Marcus Comstedt 379b3104a4 DRASCULA: Handle pitch in code using lockScreen()
The surface returned by OSystem::lockScreen() can have a pitch which
differs from w * bytesPerPixel, so modify the code to take this into
account.  Fixes FMV problems on Dreamcast.
2011-05-05 00:04:10 +02:00
..
2011-01-31 15:05:45 +00:00
2010-06-15 10:23:36 +00:00