scummvm/engines/grim/sound.cpp
Paweł Kołodziejski 06902574b4
GRIM: Janitorial
2022-06-08 01:12:00 +02:00

110 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/grim/grim.h"
#include "engines/grim/imuse/imuse.h"
#include "engines/grim/emi/sound/emisound.h"
#include "engines/grim/sound.h"
namespace Grim {
SoundPlayer *g_sound = nullptr;
bool SoundPlayer::startVoice(const char *soundName, int volume, int pan) {
if (g_grim->getGameType() == GType_GRIM)
return g_imuse->startVoice(soundName, volume, pan);
else
return g_emiSound->startVoice(soundName, volume, pan);
}
bool SoundPlayer::getSoundStatus(const char *soundName) {
if (g_grim->getGameType() == GType_GRIM)
return g_imuse->getSoundStatus(soundName);
else
return g_emiSound->getSoundStatus(soundName);
}
void SoundPlayer::stopSound(const char *soundName) {
if (g_grim->getGameType() == GType_GRIM) {
g_imuse->stopSound(soundName);
return;
} else {
g_emiSound->stopSound(soundName);
}
}
int32 SoundPlayer::getPosIn16msTicks(const char *soundName) {
if (g_grim->getGameType() == GType_GRIM)
return g_imuse->getPosIn16msTicks(soundName);
else
return g_emiSound->getPosIn16msTicks(soundName);
}
void SoundPlayer::setVolume(const char *soundName, int volume) {
if (g_grim->getGameType() == GType_GRIM) {
g_imuse->setVolume(soundName, volume);
} else {
g_emiSound->setVolume(soundName, volume);
}
}
void SoundPlayer::setPan(const char *soundName, int pan) {
if (g_grim->getGameType() == GType_GRIM) {
g_imuse->setPan(soundName, pan);
} else {
g_emiSound->setPan(soundName, pan);
}
}
void SoundPlayer::setMusicState(int stateId) {
if (g_grim->getGameType() == GType_GRIM) {
g_imuse->setMusicState(stateId);
} else {
g_emiSound->setMusicState(stateId);
}
}
void SoundPlayer::flushTracks() {
if (g_grim->getGameType() == GType_GRIM) {
g_imuse->flushTracks();
} else {
g_emiSound->flushTracks();
}
}
void SoundPlayer::restoreState(SaveGame *savedState) {
if (g_grim->getGameType() == GType_GRIM) {
g_imuse->restoreState(savedState);
} else {
g_emiSound->restoreState(savedState);
}
}
void SoundPlayer::saveState(SaveGame *savedState) {
if (g_grim->getGameType() == GType_GRIM) {
g_imuse->saveState(savedState);
} else {
g_emiSound->saveState(savedState);
}
}
} // end of namespace Grim