scummvm/engines/grim/objectstate.h
2021-12-26 21:19:38 +01:00

71 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_OSTATE_H
#define GRIM_OSTATE_H
#include "common/endian.h"
#include "engines/grim/pool.h"
#include "engines/grim/bitmap.h"
namespace Grim {
class SaveGame;
class ObjectState : public PoolObject<ObjectState> {
public:
enum Position {
OBJSTATE_BACKGROUND = 0,
OBJSTATE_UNDERLAY = 1,
OBJSTATE_OVERLAY = 2,
OBJSTATE_STATE = 3
};
ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible);
ObjectState();
~ObjectState();
static int32 getStaticTag() { return MKTAG('S', 'T', 'A', 'T'); }
void saveState(SaveGame *savedState) const;
bool restoreState(SaveGame *savedState);
int getSetupID() const { return _setupID; }
Position getPos() const { return _pos; }
void setPos(Position position) { _pos = position; }
const Common::String &getBitmapFilename() const;
void setActiveImage(int val);
void draw();
private:
bool _visibility;
int _setupID;
Position _pos;
Bitmap::Ptr _bitmap, _zbitmap;
};
} // end of namespace Grim
#endif