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https://github.com/libretro/scummvm.git
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311 lines
6.0 KiB
C++
311 lines
6.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "cruise/cruise_main.h"
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#include "common/util.h"
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namespace Cruise {
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#include <stdlib.h>
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#include <math.h>
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typedef char ColorP;
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#define SCREENHEIGHT 200
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#define MAXPTS 10
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#define putdot(x,y) {if ((y >= 0) && (y < SCREENHEIGHT)) dots[y][counters[y]++] = x;}
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void hline(int x1, int x2, int y, char c) {
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for (; x1 <= x2; x1++) {
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pixel(x1, y, c);
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}
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}
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void vline(int x, int y1, int y2, char c) {
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for (; y1 <= y2; y1++) {
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pixel(x, y1, c);
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}
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}
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void bsubline_1(int x1, int y1, int x2, int y2, char c) {
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int x, y, ddx, ddy, e;
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ddx = ABS(x2 - x1);
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ddy = ABS(y2 - y1) << 1;
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e = ddx - ddy;
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ddx <<= 1;
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if (x1 > x2) {
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SWAP(x1, x2);
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SWAP(y1, y2);
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}
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for (x = x1, y = y1; x <= x2; x++) {
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pixel(x, y, c);
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if (e < 0) {
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y++;
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e += ddx - ddy;
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} else {
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e -= ddy;
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}
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}
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}
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void bsubline_2(int x1, int y1, int x2, int y2, char c) {
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int x, y, ddx, ddy, e;
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ddx = ABS(x2 - x1) << 1;
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ddy = ABS(y2 - y1);
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e = ddy - ddx;
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ddy <<= 1;
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if (y1 > y2) {
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SWAP(x1, x2);
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SWAP(y1, y2);
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}
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for (y = y1, x = x1; y <= y2; y++) {
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pixel(x, y, c);
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if (e < 0) {
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x++;
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e += ddy - ddx;
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} else {
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e -= ddx;
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}
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}
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}
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void bsubline_3(int x1, int y1, int x2, int y2, char c) {
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int x, y, ddx, ddy, e;
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ddx = ABS(x1 - x2) << 1;
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ddy = ABS(y2 - y1);
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e = ddy - ddx;
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ddy <<= 1;
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if (y1 > y2) {
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SWAP(x1, x2);
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SWAP(y1, y2);
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}
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for (y = y1, x = x1; y <= y2; y++) {
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pixel(x, y, c);
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if (e < 0) {
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x--;
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e += ddy - ddx;
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} else {
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e -= ddx;
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}
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}
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}
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void bsubline_4(int x1, int y1, int x2, int y2, char c) {
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int x, y, ddx, ddy, e;
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ddy = ABS(y2 - y1) << 1;
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ddx = ABS(x1 - x2);
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e = ddx - ddy;
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ddx <<= 1;
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if (x1 > x2) {
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SWAP(x1, x2);
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SWAP(y1, y2);
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}
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for (x = x1, y = y1; x <= x2; x++) {
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pixel(x, y, c);
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if (e < 0) {
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y--;
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e += ddx - ddy;
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} else {
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e -= ddy;
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}
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}
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}
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void line(int x1, int y1, int x2, int y2, char c) {
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float k;
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if ((x1 == x2) && (y1 == y2)) {
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pixel(x1, y1, c);
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return;
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}
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if (x1 == x2) {
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vline(x1, MIN(y1, y2), MAX(y1, y2), c);
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return;
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}
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if (y1 == y2) {
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hline(MIN(x1, x2), MAX(x1, x2), y1, c);
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return;
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}
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k = (float)(y2 - y1) / (float)(x2 - x1);
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if ((k >= 0) && (k <= 1)) {
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bsubline_1(x1, y1, x2, y2, c);
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} else if (k > 1) {
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bsubline_2(x1, y1, x2, y2, c);
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} else if ((k < 0) && (k >= -1)) {
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bsubline_4(x1, y1, x2, y2, c);
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} else {
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bsubline_3(x1, y1, x2, y2, c);
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}
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}
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void fillpoly(short int *datas, int lineCount, ColorP color) {
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static int dots[SCREENHEIGHT][MAXPTS];
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static int counters[SCREENHEIGHT];
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short int x1, y1, x2, y2;
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int i, j, k, dir = -2;
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double step, curx;
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switch (lineCount) {
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case 0: // do nothing
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return;
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case 1: // draw pixel
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pixel(datas[0], datas[1], color);
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return;
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case 2: // draw line
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line(datas[0], datas[1], datas[2], datas[3], color);
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return;
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default: // go on and draw polygon
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break;
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}
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// Reinit array counters
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for (i = 0; i < SCREENHEIGHT; i++) {
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counters[i] = 0;
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}
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// Drawing lines
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x2 = datas[lineCount * 2 - 2];
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y2 = datas[lineCount * 2 - 1];
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for (i = 0; i < lineCount; i++) {
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x1 = x2;
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y1 = y2;
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x2 = datas[i * 2];
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y2 = datas[i * 2 + 1];
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// line(x1, y1, x2, y2, color);
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// continue;
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if (y1 == y2) {
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// printf("Horizontal line. x1: %i, y1: %i, x2: %i, y2: %i\n", x1, y1, x2, y2);
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if (dir) {
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putdot(x1, y1);
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dir = 0;
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}
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} else {
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step = (double)(x2 - x1) / (y2 - y1);
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// printf("x1: %i, y1 = %i, x2 = %i, y2 = %i, step: %f\n", x1, y1, x2, y2, step);
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curx = x1;
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if (y1 < y2) {
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for (j = y1; j < y2; j++, curx += step) {
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// printf("j = %i, curx = %f\n", j, curx);
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putdot((int)(curx + 0.5), j);
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}
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if (dir == -1) {
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// printf("Adding extra (%i, %i)\n", x1, y1);
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putdot(x1, y1);
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}
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dir = 1;
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} else {
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for (j = y1; j > y2; j--, curx -= step) {
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// printf("j = %i, curx = %f\n", j, curx);
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putdot((int)(curx + 0.5), j);
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}
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if (dir == 1) {
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// printf("Adding extra (%i, %i)\n", x1, y1);
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putdot(x1, y1);
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}
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dir = -1;
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}
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}
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}
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x1 = x2;
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y1 = y2;
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x2 = datas[0];
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y2 = datas[1];
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if (((y1 < y2) && (dir == -1)) || ((y1 > y2) && (dir == 1))
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|| ((y1 == y2) && (dir == 0))) {
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// printf("Adding final extra (%i, %i)\n", x1, y1);
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putdot(x1, y1);
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}
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// NOTE: all counters should be even now. If not, this is a bad (color) thing :-P
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// Sorting datas
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for (i = 0; i < SCREENHEIGHT; i++) {
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// Very bad sorting... but arrays are very small (0, 2 or 4), so it's no quite use...
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for (j = 0; j < (counters[i] - 1); j++) {
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for (k = 0; k < (counters[i] - 1); k++) {
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if (dots[i][k] > dots[i][k + 1]) {
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int temp;
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temp = dots[i][k];
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dots[i][k] = dots[i][k + 1];
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dots[i][k + 1] = temp;
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}
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}
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}
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}
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// Drawing.
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for (i = 0; i < SCREENHEIGHT; i++) {
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if (counters[i]) {
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// printf("%i dots on line %i\n", counters[i], i);
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for (j = 0; j < counters[i] - 1; j += 2) {
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// printf("Drawing line (%i, %i)-%i\n", dots[i][j], dots[i][j + 1], i);
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hline(dots[i][j], dots[i][j + 1], i, color);
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#ifdef DEBUGGING_POLYS
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if ((!dots[i][j]) || !(dots[i][j + 1])) {
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printf("fillpoly: BLARGH!\n");
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exit(-1);
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}
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#endif
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}
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}
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}
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}
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} // End of namespace Cruise
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