scummvm/engines/cruise/polys.cpp
Torbjörn Andersson 6ba72121ad Changed abs() to ABS()
svn-id: r26639
2007-04-28 04:29:05 +00:00

311 lines
6.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cruise/cruise_main.h"
#include "common/util.h"
namespace Cruise {
#include <stdlib.h>
#include <math.h>
typedef char ColorP;
#define SCREENHEIGHT 200
#define MAXPTS 10
#define putdot(x,y) {if ((y >= 0) && (y < SCREENHEIGHT)) dots[y][counters[y]++] = x;}
void hline(int x1, int x2, int y, char c) {
for (; x1 <= x2; x1++) {
pixel(x1, y, c);
}
}
void vline(int x, int y1, int y2, char c) {
for (; y1 <= y2; y1++) {
pixel(x, y1, c);
}
}
void bsubline_1(int x1, int y1, int x2, int y2, char c) {
int x, y, ddx, ddy, e;
ddx = ABS(x2 - x1);
ddy = ABS(y2 - y1) << 1;
e = ddx - ddy;
ddx <<= 1;
if (x1 > x2) {
SWAP(x1, x2);
SWAP(y1, y2);
}
for (x = x1, y = y1; x <= x2; x++) {
pixel(x, y, c);
if (e < 0) {
y++;
e += ddx - ddy;
} else {
e -= ddy;
}
}
}
void bsubline_2(int x1, int y1, int x2, int y2, char c) {
int x, y, ddx, ddy, e;
ddx = ABS(x2 - x1) << 1;
ddy = ABS(y2 - y1);
e = ddy - ddx;
ddy <<= 1;
if (y1 > y2) {
SWAP(x1, x2);
SWAP(y1, y2);
}
for (y = y1, x = x1; y <= y2; y++) {
pixel(x, y, c);
if (e < 0) {
x++;
e += ddy - ddx;
} else {
e -= ddx;
}
}
}
void bsubline_3(int x1, int y1, int x2, int y2, char c) {
int x, y, ddx, ddy, e;
ddx = ABS(x1 - x2) << 1;
ddy = ABS(y2 - y1);
e = ddy - ddx;
ddy <<= 1;
if (y1 > y2) {
SWAP(x1, x2);
SWAP(y1, y2);
}
for (y = y1, x = x1; y <= y2; y++) {
pixel(x, y, c);
if (e < 0) {
x--;
e += ddy - ddx;
} else {
e -= ddx;
}
}
}
void bsubline_4(int x1, int y1, int x2, int y2, char c) {
int x, y, ddx, ddy, e;
ddy = ABS(y2 - y1) << 1;
ddx = ABS(x1 - x2);
e = ddx - ddy;
ddx <<= 1;
if (x1 > x2) {
SWAP(x1, x2);
SWAP(y1, y2);
}
for (x = x1, y = y1; x <= x2; x++) {
pixel(x, y, c);
if (e < 0) {
y--;
e += ddx - ddy;
} else {
e -= ddy;
}
}
}
void line(int x1, int y1, int x2, int y2, char c) {
float k;
if ((x1 == x2) && (y1 == y2)) {
pixel(x1, y1, c);
return;
}
if (x1 == x2) {
vline(x1, MIN(y1, y2), MAX(y1, y2), c);
return;
}
if (y1 == y2) {
hline(MIN(x1, x2), MAX(x1, x2), y1, c);
return;
}
k = (float)(y2 - y1) / (float)(x2 - x1);
if ((k >= 0) && (k <= 1)) {
bsubline_1(x1, y1, x2, y2, c);
} else if (k > 1) {
bsubline_2(x1, y1, x2, y2, c);
} else if ((k < 0) && (k >= -1)) {
bsubline_4(x1, y1, x2, y2, c);
} else {
bsubline_3(x1, y1, x2, y2, c);
}
}
void fillpoly(short int *datas, int lineCount, ColorP color) {
static int dots[SCREENHEIGHT][MAXPTS];
static int counters[SCREENHEIGHT];
short int x1, y1, x2, y2;
int i, j, k, dir = -2;
double step, curx;
switch (lineCount) {
case 0: // do nothing
return;
case 1: // draw pixel
pixel(datas[0], datas[1], color);
return;
case 2: // draw line
line(datas[0], datas[1], datas[2], datas[3], color);
return;
default: // go on and draw polygon
break;
}
// Reinit array counters
for (i = 0; i < SCREENHEIGHT; i++) {
counters[i] = 0;
}
// Drawing lines
x2 = datas[lineCount * 2 - 2];
y2 = datas[lineCount * 2 - 1];
for (i = 0; i < lineCount; i++) {
x1 = x2;
y1 = y2;
x2 = datas[i * 2];
y2 = datas[i * 2 + 1];
// line(x1, y1, x2, y2, color);
// continue;
if (y1 == y2) {
// printf("Horizontal line. x1: %i, y1: %i, x2: %i, y2: %i\n", x1, y1, x2, y2);
if (dir) {
putdot(x1, y1);
dir = 0;
}
} else {
step = (double)(x2 - x1) / (y2 - y1);
// printf("x1: %i, y1 = %i, x2 = %i, y2 = %i, step: %f\n", x1, y1, x2, y2, step);
curx = x1;
if (y1 < y2) {
for (j = y1; j < y2; j++, curx += step) {
// printf("j = %i, curx = %f\n", j, curx);
putdot((int)(curx + 0.5), j);
}
if (dir == -1) {
// printf("Adding extra (%i, %i)\n", x1, y1);
putdot(x1, y1);
}
dir = 1;
} else {
for (j = y1; j > y2; j--, curx -= step) {
// printf("j = %i, curx = %f\n", j, curx);
putdot((int)(curx + 0.5), j);
}
if (dir == 1) {
// printf("Adding extra (%i, %i)\n", x1, y1);
putdot(x1, y1);
}
dir = -1;
}
}
}
x1 = x2;
y1 = y2;
x2 = datas[0];
y2 = datas[1];
if (((y1 < y2) && (dir == -1)) || ((y1 > y2) && (dir == 1))
|| ((y1 == y2) && (dir == 0))) {
// printf("Adding final extra (%i, %i)\n", x1, y1);
putdot(x1, y1);
}
// NOTE: all counters should be even now. If not, this is a bad (color) thing :-P
// Sorting datas
for (i = 0; i < SCREENHEIGHT; i++) {
// Very bad sorting... but arrays are very small (0, 2 or 4), so it's no quite use...
for (j = 0; j < (counters[i] - 1); j++) {
for (k = 0; k < (counters[i] - 1); k++) {
if (dots[i][k] > dots[i][k + 1]) {
int temp;
temp = dots[i][k];
dots[i][k] = dots[i][k + 1];
dots[i][k + 1] = temp;
}
}
}
}
// Drawing.
for (i = 0; i < SCREENHEIGHT; i++) {
if (counters[i]) {
// printf("%i dots on line %i\n", counters[i], i);
for (j = 0; j < counters[i] - 1; j += 2) {
// printf("Drawing line (%i, %i)-%i\n", dots[i][j], dots[i][j + 1], i);
hline(dots[i][j], dots[i][j + 1], i, color);
#ifdef DEBUGGING_POLYS
if ((!dots[i][j]) || !(dots[i][j + 1])) {
printf("fillpoly: BLARGH!\n");
exit(-1);
}
#endif
}
}
}
}
} // End of namespace Cruise