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100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_ANIMATION_H
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#define GRIM_ANIMATION_H
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#include "engines/grim/keyframe.h"
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namespace Grim {
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class SaveGame;
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class AnimManager;
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class Animation {
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public:
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enum RepeatMode {
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Once = 0,
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Looping = 1,
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PauseAtEnd = 2,
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FadeAtEnd = 3
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};
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enum FadeMode {
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None = 0,
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FadeIn = 1,
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FadeOut = 2
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};
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Animation(const Common::String &keyframe, AnimManager *manager, int pr1, int pr2);
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~Animation();
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void activate();
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void deactivate();
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void play(RepeatMode repeatMode);
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void fade(FadeMode fadeMode, int fadeLength);
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void pause(bool pause);
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void stop();
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bool getIsActive() const;
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FadeMode getFadeMode() const;
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int update(uint time);
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void saveState(SaveGame *state) const;
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void restoreState(SaveGame *state);
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private:
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AnimManager *_manager;
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ObjectPtr<KeyframeAnim> _keyframe;
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int _priority1;
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int _priority2;
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bool _paused;
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bool _active;
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int _time;
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float _fade;
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RepeatMode _repeatMode;
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FadeMode _fadeMode;
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int _fadeLength;
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friend class AnimManager;
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};
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class AnimManager {
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public:
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AnimManager();
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~AnimManager();
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void addAnimation(Animation *anim, int pr1, int pr2);
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void removeAnimation(const Animation *anim);
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void animate(ModelNode *hier, int numNodes);
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private:
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struct AnimationEntry {
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Animation *_anim;
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int _priority;
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bool _tagged;
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};
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Common::List<AnimationEntry> _activeAnims;
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};
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}
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#endif
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