9, 11, 13, 15, -1, -3, -5, -7, -9, -11, -13, -15,
2, 6, 10, 14, 18, 22, 26, 30, -2, -6, -10, -14, -18, -22, -26, -30,
4, 12, 20, 28, 36, 44, 52, 60, -4, -12, -20, -28, -36, -44, -52, -60
};
static const uint8 creativeADPCM_AdjustMap[64] = {
0, 0, 0, 0, 0, 16, 16, 16,
0, 0, 0, 0, 0, 16, 16, 16,
240, 0, 0, 0, 0, 16, 16, 16,
240, 0, 0, 0, 0, 16, 16, 16,
240, 0, 0, 0, 0, 16, 16, 16,
240, 0, 0, 0, 0, 16, 16, 16,
240, 0, 0, 0, 0, 0, 0, 0,
240, 0, 0, 0, 0, 0, 0, 0
};
/*----------------------------------------------------------------*/
Sound::Sound(SherlockEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
_digitized = false;
_voices = 0;
_soundPlaying = false;
_speechPlaying = false;
_curPriority = 0;
_soundVolume = ConfMan.hasKey("sfx_volume") ? ConfMan.getInt("sfx_volume") : 255;
_soundOn = ConfMan.hasKey("mute") ? !ConfMan.getBool("mute") : true;
_speechOn = ConfMan.hasKey("speech_mute") ? !ConfMan.getBool("speech_mute") : true;
if (IS_3DO) {
// 3DO: we don't need to prepare anything for sound
return;
}
_vm->_res->addToCache("MUSIC.LIB");
if (!_vm->_interactiveFl)
_vm->_res->addToCache("TITLE.SND");
else {
_vm->_res->addToCache("MUSIC.LIB");
if (IS_ROSE_TATTOO) {
_vm->_res->addToCache("SOUND.LIB");
} else {
_vm->_res->addToCache("SND.SND");
if (!_vm->isDemo()) {
_vm->_res->addToCache("TITLE.SND");
_vm->_res->addToCache("EPILOGUE.SND");
}
}
}
}
void Sound::syncSoundSettings() {
_digitized = !ConfMan.getBool("mute");
_speechOn = !ConfMan.getBool("mute") && !ConfMan.getBool("speech_mute");
_voices = _digitized ? 1 : 0;
}
void Sound::loadSound(const Common::Path &name, int priority) {
// No implementation required in ScummVM
//warning("loadSound");
}
byte Sound::decodeSample(byte sample, byte &reference, int16 &scale) {
int16 samp = sample + scale;
int16 ref = 0;
// clip bad ADPCM-4 sample
samp = CLIP<int16>(samp, 0, 63);
ref = reference + creativeADPCM_ScaleMap[samp];
if (ref > 0xff) {
reference = 0xff;
} else {
if (ref < 0x00) {
reference = 0;
} else {
reference = (uint8)(ref & 0xff);
}
}
scale = (scale + creativeADPCM_AdjustMap[samp]) & 0xff;
return reference;
}
bool Sound::playSound(const Common::Path &name, WaitType waitType, int priority, const Common::Path &libraryFilename) {
// Scalpel has only a single sound handle, so it must be stopped before starting a new sound
if (IS_SERRATED_SCALPEL)
stopSound();
Common::Path filename = formFilename(name);
Audio::SoundHandle &soundHandle = (IS_SERRATED_SCALPEL) ? _scalpelEffectsHandle : getFreeSoundHandle();
if (!playSoundResource(filename, libraryFilename, Audio::Mixer::kSFXSoundType, soundHandle))
error("Could not find sound resource - %s", filename.toString().c_str());
_soundPlaying = true;
_curPriority = priority;
if (waitType == WAIT_RETURN_IMMEDIATELY) {
return true;
}
bool retval = true;
do {
_vm->_events->pollEvents();
g_system->delayMillis(10);
if ((waitType == WAIT_KBD_OR_FINISH) && _vm->_events->kbHit()) {
retval = false;
break;
}
} while (!_vm->shouldQuit() && _mixer->isSoundHandleActive(soundHandle));
_soundPlaying = false;
_mixer->stopHandle(soundHandle);
return retval;
}
Common::Path Sound::formFilename(const Common::Path &name) {
Common::Path filename = name;
if (!filename.baseName().contains('.')) {
if (!IS_3DO) {
if (IS_SERRATED_SCALPEL) {
filename.appendInPlace(".SND");
} else {
filename.appendInPlace(".WAV");
}
} else {
// 3DO uses .aiff extension
filename.appendInPlace(".AIFF");
if (filename.getParent().empty()) {
// if no directory was given, use the room sounds directory
filename = Common::Path("rooms/sounds/").appendInPlace(filename);
}
}
}
return filename;
}
void Sound::playAiff(const Common::Path &name, int volume, bool loop) {
Common::File *file = new Common::File();
if (!file->open(name)) {
delete file;
return;
}
Audio::AudioStream *stream;
Audio::RewindableAudioStream *audioStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
if (loop) {
Audio::AudioStream *loopingStream = Audio::makeLoopingAudioStream(audioStream, 0);
stream = loopingStream;
} else {
stream = audioStream;
}
stopAiff();
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_aiffHandle, stream, -1, volume);
}
void Sound::stopAiff() {
if (_mixer->isSoundHandleActive(_aiffHandle)) {
_mixer->stopHandle(_aiffHandle);
}
}
void Sound::playLoadedSound(int bufNum, WaitType waitType) {
if (IS_SERRATED_SCALPEL) {
if (_mixer->isSoundHandleActive(_scalpelEffectsHandle) && (_curPriority > _vm->_scene->_sounds[bufNum]._priority))
return;
stopSound();
}
playSound(Common::Path(_vm->_scene->_sounds[bufNum]._name), waitType, _vm->_scene->_sounds[bufNum]._priority);
}
void Sound::freeLoadedSounds() {
// As sounds are played with DisposeAfterUse::YES, stopping the sounds also
// frees them
stopSound();
}
void Sound::stopSound() {
if (IS_SERRATED_SCALPEL) {
_mixer->stopHandle(_scalpelEffectsHandle);
} else {
for (int i = 0; i < MAX_MIXER_CHANNELS; i++)
_mixer->stopHandle(_tattooEffectsHandle[i]);
}
}
void Sound::freeDigiSound() {
_soundPlaying = false;
}
Audio::SoundHandle &Sound::getFreeSoundHandle() {
for (int i = 0; i < MAX_MIXER_CHANNELS; i++) {
if (!_mixer->isSoundHandleActive(_tattooEffectsHandle[i]))
return _tattooEffectsHandle[i];
}
error("getFreeSoundHandle: No sound handle found");
}
void Sound::setVolume(int volume) {
_soundVolume = volume;
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume);
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, volume);
}
void Sound::playSpeech(const Common::Path &name) {
Resources &res = *_vm->_res;
Scene &scene = *_vm->_scene;
// Stop any previously playing speech
stopSpeech();
if (IS_SERRATED_SCALPEL) {
Common::Path filename = formFilename(name);
if (playSoundResource(filename, Common::Path(), Audio::Mixer::kSFXSoundType, _speechHandle))
_speechPlaying = true;
} else {
// Figure out which speech library to use
Common::Path libraryName(Common::String::format("speech%02d.lib", scene._currentScene));
Common::String baseName(name.baseName());
if ((!scumm_strnicmp(baseName.c_str(), "SLVE12S", 7)) || (!scumm_strnicmp(baseName.c_str(), "WATS12X", 7))
|| (!scumm_strnicmp(baseName.c_str(), "HOLM12X", 7)))
libraryName = "SPEECH12.LIB";
// If the speech library file doesn't even exist, then we can't play anything
Common::File f;
if (!f.exists(libraryName))
return;
// Ensure the given library is in the cache
res.addToCache(libraryName);
if (playSoundResource(name, libraryName, Audio::Mixer::kSpeechSoundType, _speechHandle))
_speechPlaying = true;
}
}
void Sound::stopSpeech() {
_mixer->stopHandle(_speechHandle);
_speechPlaying = false;
}
bool Sound::isSpeechPlaying() {
_speechPlaying = _mixer->isSoundHandleActive(_speechHandle);
return _speechPlaying;
}
bool Sound::playSoundResource(const Common::Path &name, const Common::Path &libFilename,
Audio::Mixer::SoundType soundType, Audio::SoundHandle &handle) {
Resources &res = *_vm->_res;
Common::SeekableReadStream *stream = libFilename.empty() ? res.load(name) : res.load(name, libFilename, true);
if (!stream)
return false;
Audio::AudioStream *audioStream;
if (IS_ROSE_TATTOO && soundType == Audio::Mixer::kSpeechSoundType) {
audioStream = Audio::makeRawStream(stream, 11025, Audio::FLAG_UNSIGNED);
} else if (IS_3DO) {
// 3DO: AIFF file
audioStream = Audio::makeAIFFStream(stream, DisposeAfterUse::YES);
} else if (IS_SERRATED_SCALPEL) {
stream->skip(2);
int size = stream->readUint32BE();
int rate = stream->readUint16BE();
byte *data = (byte *)malloc(size);
byte *ptr = data;
stream->read(ptr, size);
delete stream;
assert(size > 2);
byte *decoded = (byte *)malloc((size - 1) * 2);
// WORKAROUND: The doorbell and fog horn at Lord Brumwell's mansion
// sounds really strange at 1100 Hz. The game isn't heavy on sounds,
// but other sound effects seem to be mostly at 11000 Hz, and that
// sounds about right here since it matches the 3DO version.
if ((name == "JFCHIME.SND" || name == "JFFOG.SND") && rate == 1100) {
rate = 11000;
}
// Holmes uses Creative ADPCM 4-bit data
int counter = 0;
byte reference = ptr[0];
int16 scale = 0;
for (int i = 1; i < size; i++) {
decoded[counter++] = decodeSample((ptr[i] >> 4) & 0x0f, reference, scale);
decoded[counter++] = decodeSample((ptr[i] >> 0) & 0x0f, reference, scale);
}
free(data);
audioStream = Audio::makeRawStream(decoded, (size - 2) * 2, rate, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
} else {
audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
}
if (!audioStream)
return false;
_mixer->playStream(soundType, &handle, audioStream, -1, Audio::Mixer::kMaxChannelVolume);
return true;
}
} // End of namespace Sherlock