scummvm/engines/twp/twp.cpp
scemino 8c05a3e151 TWP: Fix out-of-bounds read in twp.
Coverity CID 1544866
2024-05-06 10:06:36 +02:00

2153 lines
66 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/modular-backend.h"
#include "backends/graphics/graphics.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/savefile.h"
#include "common/translation.h"
#include "common/debug-channels.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/screen.h"
#include "graphics/opengl/system_headers.h"
#include "gui/message.h"
#include "image/png.h"
#include "twp/twp.h"
#include "twp/actions.h"
#include "twp/callback.h"
#include "twp/console.h"
#include "twp/debugtools.h"
#include "twp/detection.h"
#include "twp/enginedialogtarget.h"
#include "twp/hud.h"
#include "twp/lighting.h"
#include "twp/resmanager.h"
#include "twp/room.h"
#include "twp/savegame.h"
#include "twp/scenegraph.h"
#include "twp/shaders.h"
#include "twp/squtil.h"
#include "twp/task.h"
#include "twp/thread.h"
#include "twp/tsv.h"
#include "twp/vm.h"
#include "twp/walkboxnode.h"
namespace Twp {
#define TWP_SAVEGAME_VERSION 1
TwpEngine *g_twp;
struct GetNoun {
GetNoun(int verbId, Common::SharedPtr<Object> &obj) : _verbId(verbId), _noun(obj) {
_noun = nullptr;
}
bool operator()(Common::SharedPtr<Object> obj) {
if (((_verbId == VERB_TALKTO) || (_verbId == VERB_WALKTO) || !g_twp->_resManager->isActor(obj->getId())) && (obj->_node->getZSort() <= _zOrder)) {
_noun = obj;
_zOrder = obj->_node->getZSort();
}
return false;
}
public:
Common::SharedPtr<Object> &_noun;
int _zOrder = INT_MAX;
const int _verbId;
};
struct GetUseNoun2 {
explicit GetUseNoun2(Common::SharedPtr<Object> &obj) : _noun2(obj) {
_noun2 = nullptr;
}
bool operator()(Common::SharedPtr<Object> obj) {
if (obj->_node->getZSort() <= _zOrder) {
if ((obj != g_twp->_actor) && (g_twp->_noun2 != obj)) {
_noun2 = obj;
_zOrder = obj->_node->getZSort();
}
}
return false;
}
public:
Common::SharedPtr<Object> &_noun2;
int _zOrder = INT_MAX;
};
struct GetGiveableNoun2 {
explicit GetGiveableNoun2(Common::SharedPtr<Object> &obj) : _noun2(obj) {
_noun2 = nullptr;
}
bool operator()(Common::SharedPtr<Object> obj) {
if ((obj != g_twp->_actor) && (obj->getFlags() & GIVEABLE) && (g_twp->_noun2 != obj)) {
_noun2 = obj;
return true;
}
return false;
}
public:
Common::SharedPtr<Object> &_noun2;
};
struct InInventory {
explicit InInventory(Common::SharedPtr<Object> &obj) : _obj(obj) { _obj = nullptr; }
bool operator()(Common::SharedPtr<Object> obj) {
if (obj->inInventory()) {
_obj = obj;
return true;
}
return false;
}
public:
Common::SharedPtr<Object> &_obj;
};
typedef struct ObjPos {
ObjPos(Common::SharedPtr<Object> obj, const Math::Vector2d &pos, float distance, int index) : _obj(obj), _pos(pos), _distance(distance), _index(index) {}
float _distance = 0.f;
Math::Vector2d _pos;
Common::SharedPtr<Object> _obj;
int _index;
} ObjPos;
struct ObjPosComparer {
bool operator()(const ObjPos &x, const ObjPos &y) const {
return x._distance < y._distance;
}
};
struct GetByZOrder {
explicit GetByZOrder(Common::SharedPtr<Object> &result) : _result(result) {
result = nullptr;
}
bool operator()(Common::SharedPtr<Object> obj) {
if (obj->_node->getZSort() <= _zOrder) {
if (!g_twp->_resManager->isActor(obj->getId()) || !obj->_key.empty()) {
_result = obj;
_zOrder = obj->_node->getZSort();
}
}
return false;
}
public:
Common::SharedPtr<Object> &_result;
private:
int _zOrder = INT_MAX;
};
struct DefineObjectParams {
HSQUIRRELVM v;
bool pseudo;
Common::SharedPtr<Room> room;
};
TwpEngine::TwpEngine(OSystem *syst, const TwpGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
_randomSource("Twp"),
_useFlag(UseFlag::ufNone) {
g_twp = this;
_dialog.reset(new Dialog());
_dialog->_tgt.reset(new EngineDialogTarget());
sq_resetobject(&_defaultObj);
sq_resetobject(&_cutscene.closureOverride);
sq_resetobject(&_cutscene.envObj);
_audio.reset(new AudioSystem());
_scene.reset(new Scene());
_screenScene.reset(new Scene());
_walkboxNode.reset(new WalkboxNode());
_pathNode.reset(new PathNode());
_hotspotMarker.reset(new HotspotMarkerNode());
_lightingNode.reset(new LightingNode());
_noOverride.reset(new NoOverrideNode());
_hud.reset(new Hud());
_pack.reset(new GGPackSet());
_saveGameManager.reset(new SaveGameManager());
_screenScene->setName("Screen");
_scene->addChild(_walkboxNode.get());
_screenScene->addChild(_pathNode.get());
_screenScene->addChild(_lightingNode.get());
_screenScene->addChild(_hotspotMarker.get());
_screenScene->addChild(&_inputState);
_screenScene->addChild(&_sentence);
_screenScene->addChild(_dialog.get());
_screenScene->addChild(&_uiInv);
_screenScene->addChild(&_actorSwitcher);
_screenScene->addChild(_noOverride.get());
}
TwpEngine::~TwpEngine() {
_mixer->stopAll();
}
Math::Vector2d TwpEngine::winToScreen(const Math::Vector2d &pos) const {
return Math::Vector2d(pos.getX(), SCREEN_HEIGHT - pos.getY());
}
Math::Vector2d TwpEngine::screenToWin(const Math::Vector2d &pos) const {
return Math::Vector2d(pos.getX(), SCREEN_HEIGHT - pos.getY());
}
Math::Vector2d TwpEngine::roomToScreen(const Math::Vector2d &pos) const {
Math::Vector2d screenSize = _room->getScreenSize();
return Math::Vector2d(SCREEN_WIDTH, SCREEN_HEIGHT) * (pos - _gfx.cameraPos()) / screenSize;
}
Math::Vector2d TwpEngine::screenToRoom(const Math::Vector2d &pos) const {
Math::Vector2d screenSize = _room->getScreenSize();
return (pos * screenSize) / Math::Vector2d(SCREEN_WIDTH, SCREEN_HEIGHT) + _gfx.cameraPos();
}
uint32 TwpEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::String TwpEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
bool TwpEngine::clickedAtHandled(const Math::Vector2d &roomPos) {
bool result = false;
int x = roomPos.getX();
int y = roomPos.getY();
if (sqrawexists(_room->_table, "clickedAt")) {
debugC(kDebugGame, "clickedAt %d, %d", x, y);
sqcallfunc(result, _room->_table, "clickedAt", x, y);
}
if (!result) {
if (_actor && sqrawexists(_actor->_table, "clickedAt")) {
sqcallfunc(result, _actor->_table, "clickedAt", x, y);
}
}
return result;
}
bool TwpEngine::preWalk(Common::SharedPtr<Object> actor, VerbId verbId, Common::SharedPtr<Object> noun1, Common::SharedPtr<Object> noun2) {
bool result = false;
HSQOBJECT n2Table;
Common::String n2Name;
if (noun2) {
n2Table = noun2->_table;
n2Name = Common::String::format("%s(%s)", noun2->_name.c_str(), noun2->_key.c_str());
} else {
sq_resetobject(&n2Table);
}
if (sqrawexists(actor->_table, "actorPreWalk")) {
debugC(kDebugGame, "actorPreWalk %d n1=%s(%s) n2=%s", verbId.id, noun1->_name.c_str(), noun1->_key.c_str(), n2Name.c_str());
sqcallfunc(result, actor->_table, "actorPreWalk", verbId.id, noun1->_table, n2Table);
}
if (!result) {
Common::String funcName = _resManager->isActor(noun1->getId()) ? "actorPreWalk" : "objectPreWalk";
if (sqrawexists(noun1->_table, funcName)) {
sqcallfunc(result, noun1->_table, funcName.c_str(), verbId.id, noun1->_table, n2Table);
debugC(kDebugGame, "%s %d n1=%s(%s) n2=%s -> %s", funcName.c_str(), verbId.id, noun1->_name.c_str(), noun1->_key.c_str(), n2Name.c_str(), result ? "yes" : "no");
}
}
return result;
}
static bool verbNoWalkTo(VerbId verbId, Common::SharedPtr<Object> noun1) {
if (verbId.id == VERB_LOOKAT)
return (noun1->getFlags() & FAR_LOOK) != 0;
return false;
}
// Called to execute a sentence and, if needed, start the actor walking.
// If `actor` is `null` then the selectedActor is assumed.
bool TwpEngine::execSentence(Common::SharedPtr<Object> actor, VerbId verbId, Common::SharedPtr<Object> noun1, Common::SharedPtr<Object> noun2) {
Common::String name = !actor ? "currentActor" : actor->_key;
Common::String noun1name = !noun1 ? "null" : noun1->_key;
Common::String noun2name = !noun2 ? "null" : noun2->_key;
debugC(kDebugGame, "exec(%s,%d,%s,%s)", name.c_str(), verbId.id, noun1name.c_str(), noun2name.c_str());
actor = !actor ? _actor : actor;
if ((verbId.id <= 0) || (verbId.id > MAX_VERBS) || (!noun1) || (!actor))
return false;
debugC(kDebugGame, "noun1.inInventory: %s and noun1.touchable: %s nowalk: %s", noun1->inInventory() ? "YES" : "NO", noun1->isTouchable() ? "YES" : "NO", verbNoWalkTo(verbId, noun1) ? "YES" : "NO");
// test if object became untouchable
if (!noun1->inInventory() && !noun1->isTouchable())
return false;
if (noun2 && (!noun2->inInventory()) && (!noun2->isTouchable()))
return false;
if (noun1->inInventory()) {
if (!noun2 || noun2->inInventory()) {
callVerb(actor, verbId, noun1, noun2);
return true;
}
}
if (preWalk(actor, verbId, noun1, noun2))
return true;
if (verbNoWalkTo(verbId, noun1)) {
if (!noun1->inInventory()) { // TODO: test if verb.flags != VERB_INSTANT
Object::turn(actor, noun1);
callVerb(actor, verbId, noun1, noun2);
return true;
}
}
actor->_exec.verb = verbId;
actor->_exec.noun1 = noun1;
actor->_exec.noun2 = noun2;
actor->_exec.enabled = true;
Object::walk(actor, noun1->inInventory() ? noun2 : noun1);
return true;
}
void TwpEngine::flashSelectableActor(int flash) {
_actorSwitcher.setFlash(flash);
}
void TwpEngine::walkFast(bool state) {
if (_walkFastState != state) {
debugC(kDebugGame, "walk fast: %s", state ? "yes" : "no");
_walkFastState = state;
if (_actor)
sqcall(_actor->_table, "run", state);
}
}
void TwpEngine::clickedAt(const Math::Vector2d &scrPos) {
if (_room && !_actorSwitcher.isMouseOver()) {
Math::Vector2d roomPos = screenToRoom(scrPos);
Common::SharedPtr<Object> obj = objAt(roomPos);
if (!_hud->_active && _cursor.doubleClick) {
walkFast(true);
_holdToMove = true;
return;
}
if (_cursor.isLeftDown()) {
// button left: execute selected verb
bool handled = clickedAtHandled(roomPos);
if (!handled && obj && (!_hud->_active || _uiInv.isOver())) {
Verb vb = verb();
sqcall("onVerbClick");
handled = execSentence(nullptr, vb.id, _noun1, _noun2);
}
if (!handled && !_hud->_active && _actor && (!_hud->_active || _uiInv.isOver())) {
// Just clicking on the ground
cancelSentence(_actor);
if (_actor->_room == _room)
Object::walk(_actor, roomPos);
_hud->selectVerb(_hud->actorSlot(_actor)->verbSlots[0]._verb);
_holdToMove = true;
}
} else if (_cursor.isRightDown() && (!_hud->_active || _uiInv.isOver())) {
// button right: execute default verb
if (obj) {
VerbId verb;
verb.id = obj->defaultVerbId();
execSentence(nullptr, verb, _noun1, _noun2);
}
}
}
}
Verb TwpEngine::verb() {
Verb result = _hud->_verb;
if (result.id.id == VERB_WALKTO && _noun1 && _noun1->inInventory())
result = *_hud->actorSlot(_actor)->getVerb(_noun1->defaultVerbId());
else if (_actor) {
result = *_hud->actorSlot(_actor)->getVerb(_hud->_verb.id.id);
}
return result;
}
Common::String TwpEngine::cursorText() {
Common::String result;
if (_dialog->getState() != DialogState::None || !_inputState.getInputActive())
return result;
if (_hud->_active && !_uiInv.isOver()) {
return _hud->_verb.id.id > 1 ? _textDb->getText(verb().text) : "";
}
// give can be used only on inventory and talkto to talkable objects (actors)
result = !_noun1 || (_hud->_verb.id.id == VERB_GIVE && !_noun1->inInventory()) || (_hud->_verb.id.id == VERB_TALKTO && !(_noun1->getFlags() & TALKABLE)) ? "" : _textDb->getText(_noun1->getName());
// add verb if not walk to or if noun1 is present
if ((_hud->_verb.id.id > 1) || (result.size() > 0)) {
// if inventory, use default verb instead of walkto
Common::String verbText = verb().text;
result = result.size() > 0 ? Common::String::format("%s %s", _textDb->getText(verbText).c_str(), result.c_str()) : _textDb->getText(verbText);
if (_useFlag == UseFlag::ufUseWith)
result += " " + _textDb->getText(10000);
else if (_useFlag == UseFlag::ufUseOn)
result += " " + _textDb->getText(10001);
else if (_useFlag == UseFlag::ufUseIn)
result += " " + _textDb->getText(10002);
else if (_useFlag == UseFlag::ufGiveTo)
result += " " + _textDb->getText(10003);
if (_noun2)
result += " " + _textDb->getText(_noun2->getName());
}
return result;
}
template<typename TFunc>
void objsAt(Math::Vector2d pos, TFunc func) {
if (g_twp->_uiInv.getObject() && g_twp->_room->_fullscreen == FULLSCREENROOM)
func(g_twp->_uiInv.getObject());
for (size_t i = 0; i < g_twp->_room->_layers.size(); i++) {
Common::SharedPtr<Layer> layer = g_twp->_room->_layers[i];
for (size_t j = 0; j < layer->_objects.size(); j++) {
Common::SharedPtr<Object> obj = layer->_objects[j];
if ((obj != g_twp->_actor) && (obj->isTouchable() || obj->inInventory()) && (obj->_node->isVisible()) && (obj->_objType == otNone) && (obj->contains(pos)))
if (func(obj))
return;
}
}
}
Common::SharedPtr<Object> inventoryAt(Math::Vector2d pos) {
Common::SharedPtr<Object> result;
objsAt(Common::move(pos), InInventory(result));
return result;
}
static void selectSlotActor(int id) {
if (g_twp->_actorSwitcher._mode == asOn) {
for (size_t i = 0; i < g_twp->_actors.size(); i++) {
if (g_twp->_actors[i]->getId() == id) {
g_twp->setActor(g_twp->_actors[i]);
break;
}
}
}
}
static void showOptions(int id) {
if (g_twp && !g_twp->isPaused())
g_twp->openMainMenuDialog();
}
ActorSwitcherSlot TwpEngine::actorSwitcherSlot(ActorSlot *slot) {
return ActorSwitcherSlot(slot->actor->getIcon(),
slot->verbUiColors.inventoryBackground,
slot->verbUiColors.inventoryFrame, selectSlotActor, slot->actor->getId());
}
Common::Array<ActorSwitcherSlot> TwpEngine::actorSwitcherSlots() {
Common::Array<ActorSwitcherSlot> result;
if (_actor) {
// add current actor first
{
ActorSlot *slot = _hud->actorSlot(_actor);
result.push_back(actorSwitcherSlot(slot));
}
// then other selectable actors
for (int i = 0; i < NUMACTORS; i++) {
ActorSlot *slot = &_hud->_actorSlots[i];
if (slot->selectable && slot->actor && (slot->actor != _actor) && (slot->actor->_room->_name != "Void"))
result.push_back(actorSwitcherSlot(slot));
}
// add gear icon
result.push_back(ActorSwitcherSlot("icon_gear", Color(0.f, 0.f, 0.f), Color(0.8f, 0.8f, 0.8f), showOptions));
}
return result;
}
void TwpEngine::update(float elapsed) {
const uint32 startUpdateTime = _system->getMillis();
_time += elapsed;
_frameCounter++;
_audio->update(elapsed);
_noOverride->update(elapsed);
if (_talking)
_talking->update(elapsed);
if (_moveCursorTo)
_moveCursorTo->update(elapsed);
// update mouse pos
Math::Vector2d scrPos = winToScreen(_cursor.pos);
_inputState.setVisible(_inputState.getShowCursor() || _dialog->getState() == WaitingForChoice);
_inputState.setPos(scrPos);
_sentence.setPos(scrPos);
_dialog->setMousePos(scrPos);
if (_room) {
// update nouns and useFlag
Math::Vector2d roomPos = screenToRoom(scrPos);
if (_room->_fullscreen == FULLSCREENROOM) {
if ((_hud->_verb.id.id == VERB_USE) && (_useFlag != UseFlag::ufNone)) {
objsAt(roomPos, GetUseNoun2(_noun2));
} else if (_hud->_verb.id.id == VERB_GIVE) {
if (_useFlag != UseFlag::ufGiveTo) {
_noun1 = inventoryAt(roomPos);
_useFlag = UseFlag::ufNone;
_noun2 = nullptr;
} else {
objsAt(roomPos, GetGiveableNoun2(_noun2));
if (_noun2)
debugC(kDebugGame, "Give '%s' to '%s'", _noun1->_key.c_str(), _noun2->_key.c_str());
}
} else {
objsAt(roomPos, GetNoun(_hud->_verb.id.id, _noun1));
_useFlag = UseFlag::ufNone;
_noun2 = nullptr;
}
// update cursor shape
// if cursor is in the margin of the screen and if camera can move again
// then show a left arrow or right arrow
Math::Vector2d screenSize = _room->getScreenSize();
if ((scrPos.getX() < SCREEN_MARGIN) && (_gfx.cameraPos().getX() >= 1.f)) {
_inputState.setCursorShape(CursorShape::Left);
} else if ((scrPos.getX() > (SCREEN_WIDTH - SCREEN_MARGIN)) && _gfx.cameraPos().getX() < (_room->_roomSize.getX() - screenSize.getX())) {
_inputState.setCursorShape(CursorShape::Right);
} else if (_room->_fullscreen == FULLSCREENROOM && _noun1) {
// if the object is a door, it has a flag indicating its direction: left, right, front, back
int flags = _noun1->getFlags();
if ((flags & DOOR_LEFT) == DOOR_LEFT)
_inputState.setCursorShape(CursorShape::Left);
else if ((flags & DOOR_RIGHT) == DOOR_RIGHT)
_inputState.setCursorShape(CursorShape::Right);
else if ((flags & DOOR_FRONT) == DOOR_FRONT)
_inputState.setCursorShape(CursorShape::Front);
else if ((flags & DOOR_BACK) == DOOR_BACK)
_inputState.setCursorShape(CursorShape::Back);
else
_inputState.setCursorShape(CursorShape::Normal);
} else {
_inputState.setCursorShape(CursorShape::Normal);
}
_inputState.setHotspot(_noun1 != nullptr);
bool hudVisible = _inputState.getInputActive() && _inputState.getInputVerbsActive() && _dialog->getState() == DialogState::None && !_cutscene.id;
_hud->setVisible(hudVisible);
_sentence.setVisible(_hud->isVisible());
_uiInv.setVisible(hudVisible);
_actorSwitcher.setVisible((_dialog->getState() == DialogState::None) && !_cutscene.id);
// Common::String cursortxt = Common::String::format("%s (%d, %d) - (%d, %d)", cursorText().c_str(), (int)roomPos.getX(), (int)roomPos.getY(), (int)scrPos.getX(), (int)scrPos.getY());
//_sentence.setText(cursortxt.c_str());
_sentence.setText(cursorText());
// call clickedAt if any button down
if ((_inputState.getInputActive() && _dialog->getState() == DialogState::None)) {
if (_cursor.isLeftDown() || _cursor.isRightDown()) {
clickedAt(scrPos);
} else if (_cursor.leftDown || _cursor.rightDown) {
if (_holdToMove && (_time > _nextHoldToMoveTime)) {
walkFast();
cancelSentence(_actor);
if (_actor->_room == _room && (distance(_actor->_node->getAbsPos(), roomPos) > 5)) {
Object::walk(_actor, roomPos);
}
_nextHoldToMoveTime = _time + 0.250f;
}
} else if (!_cursor.doubleClick) {
_holdToMove = false;
walkFast(false);
}
}
} else {
_hud->setVisible(false);
_uiInv.setVisible(false);
_noun1 = objAt(roomPos);
Common::String cText = !_noun1 ? "" : _textDb->getText(_noun1->getName());
_sentence.setText(cText);
_inputState.setCursorShape(CursorShape::Normal);
if (_cursor.leftDown)
clickedAt(scrPos);
}
}
_dialog->update(elapsed);
_fadeShader->_elapsed += elapsed;
// update camera
_camera->update(_room, _followActor, elapsed);
// update actorswitcher
_actorSwitcher.update(actorSwitcherSlots(), elapsed);
const uint32 endMiscTime = _system->getMillis();
const uint32 endUpdateCutsceneTime = _system->getMillis();
// update threads: make a copy of the threads because during threads update, new threads can be added
Common::Array<Common::SharedPtr<Thread> > threads(_threads);
Common::Array<Common::SharedPtr<Thread> > threadsToRemove;
bool isNotInDialog = _dialog->getState() == DialogState::None;
for (auto it = threads.begin(); it != threads.end(); it++) {
Common::SharedPtr<Thread> thread(*it);
if ((isNotInDialog || !thread->isGlobal() || !thread->_pauseable) && thread->update(elapsed)) {
threadsToRemove.push_back(thread);
}
}
// remove threads that are terminated
for (auto it = threadsToRemove.begin(); it != threadsToRemove.end(); it++) {
Common::SharedPtr<Thread> thread(*it);
size_t i = find(_threads, *it);
if (i != (size_t)-1) {
// if cutscene reset information
if (it->get()->getId() == _cutscene.id) {
_cutscene.id = 0;
g_twp->_inputState.setState(_cutscene.inputState);
g_twp->_inputState.setShowCursor(_cutscene.showCursor);
if (_cutscene.showCursor)
g_twp->_inputState.setInputActive(true);
}
_threads.remove_at(i);
}
}
const uint32 endUpdateThreadTime = _system->getMillis();
// update callbacks
for (auto it = _callbacks.begin(); it != _callbacks.end();) {
Common::SharedPtr<Callback> cb(*it);
if (!cb || cb->update(elapsed)) {
it = _callbacks.erase(it);
continue;
}
it++;
}
const uint32 endUpdateCallbacksTime = _system->getMillis();
// update tasks
Common::Array<Common::SharedPtr<Task> > tasks(_tasks);
Common::Array<Common::SharedPtr<Task> > tasksToRemove;
for (auto it = tasks.begin(); it != tasks.end();) {
Common::SharedPtr<Task> task(*it);
if (task->update(elapsed)) {
tasksToRemove.push_back(task);
}
it++;
}
// remove tasks that are terminated
for (auto it = tasksToRemove.begin(); it != tasksToRemove.end(); it++) {
Common::SharedPtr<Task> task(*it);
size_t i = find(_tasks, *it);
if (i != (size_t)-1) {
_tasks.remove_at(i);
}
}
const uint32 endUpdateTasksTimes = _system->getMillis();
// update objects
if (_room) {
_room->update(elapsed);
}
const uint32 endUpdateTimeRoom = _system->getMillis();
// update inventory
const bool hudActive = (_room->_fullscreen == FULLSCREENROOM && (scrPos.getY() < 180.f));
_hud->_active = hudActive;
_uiInv._active = hudActive;
if (!_actor) {
_uiInv.update(elapsed);
} else {
_hud->update(elapsed, scrPos, _noun1, _cursor.isLeftDown());
VerbUiColors *verbUI = &_hud->actorSlot(_actor)->verbUiColors;
_uiInv.update(elapsed, _actor, verbUI->inventoryBackground, verbUI->verbNormal);
}
updateTriggers();
const uint32 endUpdateTime = _system->getMillis();
_stats.totalUpdateTime = endUpdateTime - startUpdateTime;
_stats.updateRoomTime = endUpdateTimeRoom - endUpdateTasksTimes;
_stats.updateTasksTime = endUpdateTasksTimes - endUpdateCallbacksTime;
_stats.updateMiscTime = endMiscTime - startUpdateTime;
_stats.updateCutsceneTime = endUpdateCutsceneTime - endMiscTime;
_stats.updateThreadsTime = endUpdateThreadTime - endUpdateCutsceneTime;
_stats.updateCallbacksTime = endUpdateCallbacksTime - endUpdateThreadTime;
}
void TwpEngine::setShaderEffect(RoomEffect effect) {
_shaderParams->effect = effect;
switch (effect) {
case RoomEffect::None:
_gfx.use(nullptr);
break;
case RoomEffect::Sepia: {
_gfx.use(_sepiaShader.get());
_sepiaShader->setUniform("sepiaFlicker", _shaderParams->sepiaFlicker);
} break;
case RoomEffect::BlackAndWhite:
_gfx.use(_bwShader.get());
break;
case RoomEffect::Ega:
// TODO: _gfx.use(&_egaShader);
break;
case RoomEffect::Vhs:
// TODO:_gfx.use(&_vhsShader);
break;
case RoomEffect::Ghost:
_gfx.use(_ghostShader.get());
break;
}
}
void TwpEngine::draw(RenderTexture *outTexture) {
if (_room) {
Math::Vector2d screenSize = _room->getScreenSize();
_gfx.camera(screenSize);
}
RenderTexture renderTexture(Math::Vector2d(SCREEN_WIDTH, SCREEN_HEIGHT));
RenderTexture renderTexture2(Math::Vector2d(SCREEN_WIDTH, SCREEN_HEIGHT));
RenderTexture renderTexture3(Math::Vector2d(SCREEN_WIDTH, SCREEN_HEIGHT));
// draw scene into a texture
_gfx.setRenderTarget(&renderTexture);
_gfx.clear(Color(0, 0, 0));
_gfx.use(nullptr);
_scene->draw();
// then render this texture with room effect to another texture
_gfx.setRenderTarget(&renderTexture2);
if (_room) {
setShaderEffect(_room->_effect);
_lighting->update(_room->_lights);
}
_shaderParams->randomValue[0] = getRandom();
_shaderParams->timeLapse = fmodf(_time, 1000.f);
_shaderParams->iGlobalTime = _shaderParams->timeLapse;
_shaderParams->updateShader();
_gfx.camera(Math::Vector2d(SCREEN_WIDTH, SCREEN_HEIGHT));
Math::Vector2d camPos = _gfx.cameraPos();
_gfx.drawSprite(renderTexture, Color(), Math::Matrix4(), false, _fadeShader->_effect != FadeEffect::None);
Texture *screenTexture = &renderTexture2;
if (_fadeShader->_effect != FadeEffect::None) {
// draw second room if any
_gfx.setRenderTarget(&renderTexture);
_gfx.use(nullptr);
_gfx.cameraPos(_fadeShader->_cameraPos);
_gfx.clear(Color(0, 0, 0));
if (_fadeShader->_room && _fadeShader->_effect == FadeEffect::Wobble) {
Math::Vector2d screenSize = _fadeShader->_room->getScreenSize();
_gfx.camera(screenSize);
_fadeShader->_room->_scene->draw();
}
_fadeShader->_fade = CLIP(_fadeShader->_elapsed / _fadeShader->_duration, 0.f, 1.f);
// draw fade
Texture *texture1 = nullptr;
Texture *texture2 = nullptr;
switch (_fadeShader->_effect) {
case FadeEffect::Wobble:
texture1 = &renderTexture;
texture2 = &renderTexture2;
screenTexture = &renderTexture3;
break;
case FadeEffect::In:
texture1 = &renderTexture,
texture2 = &renderTexture2;
screenTexture = &renderTexture3;
break;
case FadeEffect::Out:
texture1 = &renderTexture;
texture2 = &renderTexture2;
_fadeShader->_fade = 1.f - _fadeShader->_fade;
screenTexture = &renderTexture3;
break;
case FadeEffect::None:
break;
}
_gfx.setRenderTarget(&renderTexture3);
_gfx.camera(Math::Vector2d(SCREEN_WIDTH, SCREEN_HEIGHT));
_fadeShader->_texture1 = texture1;
_fadeShader->_texture2 = texture2;
_gfx.use(_fadeShader.get());
_gfx.cameraPos(Math::Vector2d());
_gfx.drawSprite(*texture1);
}
// draw to screen
_gfx.use(nullptr);
_gfx.setRenderTarget(outTexture);
_gfx.clear(Color(0, 0, 0));
_gfx.camera(Math::Vector2d(SCREEN_WIDTH, SCREEN_HEIGHT));
Math::Matrix4 m1, m2, m;
m1.setPosition(Math::Vector3d(-SCREEN_WIDTH / 2.f, -SCREEN_HEIGHT / 2.f, 0.f));
m2.setPosition(Math::Vector3d(SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f, 0.f));
Math::Angle angle;
m.buildAroundZ(Math::Angle(-_room->_rotation));
_gfx.drawSprite(*screenTexture, Color(), m2 * m * m1, false, false);
// draw UI
_gfx.cameraPos(camPos);
_screenScene->draw();
// imgui render
_gfx.use(nullptr);
_system->updateScreen();
}
void TwpEngine::updateSettingVars() {
_resManager->resetSaylineFont();
sqcall("setSettingVar", "toilet_paper_over", ConfMan.getBool("toiletPaperOver"));
sqcall("setSettingVar", "annoying_injokes", ConfMan.getBool("annoyingInJokes"));
if (ConfMan.getBool("ransomeUnbeeped") && !_pack->containsDLC()) {
GUI::MessageDialog alert(_("You selected Ransome *unbeeped* (DLC) but the DLC has not been detected!"));
Engine::runDialog(alert);
}
sqcall("setSettingVar", "ransome_unbeeped", ConfMan.getBool("ransomeUnbeeped") && _pack->containsDLC());
}
static void setVerbAction(int verbSlot) {
ActorSlot *slot = g_twp->_hud->actorSlot(g_twp->_actor);
if (!slot)
return;
g_twp->_hud->selectVerb(slot->verbSlots[verbSlot]._verb);
}
static bool isOnScreen(Common::SharedPtr<Object> obj) {
Math::Vector2d pos = obj->_node->getPos() - g_twp->getGfx().cameraPos();
Math::Vector2d size = g_twp->getGfx().camera();
return Common::Rect(0.0f, 0.0f, size.getX(), size.getY()).contains(pos.getX(), pos.getY());
}
static void moveCursorTo(const Math::Vector2d &pos) {
g_twp->_moveCursorTo.reset(new MoveCursorTo(pos, 0.1f));
}
static void gotoObject(bool next) {
if (!g_twp->_room || !g_twp->_inputState._inputActive || !g_twp->_inputState._showCursor)
return;
// get all objects touchable and on screen and get their distance to the actor
Math::Vector2d actorPos(g_twp->_actor->_node->getAbsPos());
Common::Array<ObjPos> objPos;
for (size_t i = 0; i < g_twp->_room->_layers.size(); i++) {
Common::SharedPtr<Layer> layer = g_twp->_room->_layers[i];
for (size_t j = 0; j < layer->_objects.size(); j++) {
Common::SharedPtr<Object> obj(layer->_objects[j]);
if (g_twp->_resManager->isActor(obj->getId()) || !obj->isTouchable() || !isOnScreen(obj))
continue;
Math::Vector2d pos(obj->_node->getAbsPos());
if (pos == Math::Vector2d())
continue;
Common::Rect hotspot = obj->_hotspot;
Math::Vector2d center(hotspot.left + hotspot.width() / 2.f, hotspot.top + hotspot.height() / 2.f);
pos += center;
const float d = actorPos.getX() - pos.getX();
objPos.push_back(ObjPos(obj, pos, d, j));
}
}
if (objPos.empty())
return;
// sort these objects by distance
Common::sort(objPos.begin(), objPos.end(), ObjPosComparer());
// find between them if the cursor is currently on one object if so find the next object
int index = 0;
int zsort = INT_MAX;
int objIndex = INT_MAX;
Math::Vector2d mousePos(g_twp->screenToRoom(g_twp->winToScreen(g_twp->_cursor.pos)));
for (size_t i = 0; i < objPos.size(); i++) {
if (objPos[i]._obj->contains(mousePos)) {
const int objZ = objPos[i]._obj->_node->getZSort();
if (objZ > zsort)
continue;
if (objZ == zsort && objPos[i]._index >= objIndex)
continue;
objIndex = objPos[i]._index;
zsort = objZ;
if (next) {
index = (i + 1) % objPos.size();
} else {
index = i - 1;
if (index < 0) {
index = objPos.size() - 1;
}
}
}
}
// move the cursor to this object
Math::Vector2d pos(objPos[index]._pos);
pos = g_twp->roomToScreen(pos);
moveCursorTo(g_twp->screenToWin(pos));
}
static void selectVerbInventory(int direction) {
if (!g_twp->_room || !g_twp->_inputState._inputActive || !g_twp->_hud->isVisible())
return;
ActorSlot *slot = g_twp->_hud->actorSlot(g_twp->_actor);
if (!slot)
return;
if (g_twp->_uiInv.isOver()) {
int invIndex = g_twp->_uiInv.getOverIndex();
if (invIndex != -1) {
switch (direction) {
case 0: // Left
{
if (invIndex == 0) {
moveCursorTo(g_twp->_hud->getVerbPos(slot->verbSlots[7]));
return;
}
if (invIndex == 4) {
moveCursorTo(g_twp->_hud->getVerbPos(slot->verbSlots[8]));
return;
}
invIndex--;
} break;
case 1: // Right
{
if (invIndex == 3 || invIndex == 7)
return;
invIndex++;
} break;
case 2: // Up
{
if (invIndex < 4) {
g_twp->_actor->inventoryScrollUp();
return;
}
invIndex -= 4;
} break;
case 3: // Down
if (invIndex > 3) {
g_twp->_actor->inventoryScrollDown();
return;
}
invIndex += 4;
break;
}
moveCursorTo(g_twp->screenToWin(g_twp->_uiInv.getPos(invIndex)));
return;
}
}
// get the verb where the cursor is
int id = 0;
for (int i = 1; i < MAX_VERBS; i++) {
const VerbSlot &verbSlot = slot->verbSlots[i];
if (verbSlot._over) {
id = i;
break;
}
}
if (!id) {
const VerbSlot &verbSlot = slot->verbSlots[5];
Math::Vector2d pos(g_twp->_hud->getVerbPos(verbSlot));
moveCursorTo(pos);
return;
}
switch (direction) {
case 0: // Left
if (id >= 4)
id -= 3;
break;
case 1: // Right
if (id > 6) {
moveCursorTo(g_twp->screenToWin(g_twp->_uiInv.getPos(id == 7 ? 0 : 4)));
return;
}
id += 3;
break;
case 2: // Up
if ((id % 3) != 1)
id--;
break;
case 3: // Down
if ((id % 3) != 0)
id++;
break;
}
const VerbSlot &verbSlot = slot->verbSlots[id];
Math::Vector2d pos(g_twp->_hud->getVerbPos(verbSlot));
moveCursorTo(pos);
}
Common::Error TwpEngine::run() {
const Common::String &gameTarget = ConfMan.getActiveDomainName();
AchMan.setActiveDomain(getMetaEngine()->getAchievementsInfo(gameTarget));
initGraphics3d(SCREEN_WIDTH, SCREEN_HEIGHT);
// Set the engine's debugger console
setDebugger(new Console());
_gfx.init();
_hud->init();
_camera.reset(new Camera());
_shaderParams.reset(new ShaderParams());
_bwShader.reset(new Shader());
_bwShader->init("black&white", vsrc, bwShader);
_ghostShader.reset(new Shader());
_ghostShader->init("ghost", vsrc, ghostShader);
_sepiaShader.reset(new Shader());
_sepiaShader->init("sepia", vsrc, sepiaShader);
_fadeShader.reset(new FadeShader());
_lighting.reset(new Lighting());
_resManager.reset(new ResManager());
switch (_gameDescription->xorKey) {
case GAME_XORKEY_56AD: {
const XorKey key{{0x4F, 0xD0, 0xA0, 0xAC, 0x4A, 0x56, 0xB9, 0xE5, 0x93, 0x79, 0x45, 0xA5, 0xC1, 0xCB, 0x31, 0x93}, 0xAD};
_pack->init(key);
break;
}
case GAME_XORKEY_566D: {
const XorKey key{{0x4F, 0xD0, 0xA0, 0xAC, 0x4A, 0x56, 0xB9, 0xE5, 0x93, 0x79, 0x45, 0xA5, 0xC1, 0xCB, 0x31, 0x93}, 0x6D};
_pack->init(key);
break;
}
case GAME_XORKEY_5B6D: {
const XorKey key{{0x4F, 0xD0, 0xA0, 0xAC, 0x4A, 0x5B, 0xB9, 0xE5, 0x93, 0x79, 0x45, 0xA5, 0xC1, 0xCB, 0x31, 0x93}, 0x6D};
_pack->init(key);
break;
}
case GAME_XORKEY_5BAD: {
const XorKey key{{0x4F, 0xD0, 0xA0, 0xAC, 0x4A, 0x5B, 0xB9, 0xE5, 0x93, 0x79, 0x45, 0xA5, 0xC1, 0xCB, 0x31, 0x93}, 0xAD};
_pack->init(key);
break;
}
default:
error("This version of the game is invalid or not supported (yet?)");
break;
}
Common::String lang(Common::String::format("ThimbleweedText_%s.tsv", ConfMan.get("language").c_str()));
GGPackEntryReader entry;
entry.open(*_pack, lang);
_textDb.reset(new TextDb());
_textDb->parseTsv(entry);
CursorMan.showMouse(false);
_vm.reset(new Vm());
HSQUIRRELVM v = _vm->get();
execNutEntry(v, "Defines.nut");
execBnutEntry(v, "Boot.bnut");
// If a savegame was selected from the launcher, load it
int saveSlot = ConfMan.getInt("save_slot");
if (saveSlot != -1)
(void)loadGameState(saveSlot);
else {
// const SQChar *code = "cameraInRoom(StartScreen)";
const SQChar *code = "start(1)";
_vm->exec(code);
}
updateSettingVars();
#ifdef USE_IMGUI
ImGuiCallbacks callbacks;
callbacks.init = onImGuiInit;
callbacks.render = onImGuiRender;
callbacks.cleanup = onImGuiCleanup;
_system->setImGuiCallbacks(callbacks);
#endif
// Simple event handling loop
Common::Event e;
uint time = _system->getMillis();
while (!shouldQuit()) {
while (_system->getEventManager()->pollEvent(e)) {
switch (e.type) {
case Common::EVENT_CUSTOM_ENGINE_ACTION_START: {
switch ((TwpAction)e.customType) {
case TwpAction::kSkipCutscene:
skipCutscene();
break;
case TwpAction::kGotoNextObject:
case TwpAction::kGotoPreviousObject:
gotoObject((TwpAction)e.customType == TwpAction::kGotoNextObject);
break;
case TwpAction::kSelectVerbInventoryLeft:
case TwpAction::kSelectVerbInventoryRight:
case TwpAction::kSelectVerbInventoryUp:
case TwpAction::kSelectVerbInventoryDown:
selectVerbInventory(e.customType - (int)TwpAction::kSelectVerbInventoryLeft);
break;
case TwpAction::kSelectActor1:
case TwpAction::kSelectActor2:
case TwpAction::kSelectActor3:
case TwpAction::kSelectActor4:
case TwpAction::kSelectActor5:
if (_actorSwitcher._mode == asOn) {
int index = (TwpAction)e.customType - kSelectActor1;
ActorSlot *slot = &_hud->_actorSlots[index];
if (slot->selectable && slot->actor && (slot->actor->_room->_name != "Void")) {
setActor(slot->actor, true);
}
}
break;
case TwpAction::kSelectPreviousActor:
if ((_actorSwitcher._mode == asOn) && _actor) {
Common::Array<Common::SharedPtr<Object> > actors;
for (int i = 0; i < NUMACTORS; i++) {
ActorSlot *slot = &_hud->_actorSlots[i];
if (slot->selectable && (slot->actor->_room->_name != "Void")) {
actors.push_back(slot->actor);
}
}
int index = find(actors, _actor) - 1;
if (index < 0)
index += actors.size();
setActor(actors[index], true);
}
break;
case TwpAction::kSelectNextActor:
if ((_actorSwitcher._mode == asOn) && _actor) {
Common::Array<Common::SharedPtr<Object> > actors;
for (int i = 0; i < NUMACTORS; i++) {
ActorSlot *slot = &_hud->_actorSlots[i];
if (slot->selectable && (slot->actor->_room->_name != "Void")) {
actors.push_back(slot->actor);
}
}
size_t index = find(actors, _actor) + 1;
if (index >= actors.size())
index -= actors.size();
setActor(actors[index], true);
}
break;
case TwpAction::kSkipText:
stopTalking();
break;
case TwpAction::kSelectChoice1:
case TwpAction::kSelectChoice2:
case TwpAction::kSelectChoice3:
case TwpAction::kSelectChoice4:
case TwpAction::kSelectChoice5:
case TwpAction::kSelectChoice6:
if (_dialog->getState() == DialogState::None) {
int index = (TwpAction)e.customType - kSelectChoice1;
_dialog->choose(index);
}
break;
case TwpAction::kShowHotspots:
_hotspotMarker->setVisible(!_hotspotMarker->isVisible());
break;
case TwpAction::kOpen:
case TwpAction::kClose:
case TwpAction::kGive:
case TwpAction::kPickUp:
case TwpAction::kLookAt:
case TwpAction::kTalkTo:
case TwpAction::kPush:
case TwpAction::kPull:
case TwpAction::kUse:
setVerbAction(1 + (int)e.customType - (int)TwpAction::kOpen);
break;
default:
break;
}
} break;
case Common::EVENT_KEYDOWN:
switch (e.kbd.keycode) {
case Common::KEYCODE_LEFT:
if (_control)
_speed = MAX(_speed - 1, 1);
_cursor.holdLeft = true;
break;
case Common::KEYCODE_RIGHT:
if (_control)
_speed = MIN(_speed + 1, 8);
_cursor.holdRight = true;
break;
case Common::KEYCODE_UP:
if (_dialog->getState() == WaitingForChoice) {
moveCursorTo(screenToWin(_dialog->getPreviousChoicePos(winToScreen(_cursor.pos))));
} else {
_cursor.holdUp = true;
}
break;
case Common::KEYCODE_DOWN:
if (_dialog->getState() == WaitingForChoice) {
moveCursorTo(screenToWin(_dialog->getNextChoicePos(winToScreen(_cursor.pos))));
} else {
_cursor.holdDown = true;
}
break;
case Common::KEYCODE_LCTRL:
_control = true;
break;
default:
break;
}
break;
case Common::EVENT_KEYUP:
switch (e.kbd.keycode) {
case Common::KEYCODE_LEFT:
_cursor.holdLeft = false;
break;
case Common::KEYCODE_RIGHT:
_cursor.holdRight = false;
break;
case Common::KEYCODE_UP:
_cursor.holdUp = false;
break;
case Common::KEYCODE_DOWN:
_cursor.holdDown = false;
break;
case Common::KEYCODE_LCTRL:
_control = false;
break;
case Common::KEYCODE_w:
if (_control) {
WalkboxMode mode = (WalkboxMode)(((int)_walkboxNode->getMode() + 1) % 3);
debugC(kDebugGame, "set walkbox mode to: %s", (mode == WalkboxMode::Merged ? "merged" : mode == WalkboxMode::All ? "all"
: "none"));
_walkboxNode->setMode(mode);
}
break;
case Common::KEYCODE_g:
if (_control) {
PathMode mode = (PathMode)(((int)_pathNode->getMode() + 1) % 3);
debugC(kDebugGame, "set path mode to: %s", (mode == PathMode::GraphMode ? "graph" : mode == PathMode::All ? "all"
: "none"));
_pathNode->setMode(mode);
}
break;
default:
break;
}
break;
case Common::EVENT_MOUSEMOVE:
_cursor.pos = Math::Vector2d(e.mouse.x, e.mouse.y);
break;
case Common::EVENT_LBUTTONDOWN:
_cursor.leftDown = true;
if ((_time - _cursor.leftDownTime) < 1.0f) {
_cursor.doubleClick = true;
} else {
_cursor.doubleClick = false;
}
break;
case Common::EVENT_LBUTTONUP:
_cursor.leftDown = false;
_cursor.leftDownTime = _time;
break;
case Common::EVENT_RBUTTONDOWN:
_cursor.doubleClick = false;
_cursor.rightDown = true;
break;
case Common::EVENT_RBUTTONUP:
_cursor.rightDown = false;
break;
case Common::EVENT_WHEELDOWN:
if (_actor) {
_actor->inventoryScrollDown();
}
break;
case Common::EVENT_WHEELUP:
if (_actor) {
_actor->inventoryScrollUp();
}
break;
default:
break;
}
}
const float mouseMoveSpeed = 4.f;
if (_cursor.holdLeft) {
_cursor.pos.setX(MAX(_cursor.pos.getX() - mouseMoveSpeed, 0.f));
}
if (_cursor.holdRight) {
_cursor.pos.setX(MIN(_cursor.pos.getX() + mouseMoveSpeed, (float)SCREEN_WIDTH));
}
if (_cursor.holdUp) {
_cursor.pos.setY(MAX(_cursor.pos.getY() - mouseMoveSpeed, 0.f));
}
if (_cursor.holdDown) {
_cursor.pos.setY(MIN(_cursor.pos.getY() + mouseMoveSpeed, (float)SCREEN_HEIGHT));
}
uint32 newTime = _system->getMillis();
uint32 delta = newTime - time;
time = newTime;
update(_speed * delta / 1000.f);
const uint32 startDrawTime = _system->getMillis();
draw();
_stats.drawTime = _system->getMillis() - startDrawTime;
_cursor.update();
// Delay for a bit. All events loops should have a delay
// to prevent the system being unduly loaded
if (delta < 10) {
_system->delayMillis(10 - delta);
}
}
return Common::kNoError;
}
Common::Error TwpEngine::loadGameState(int slot) {
Common::Error result = Engine::loadGameState(slot);
if (result.getCode() == Common::kNoError)
return Common::kNoError;
Common::InSaveFile *file = getSaveFileManager()->openRawFile(getSaveStateName(slot));
if (file) {
return loadGameStream(file);
}
return Common::kPathDoesNotExist;
}
Common::Error TwpEngine::loadGameStream(Common::SeekableReadStream *stream) {
if (!_saveGameManager->loadGame(*stream)) {
return Common::kUnknownError;
}
Common::String md5 = stream->readString(0, 32);
uint16 savegameVersion = stream->readUint16LE();
debug("Load game with MD5: %s, version: %u", md5.c_str(), savegameVersion);
return Common::kNoError;
}
bool TwpEngine::canSaveGameStateCurrently(Common::U32String *msg) {
return _saveGameManager->_allowSaveGame && !_cutscene.id;
}
Common::Error TwpEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
Common::Error result = Engine::saveGameState(slot, desc, isAutosave);
if (result.getCode() != Common::kNoError)
return result;
if (DebugMan.isDebugChannelEnabled(kDebugSave)) {
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(Common::String::format("Savegame%d.save", slot), false);
if (!saveFile)
return Common::kWritingFailed;
_saveGameManager->saveGame(saveFile);
Common::OutSaveFile *thumbnail = _saveFileMan->openForSaving(Common::String::format("Savegame%d.png", slot), false);
Graphics::Surface surface;
capture(surface, 320, 180);
Image::writePNG(*thumbnail, surface);
thumbnail->finalize();
delete thumbnail;
saveFile->finalize();
delete saveFile;
}
return result;
}
Common::Error TwpEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
_saveGameManager->saveGame(stream);
stream->writeString(_gameDescription->desc.filesDescriptions[0].md5);
stream->writeUint16LE(TWP_SAVEGAME_VERSION);
return Common::kNoError;
}
static void onGetPairs(const Common::String &k, HSQOBJECT &oTable, void *data) {
DefineObjectParams *params = static_cast<DefineObjectParams *>(data);
if (oTable._type == OT_TABLE) {
if (sqrawexists(oTable, "icon")) {
// Add inventory object to root table
debugC(kDebugGame, "Add %s to inventory", k.c_str());
sqsetf(sqrootTbl(params->v), k, oTable);
// set room as delegate
sqsetdelegate(oTable, params->room->_table);
// declare flags if does not exist
if (!sqrawexists(oTable, "flags"))
sqsetf(oTable, "flags", 0);
Common::SharedPtr<Object> obj(new Object(oTable, k));
const int id = g_twp->_resManager->newObjId();
setId(obj->_table, id);
g_twp->_resManager->_allObjects[id] = obj;
obj->_node = Common::SharedPtr<Node>(new Node(k));
obj->_nodeAnim = Common::SharedPtr<Anim>(new Anim(obj.get()));
obj->_node->addChild(obj->_nodeAnim.get());
Object::setRoom(obj, params->room);
// set room as delegate
sqsetdelegate(obj->_table, params->room->_table);
} else {
Common::SharedPtr<Object> obj = params->room->getObj(k);
if (!obj) {
debugC(kDebugGame, "object: %s not found in wimpy", k.c_str());
if (sqrawexists(oTable, "name")) {
obj.reset(new Object());
obj->_key = k;
obj->_layer = params->room->layer(0);
params->room->layer(0)->_objects.push_back(obj);
} else {
return;
}
}
if (SQ_FAILED(sqgetf(params->room->_table, k, obj->_table)))
error("Failed to get room object");
const int id = g_twp->_resManager->newObjId();
setId(obj->_table, id);
g_twp->_resManager->_allObjects[id] = obj;
debugC(kDebugGame, "Create object: %s #%d", k.c_str(), obj->getId());
// add it to the root table if not a pseudo room
if (!params->pseudo)
sqsetf(sqrootTbl(params->v), k, obj->_table);
if (sqrawexists(obj->_table, "initState")) {
// info fmt"initState {obj.key}"
SQInteger state;
if (SQ_FAILED(sqgetf(obj->_table, "initState", state)))
error("Failed to get initState");
obj->setState(state, true);
} else {
obj->setState(0, true);
}
Object::setRoom(obj, params->room);
// set room as delegate
sqsetdelegate(obj->_table, params->room->_table);
// declare flags if does not exist
if (!sqrawexists(obj->_table, "flags"))
sqsetf(obj->_table, "flags", 0);
}
}
}
Common::SharedPtr<Room> TwpEngine::defineRoom(const Common::String &name, HSQOBJECT table, bool pseudo) {
HSQUIRRELVM v = _vm->get();
debugC(kDebugGame, "Load room: %s", name.c_str());
Common::SharedPtr<Room> result;
if (name == "Void") {
result.reset(new Room(name, table));
result->_scene = Common::SharedPtr<Scene>(new Scene());
Common::SharedPtr<Layer> layer(new Layer("background", Math::Vector2d(1.f, 1.f), 0));
layer->_node = Common::SharedPtr<Node>(new ParallaxNode(Math::Vector2d(1.f, 1.f), "", Common::StringArray()));
result->_layers.push_back(layer);
result->_scene->addChild(layer->_node.get());
sqsetf(sqrootTbl(v), name, result->_table);
} else {
result.reset(new Room(name, table));
Common::String background;
if (SQ_FAILED(sqgetf(table, "background", background)))
error("Failed to get room background");
GGPackEntryReader entry;
entry.open(*_pack, background + ".wimpy");
Room::load(result, entry);
result->_name = name;
result->_pseudo = pseudo;
for (size_t i = 0; i < result->_layers.size(); i++) {
Common::SharedPtr<Layer> layer = result->_layers[i];
// create layer node
Common::SharedPtr<ParallaxNode> layerNode(new ParallaxNode(layer->_parallax, result->_sheet, layer->_names));
layerNode->setZSort(layer->_zsort);
layerNode->setName(Common::String::format("Layer %s(%d)", layer->_names[0].c_str(), layer->_zsort));
layer->_node = layerNode;
result->_scene->addChild(layerNode.get());
for (size_t j = 0; j < layer->_objects.size(); j++) {
Common::SharedPtr<Object> obj = layer->_objects[j];
if (!sqrawexists(result->_table, obj->_key)) {
// this object does not exist, so create it
sq_newtable(v);
sq_getstackobj(v, -1, &obj->_table);
sq_addref(v, &obj->_table);
sq_pop(v, 1);
// assign an id
const int id = _resManager->newObjId();
setId(obj->_table, id);
_resManager->_allObjects[id] = obj;
// info fmt"Create object with new table: {obj.name} #{obj.id}"
// adds the object to the room table
sqsetf(result->_table, obj->_key, obj->_table);
Object::setRoom(obj, result);
obj->setState(0, true);
if (obj->_objType == otNone)
obj->setTouchable(false);
} else {
if (pseudo) {
// if it's a pseudo room we need to clone each object
if (SQ_FAILED(sqgetf(result->_table, obj->_key, obj->_table)))
error("Failed to get room object");
sq_pushobject(v, obj->_table);
sq_clone(v, -1);
sq_getstackobj(v, -1, &obj->_table);
sq_addref(v, &obj->_table);
sq_remove(v, -2);
sqsetf(result->_table, obj->_key, obj->_table);
}
if (obj->_objType == otNone) {
obj->setTouchable(true);
}
}
layerNode->addChild(obj->_node.get());
}
}
}
// assign parent node
for (size_t i = 0; i < result->_layers.size(); i++) {
Common::SharedPtr<Layer> layer = result->_layers[i];
for (size_t j = 0; j < layer->_objects.size(); j++) {
Common::SharedPtr<Object> obj = layer->_objects[j];
if (obj->_parent.size() > 0) {
Common::SharedPtr<Object> parent = result->getObj(obj->_parent);
if (!parent) {
warning("parent: '%s' not found", obj->_parent.c_str());
} else {
parent->_node->addChild(obj->_node.get());
}
}
}
}
DefineObjectParams params;
params.pseudo = pseudo;
params.v = v;
params.room = result;
if (SQ_FAILED(sqgetpairs(result->_table, onGetPairs, &params)))
error("Falied to define objects");
// declare the room in the root table
setId(result->_table, _resManager->newRoomId());
sqsetf(sqrootTbl(v), name, result->_table);
return result;
}
void TwpEngine::enterRoom(Common::SharedPtr<Room> room, Common::SharedPtr<Object> door) {
HSQUIRRELVM v = getVm();
// Called when the room is entered.
debugC(kDebugGame, "call enter room function of %s", room->_name.c_str());
// exit current room
exitRoom(_room);
// reset fade effect if we change the room except for wobble effect
if (_fadeShader->_effect != FadeEffect::Wobble) {
_fadeShader->_effect = FadeEffect::None;
}
// sets the current room for scripts
sqsetf(sqrootTbl(v), "currentRoom", room->_table);
if (_room)
_room->_scene->remove();
_room = room;
room->_effect = RoomEffect::None;
_scene->addChild(_room->_scene.get());
_room->_lights._numLights = 0;
_room->setOverlay(Color(0.f, 0.f, 0.f, 0.f));
_camera->setBounds(Rectf::fromMinMax(Math::Vector2d(), _room->_roomSize));
if (_actor && _hud->actorSlot(_actor))
_hud->selectVerb(_hud->actorSlot(_actor)->verbSlots[0]._verb);
// move current actor to the new room
Math::Vector2d camPos;
if (_actor) {
cancelSentence();
if (door) {
Facing facing = flip(door->getDoorFacing());
Object::setRoom(_actor, room);
if (door) {
_actor->setFacing(facing);
_actor->_node->setPos(door->getUsePos());
}
camPos = _actor->_node->getPos();
}
}
_camera->setRoom(room);
_camera->setAt(camPos);
stopTalking();
// call actor enter function and objects enter function
for (size_t i = 0; i < room->_layers.size(); i++) {
Common::SharedPtr<Layer> layer = room->_layers[i];
for (size_t j = 0; j < layer->_objects.size(); j++) {
Common::SharedPtr<Object> obj = layer->_objects[j];
// add all scaling triggers
if (obj->_objType == ObjectType::otTrigger) {
Scaling *scaling = getScaling(obj->_key);
if (scaling) {
_room->_scalingTriggers.push_back(ScalingTrigger(obj, scaling));
}
}
if (_resManager->isActor(obj->getId())) {
actorEnter(obj);
} else if (sqrawexists(obj->_table, "enter"))
sqcall(obj->_table, "enter");
}
}
// call room enter function with the door as a parameter if requested
int nparams = sqparamCount(v, _room->_table, "enter");
if (nparams == 2) {
if (!door) {
HSQOBJECT doorTable;
sq_resetobject(&doorTable);
sqcall(_room->_table, "enter", doorTable);
} else {
sqcall(_room->_table, "enter", door->_table);
}
} else {
sqcall(_room->_table, "enter");
}
// call global function enteredRoom with the room as argument
sqcall("enteredRoom", room->_table);
}
void TwpEngine::actorEnter(Common::SharedPtr<Object> actor) {
if (!actor)
return;
if (sqrawexists(_room->_table, "actorEnter")) {
sqcall(_room->_table, "actorEnter", actor->_table);
} else {
sqcall("actorEnter", actor->_table);
}
}
void TwpEngine::exitRoom(Common::SharedPtr<Room> nextRoom) {
HSQUIRRELVM v = getVm();
_mixer->stopAll();
_talking.reset();
if (_room) {
_room->_triggers.clear();
_room->_scalingTriggers.clear();
for (size_t i = 0; i < _room->_layers.size(); i++) {
Common::SharedPtr<Layer> layer(_room->_layers[i]);
for (size_t j = 0; j < layer->_objects.size(); j++) {
Common::SharedPtr<Object> obj = layer->_objects[j];
obj->stopObjectMotors();
if (_resManager->isActor(obj->getId())) {
actorExit(obj);
}
}
}
// call room exit function with the next room as a parameter if requested
int nparams = sqparamCount(v, _room->_table, "exit");
if (nparams == 2) {
sqcall(_room->_table, "exit", nextRoom->_table);
} else {
sqcall(_room->_table, "exit");
}
// delete all temporary objects
for (size_t i = 0; i < _room->_layers.size(); i++) {
Common::SharedPtr<Layer> layer = _room->_layers[i];
for (auto it = layer->_objects.begin(); it != layer->_objects.end();) {
Common::SharedPtr<Object> obj(*it);
if (obj->_temporary) {
obj->_node->remove();
it = layer->_objects.erase(it);
continue;
} else if (_resManager->isActor(obj->getId()) && _actor != obj) {
obj->stopObjectMotors();
}
it++;
}
}
// call global function exitedRoom with the room as argument
sqcall("exitedRoom", _room->_table);
// stop all local threads
for (size_t i = 0; i < _threads.size(); i++) {
Common::SharedPtr<Thread> thread = _threads[i];
if (!thread->isGlobal()) {
thread->stop();
}
}
// stop all lights
_room->_lights._numLights = 0;
}
}
void TwpEngine::setRoom(Common::SharedPtr<Room> room, bool force) {
if (room && ((_room != room) || force))
enterRoom(room);
}
void TwpEngine::actorExit(Common::SharedPtr<Object> actor) {
if (actor && _room) {
if (sqrawexists(_room->_table, "actorExit")) {
sqcall(_room->_table, "actorExit", actor->_table);
}
if (_followActor == actor) {
_followActor = _actor;
}
}
}
void TwpEngine::cancelSentence(Common::SharedPtr<Object> actor) {
debugC(kDebugGame, "cancelSentence");
if (!actor)
actor = _actor;
if (actor)
actor->_exec.enabled = false;
}
void TwpEngine::execBnutEntry(HSQUIRRELVM v, const Common::String &entry) {
GGPackEntryReader reader;
reader.open(*_pack, entry);
GGBnutReader nut;
nut.open(&reader);
Common::String code = nut.readString();
sqexec(v, code.c_str(), entry.c_str());
}
void TwpEngine::execNutEntry(HSQUIRRELVM v, const Common::String &entry) {
if (_pack->assetExists(entry.c_str())) {
GGPackEntryReader reader;
debugC(kDebugGame, "read existing '%s'", entry.c_str());
reader.open(*_pack, entry);
Common::String code = reader.readString();
// debugC(kDebugGame, "%s", code.c_str());
sqexec(v, code.c_str(), entry.c_str());
} else {
Common::String newEntry = entry.substr(0, entry.size() - 4) + ".bnut";
debugC(kDebugGame, "read existing '%s'", newEntry.c_str());
if (_pack->assetExists(newEntry.c_str())) {
execBnutEntry(v, newEntry);
} else {
error("'%s' and '%s' have not been found", entry.c_str(), newEntry.c_str());
}
}
}
void TwpEngine::cameraAt(const Math::Vector2d &at) {
_camera->setRoom(_room);
_camera->setAt(at);
}
Math::Vector2d TwpEngine::cameraPos() {
return _camera->getAt();
}
void TwpEngine::follow(Common::SharedPtr<Object> actor) {
_followActor = actor;
if (actor) {
Math::Vector2d pos = actor->_node->getPos();
Common::SharedPtr<Room> oldRoom = _room;
setRoom(actor->_room);
if (oldRoom != actor->_room)
cameraAt(pos);
}
}
void TwpEngine::fadeTo(FadeEffect effect, float duration, bool fadeToSep) {
_fadeShader->_fadeToSepia = fadeToSep;
_fadeShader->_effect = effect;
_fadeShader->_room = _room;
_fadeShader->_cameraPos = _gfx.cameraPos();
_fadeShader->_duration = duration;
_fadeShader->_movement = effect == FadeEffect::Wobble ? 0.005f : 0.f;
_fadeShader->_elapsed = 0.f;
}
Common::SharedPtr<Object> TwpEngine::objAt(const Math::Vector2d &pos) {
Common::SharedPtr<Object> result;
objsAt(pos, GetByZOrder(result));
return result;
}
void TwpEngine::setActor(Common::SharedPtr<Object> actor, bool userSelected) {
_actor = actor;
_hud->_actor = actor;
resetVerb();
if (!_hud->getParent() && actor) {
_screenScene->addChild(_hud.get());
} else if (_hud->getParent() && !actor) {
_screenScene->removeChild(_hud.get());
}
// call onActorSelected callbacks
sqcall("onActorSelected", actor->_table, userSelected);
Common::SharedPtr<Room> room = !actor ? nullptr : actor->_room;
if (room) {
if (sqrawexists(room->_table, "onActorSelected")) {
sqcall(room->_table, "onActorSelected", actor->_table, userSelected);
}
}
if (actor)
follow(actor);
}
bool TwpEngine::selectable(Common::SharedPtr<Object> actor) {
for (int i = 0; i < NUMACTORS; i++) {
ActorSlot *slot = &_hud->_actorSlots[i];
if (slot->actor == actor)
return slot->selectable;
}
return false;
}
static void giveTo(Common::SharedPtr<Object> actor1, Common::SharedPtr<Object> actor2, Common::SharedPtr<Object> obj) {
obj->_owner = actor2;
actor2->_inventory.push_back(obj);
// force actors to be face to face
actor2->setFacing(flip(actor1->getFacing()));
int index = find(actor1->_inventory, obj);
if (index != -1)
actor1->_inventory.remove_at(index);
}
void TwpEngine::resetVerb() {
debugC(kDebugGame, "reset nouns");
_noun1 = nullptr;
_noun2 = nullptr;
_useFlag = UseFlag::ufNone;
_hud->_verb = _hud->actorSlot(_actor)->verbSlots[0]._verb;
}
bool TwpEngine::callVerb(Common::SharedPtr<Object> actor, VerbId verbId, Common::SharedPtr<Object> noun1, Common::SharedPtr<Object> noun2) {
if (noun1) {
sqcall("onObjectClick", noun1->_table);
}
// Called after the actor has walked to the object.
Common::String name = !actor ? "currentActor" : actor->_key;
Common::String noun1name = !noun1 ? "null" : noun1->_key;
Common::String noun2name = !noun2 ? "null" : noun2->_key;
ActorSlot *slot = _hud->actorSlot(actor);
Verb *verb = slot->getVerb(verbId.id);
Common::String verbFuncName = verb ? verb->fun : slot->verbSlots[0]._verb.fun;
debugC(kDebugGame, "callVerb(%s,%s,%s,%s)", name.c_str(), verbFuncName.c_str(), noun1name.c_str(), noun2name.c_str());
// test if object became untouchable
if (noun1 && !noun1->inInventory() && !noun1->isTouchable())
return false;
if (noun2 && !noun2->inInventory() && !noun2->isTouchable())
return false;
// check if verb is use and object can be used with or in or on
if (noun1 && (verbId.id == VERB_USE) && !noun2) {
_useFlag = noun1->useFlag();
if (_useFlag != UseFlag::ufNone) {
_noun1 = noun1;
return false;
}
}
if (verbId.id == VERB_GIVE) {
if (!noun2) {
debugC(kDebugGame, "set use flag to ufGiveTo");
_useFlag = UseFlag::ufGiveTo;
_noun1 = noun1;
} else if (noun1) {
bool handled = false;
if (sqrawexists(noun2->_table, verbFuncName)) {
debugC(kDebugGame, "call %s on %s", verbFuncName.c_str(), noun2->_key.c_str());
sqcallfunc(handled, noun2->_table, verbFuncName.c_str(), noun1->_table);
}
// verbGive is called on object only for non selectable actors
if (!handled && !selectable(noun2) && sqrawexists(noun1->_table, verbFuncName)) {
debugC(kDebugGame, "call %s on %s", verbFuncName.c_str(), noun1->_key.c_str());
sqcall(noun1->_table, verbFuncName.c_str(), noun2->_table);
handled = true;
}
if (!handled) {
debugC(kDebugGame, "call objectGive");
sqcall("objectGive", noun1->_table, _actor->_table, noun2->_table);
giveTo(_actor, noun2, noun1);
}
resetVerb();
}
return false;
}
if (!noun1) {
HSQOBJECT emptyTable;
sq_resetobject(&emptyTable);
debugC(kDebugGame, "call defaultObject.%s", verbFuncName.c_str());
sqcall(_defaultObj, verbFuncName.c_str(), emptyTable, emptyTable);
} else if (!noun2) {
if (sqrawexists(noun1->_table, verbFuncName)) {
int count = sqparamCount(getVm(), noun1->_table, verbFuncName);
debugC(kDebugGame, "call %s.%s", noun1->_key.c_str(), verbFuncName.c_str());
if (count == 1) {
sqcall(noun1->_table, verbFuncName.c_str());
} else {
sqcall(noun1->_table, verbFuncName.c_str(), actor->_table);
}
} else if (sqrawexists(noun1->_table, VERBDEFAULT)) {
sqcall(noun1->_table, VERBDEFAULT);
} else {
debugC(kDebugGame, "call defaultObject.%s", verbFuncName.c_str());
sqcall(_defaultObj, verbFuncName.c_str(), noun1->_table, actor->_table);
}
} else {
if (sqrawexists(noun1->_table, verbFuncName)) {
debugC(kDebugGame, "call %s.%s", noun1->_key.c_str(), verbFuncName.c_str());
sqcall(noun1->_table, verbFuncName.c_str(), noun2->_table);
} else if (sqrawexists(noun1->_table, VERBDEFAULT)) {
sqcall(noun1->_table, VERBDEFAULT);
} else {
debugC(kDebugGame, "call defaultObject.%s", verbFuncName.c_str());
sqcall(_defaultObj, verbFuncName.c_str(), noun1->_table, noun2->_table);
}
}
if (verbId.id == VERB_PICKUP) {
sqcall("onPickup", noun1->_table, actor->_table);
}
resetVerb();
return false;
}
void TwpEngine::callTrigger(Common::SharedPtr<Object> obj, HSQOBJECT trigger) {
if (trigger._type != OT_NULL) {
HSQUIRRELVM v = getVm();
// create trigger thread
sq_newthread(v, 1024);
HSQOBJECT threadObj;
sq_resetobject(&threadObj);
if (SQ_FAILED(sq_getstackobj(v, -1, &threadObj))) {
error("Couldn't get coroutine thread from stack");
return;
}
sq_addref(v, &threadObj);
sq_pop(v, 1);
// create args
SQInteger nParams, nfreevars;
sq_pushobject(v, trigger);
sq_getclosureinfo(v, -1, &nParams, &nfreevars);
sq_pop(v, 1);
Common::Array<HSQOBJECT> args;
if (nParams == 2) {
args.push_back(_actor->_table);
}
Common::SharedPtr<Thread> thread(new Thread("Trigger", false, threadObj, obj->_table, trigger, Common::move(args)));
debugC(kDebugGame, "create triggerthread id: %d}", thread->getId());
_threads.push_back(thread);
// call the closure in the thread
if (!thread->call()) {
error("trigger call failed");
}
}
}
void TwpEngine::updateTriggers() {
if (_actor) {
// check if actor enters or leaves an object trigger
for (size_t i = 0; i < _room->_triggers.size(); i++) {
Common::SharedPtr<Object> trigger = _room->_triggers[i];
if (!trigger->_triggerActive && trigger->contains(_actor->_node->getAbsPos())) {
debugC(kDebugGame, "call enter trigger %s", trigger->_key.c_str());
trigger->_triggerActive = true;
callTrigger(trigger, trigger->_enter);
} else if (trigger->_triggerActive && !trigger->contains(_actor->_node->getAbsPos())) {
debugC(kDebugGame, "call leave trigger %s", trigger->_key.c_str());
trigger->_triggerActive = false;
callTrigger(trigger, trigger->_leave);
}
}
// check if actor enters or leaves a scaling trigger
for (size_t i = 0; i < _room->_scalingTriggers.size(); i++) {
ScalingTrigger *trigger = &_room->_scalingTriggers[i];
if (trigger->_obj->_triggerActive && !trigger->_obj->contains(_actor->_node->getAbsPos())) {
debugC(kDebugGame, "leave scaling trigger %s", trigger->_obj->_key.c_str());
trigger->_obj->_triggerActive = false;
_room->_scaling = _room->_scalings[0];
}
}
for (size_t i = 0; i < _room->_scalingTriggers.size(); i++) {
ScalingTrigger *trigger = &_room->_scalingTriggers[i];
if (!trigger->_obj->_triggerActive && trigger->_obj->contains(_actor->_node->getAbsPos())) {
debugC(kDebugGame, "enter scaling trigger %s", trigger->_obj->_key.c_str());
trigger->_obj->_triggerActive = true;
_room->_scaling = *trigger->_scaling;
}
}
}
}
void TwpEngine::sayLineAt(const Math::Vector2d &pos, const Color &color, Common::SharedPtr<Object> actor, float duration, const Common::String &text) {
_talking = Common::ScopedPtr<SayLineAt>(new SayLineAt(pos, color, actor, duration, text));
}
void TwpEngine::stopTalking() {
_talking.reset();
if (!_room)
return;
for (auto it = _room->_layers.begin(); it != _room->_layers.end(); it++) {
Common::SharedPtr<Layer> layer = *it;
for (auto it2 = layer->_objects.begin(); it2 != layer->_objects.end(); it2++) {
(*it2)->stopTalking();
}
}
}
bool TwpEngine::isSomeoneTalking() const {
if (_talking && _talking->isEnabled())
return true;
if (!_room)
return false;
for (auto it = _actors.begin(); it != _actors.end(); it++) {
Common::SharedPtr<Object> obj = *it;
if (obj->_room != _room)
continue;
if (obj->getTalking() && obj->getTalking()->isEnabled())
return true;
}
for (auto it = _room->_layers.begin(); it != _room->_layers.end(); it++) {
Common::SharedPtr<Layer> layer = *it;
for (auto it2 = layer->_objects.begin(); it2 != layer->_objects.end(); it2++) {
Common::SharedPtr<Object> obj = *it2;
if (obj->_room != _room)
continue;
if (obj->getTalking() && obj->getTalking()->isEnabled())
return true;
}
}
return false;
}
float TwpEngine::getRandom() const {
return g_twp->getRandomSource().getRandomNumber(RAND_MAX) / (float)RAND_MAX;
}
float TwpEngine::getRandom(float min, float max) const {
float scale = getRandom();
return min + scale * (max - min);
}
SQRESULT TwpEngine::skipCutscene() {
if (!_cutscene.id)
return 0;
if ((_dialog->getState() != DialogState::None) || _cutscene.inOverride || (_cutscene.closureOverride._type == OT_NULL)) {
_noOverride->reset();
return 0;
}
_cutscene.inOverride = true;
HSQUIRRELVM vm = getVm();
HSQUIRRELVM v = vm;
// stop cutscene
sq_addref(v, &_cutscene.envObj);
Common::SharedPtr<Thread> thread(sqthread(_cutscene.id));
thread->stop();
// create thread and store it on the stack
HSQOBJECT threadObj;
sq_resetobject(&threadObj);
sq_newthread(vm, 1024);
if (SQ_FAILED(sq_getstackobj(vm, -1, &threadObj)))
return sq_throwerror(v, "Couldn't get coroutine thread from stack");
Common::String name(Common::String::format("cutscene override: %s", thread->getName().c_str()));
Common::SharedPtr<Thread> t(new Thread(name, true, threadObj, _cutscene.envObj, _cutscene.closureOverride, {}));
_threads.push_back(t);
_cutscene.id = t->getId();
debugC(kDebugSysScript, "create cutscene override");
// call the closure in the thread
if (!t->call())
return sq_throwerror(v, "call failed");
return 0;
}
Scaling *TwpEngine::getScaling(const Common::String &name) {
for (size_t i = 0; i < _room->_scalings.size(); i++) {
Scaling *scaling = &_room->_scalings[i];
if (scaling->trigger == name) {
return scaling;
}
}
return nullptr;
}
void TwpEngine::capture(Graphics::Surface &surface, int width, int height) {
// render scene into texture
Common::Array<byte> data;
RenderTexture rt(Math::Vector2d(SCREEN_WIDTH, SCREEN_HEIGHT));
draw(&rt);
// get the data from it
rt.capture(data);
// flip it (due to opengl) and scale it to the desired size
Graphics::PixelFormat fmt(4, 8, 8, 8, 8, 0, 8, 16, 24);
Graphics::Surface s;
s.init(SCREEN_WIDTH, SCREEN_HEIGHT, 4 * SCREEN_WIDTH, data.data(), fmt);
s.flipVertical(Common::Rect(s.w, s.h));
Graphics::Surface *scaledSurface = s.scale(width, height);
// and save to stream
surface.copyFrom(*scaledSurface);
delete scaledSurface;
}
HSQUIRRELVM TwpEngine::getVm() { return _vm->get(); }
int TwpEngine::runDialog(GUI::Dialog &dialog) {
int result = Engine::runDialog(dialog);
updateSettingVars();
return result;
}
ScalingTrigger::ScalingTrigger(Common::SharedPtr<Object> obj, Scaling *scaling) : _obj(obj), _scaling(scaling) {}
} // End of namespace Twp