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https://github.com/libretro/scummvm.git
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83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CRUISE_SOUND_H
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#define CRUISE_SOUND_H
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#include "audio/mididrv.h"
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#include "audio/midiparser.h"
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#include "audio/mixer.h"
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#include "common/config-manager.h"
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#include "common/serializer.h"
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namespace Cruise {
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class CruiseEngine;
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class PCSoundDriver;
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class PCSoundFxPlayer;
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class PCSound {
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private:
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Audio::Mixer *_mixer;
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CruiseEngine *_vm;
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int _genVolume;
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protected:
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PCSoundDriver *_soundDriver;
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PCSoundFxPlayer *_player;
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public:
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PCSound(Audio::Mixer *mixer, CruiseEngine *vm);
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virtual ~PCSound();
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virtual void loadMusic(const char *name);
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virtual void playMusic();
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virtual void stopMusic();
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virtual void removeMusic();
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virtual void fadeOutMusic();
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virtual void playSound(const uint8 *data, int size, int volume);
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virtual void stopSound(int channel);
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void doSync(Common::Serializer &s);
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const char *musicName();
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void stopChannel(int channel);
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bool isPlaying() const;
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bool songLoaded() const;
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bool songPlayed() const;
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void fadeSong();
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uint8 numOrders() const;
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void setNumOrders(uint8 v);
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void setPattern(int offset, uint8 value);
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bool musicLooping() const;
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void musicLoop(bool v);
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void startNote(int channel, int volume, int freq);
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void syncSounds();
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// Note: Volume variable accessed by these methods is never actually used in original game
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void setVolume(int volume) { _genVolume = volume; }
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uint8 getVolume() const { return _genVolume; }
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};
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} // End of namespace Cruise
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#endif
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