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https://github.com/libretro/scummvm.git
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3871c71f0e
Unfortunately, I had to stub a few things but this all looks like code that will have to be rewritten later anyway.
94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge/game.h"
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#include "cge/mouse.h"
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#include <stdlib.h>
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namespace CGE {
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uint8 *Glass(DAC *pal, uint8 r, uint8 g, uint8 b) {
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uint8 *x = new uint8[256];
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if (x) {
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uint16 i;
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for (i = 0; i < 256; i ++) {
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x[i] = Closest(pal, MkDAC(((uint16)(pal[i].R) * r) / 255,
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((uint16)(pal[i].G) * g) / 255,
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((uint16)(pal[i].B) * b) / 255));
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}
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}
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return x;
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}
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uint8 *Mark(DAC *pal) {
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#define f(c) (c ^ 63)
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uint8 *x = new uint8[256];
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if (x) {
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uint16 i;
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for (i = 0; i < 256; i ++) {
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x[i] = Closest(pal, MkDAC(f(pal[i].R),
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f(pal[i].G),
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f(pal[i].B)));
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}
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}
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return x;
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#undef f
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}
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int FLY::L = 20,
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FLY::T = 40,
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FLY::R = 110,
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FLY::B = 100;
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FLY::FLY(BITMAP **shpl)
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: SPRITE(shpl), Tx(0), Ty(0) {
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Step(new_random(2));
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Goto(L + new_random(R - L - W), T + new_random(B - T - H));
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}
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void FLY::Tick(void) {
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Step();
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if (! Flags.Kept) {
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if (new_random(10) < 1) {
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Tx = new_random(3) - 1;
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Ty = new_random(3) - 1;
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}
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if (X + Tx < L || X + Tx + W > R)
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Tx = -Tx;
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if (Y + Ty < T || Y + Ty + H > B)
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Ty = -Ty;
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Goto(X + Tx, Y + Ty);
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}
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}
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} // End of namespace CGE
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