mirror of
https://github.com/libretro/scummvm.git
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155 lines
3.6 KiB
C++
155 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_TEXTOBJECT_H
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#define GRIM_TEXTOBJECT_H
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#include "engines/grim/pool.h"
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#include "engines/grim/color.h"
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#include "common/endian.h"
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namespace Grim {
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class SaveGame;
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class Font;
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class TextObjectCommon {
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public:
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void setX(int x) { _x = x; }
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int getX() const { return _x; }
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void setY(int y) { _y = y; }
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int getY() const { return _y; }
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void setFont(const Font *font) { _font = font; }
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const Font *getFont() const { return _font; }
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void setFGColor(const Color &fgColor) { _fgColor = fgColor; }
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Color getFGColor() const { return _fgColor; }
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void setJustify(int justify) { _justify = justify; }
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int getJustify() const { return _justify; }
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void setWidth(int width) { _width = width; }
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int getWidth() const { return _width; }
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void setHeight(int height) { _height = height; }
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int getHeight() const { return _height; }
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void setDuration(int duration) { _duration = duration; }
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int getDuration() const { return _duration; }
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void setLayer(int layer);
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int getLayer() const { return _layer; }
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void setCoords(int coords) { _coords = coords; }
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int getCoords() const { return _coords; }
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protected:
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TextObjectCommon();
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const Font *_font;
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int _x, _y;
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int _width, _height;
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int _justify;
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int _duration;
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int _layer;
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int _coords;
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Color _fgColor;
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};
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class TextObjectDefaults : public TextObjectCommon {
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};
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class TextObject : public PoolObject<TextObject>, public TextObjectCommon {
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public:
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TextObject();
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~TextObject();
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static int32 getStaticTag() { return MKTAG('T', 'E', 'X', 'T'); }
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void setDefaults(const TextObjectDefaults *defaults);
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void setText(const Common::String &text, bool delaySetup);
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void reset();
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int getBitmapWidth() const;
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int getBitmapHeight() const;
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int getTextCharPosition(int pos);
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int getLineX(int line) const;
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int getLineY(int line) const;
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void setIsSpeech() { _isSpeech = true; }
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void setBlastDraw() { _blastDraw = true; }
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bool isBlastDraw() { return _blastDraw; }
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const void *getUserData() const { return _userData; }
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void setUserData(void *data) { _userData = data; }
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const Common::String *getLines() const { return _lines; }
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int getNumLines() const { return _numberLines; }
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const Common::String &getName() const { return _textID; }
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void draw();
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void update();
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void destroy();
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void saveState(SaveGame *state) const;
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bool restoreState(SaveGame *state);
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int getStackLevel() { return _stackLevel; }
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void incStackLevel() { _stackLevel++; }
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void decStackLevel() { assert(_stackLevel > 0); _stackLevel--; }
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enum Justify {
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NONE,
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CENTER,
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LJUSTIFY,
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RJUSTIFY
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};
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protected:
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void setupText();
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Common::String _textID;
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Common::String *_lines;
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void *_userData;
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int _numberLines;
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int _elapsedTime;
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int _maxLineWidth;
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bool _blastDraw;
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bool _isSpeech;
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bool _created;
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int _stackLevel;
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};
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} // end of namespace Grim
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#endif
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