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69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRYOMNI3D_VERSAILLES_DIALOGS_MANAGER_H
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#define CRYOMNI3D_VERSAILLES_DIALOGS_MANAGER_H
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "graphics/managed_surface.h"
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#include "cryomni3d/dialogs_manager.h"
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#include "cryomni3d/font_manager.h"
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namespace CryOmni3D {
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namespace Versailles {
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class CryOmni3DEngine_Versailles;
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typedef void (CryOmni3DEngine_Versailles::*ShowCallback)();
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class Versailles_DialogsManager : public DialogsManager {
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public:
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Versailles_DialogsManager(CryOmni3DEngine_Versailles *engine, bool padAudioFileName);
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// This overload will hide the base one and this is what we want
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bool play(const Common::String &sequence);
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void registerShowCallback(const Common::String &showName, ShowCallback callback) { _shows[showName] = callback; }
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protected:
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void executeShow(const Common::String &show) override;
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void playDialog(const Common::String &video, const Common::String &sound,
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const Common::String &text, const SubtitlesSettings &settings) override;
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void displayMessage(const Common::String &text) override;
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uint askPlayerQuestions(const Common::String &video,
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const Common::StringArray &questions) override;
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private:
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CryOmni3DEngine_Versailles *_engine;
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Common::HashMap<Common::String, ShowCallback> _shows;
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bool _padAudioFileName;
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void loadFrame(const Common::String &video);
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Graphics::ManagedSurface _lastImage;
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};
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} // End of namespace Versailles
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} // End of namespace CryOmni3D
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#endif
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