scummvm/engines/groovie/groovie.cpp

513 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "groovie/groovie.h"
#include "groovie/cursor.h"
#include "groovie/detection.h"
#include "groovie/graphics.h"
#include "groovie/script.h"
#include "groovie/music.h"
#include "groovie/resource.h"
#include "groovie/video/vdx.h"
#ifdef ENABLE_GROOVIE2
#include "groovie/video/roq.h"
#endif
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/file.h"
#include "common/macresman.h"
#include "common/compression/stuffit.h"
#include "common/textconsole.h"
#include "backends/audiocd/audiocd.h"
#include "engines/util.h"
#include "graphics/fontman.h"
#include "audio/mixer.h"
namespace Groovie {
const int GroovieEngine::AUTOSAVE_SLOT = MAX_SAVES - 1;
GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) :
Engine(syst), _gameDescription(gd), _script(nullptr),
_resMan(nullptr), _grvCursorMan(nullptr), _videoPlayer(nullptr), _musicPlayer(nullptr),
_graphicsMan(nullptr), _macResFork(nullptr), _waitingForInput(false), _font(nullptr),
_spookyMode(false) {
// Adding the default directories
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "groovie");
SearchMan.addSubDirectoryMatching(gameDataDir, "media");
SearchMan.addSubDirectoryMatching(gameDataDir, "system");
SearchMan.addSubDirectoryMatching(gameDataDir, "MIDI");
_modeSpeed = kGroovieSpeedNormal;
if (ConfMan.hasKey("fast_movie_speed") && ConfMan.getBool("fast_movie_speed"))
_modeSpeed = kGroovieSpeedFast;
}
GroovieEngine::~GroovieEngine() {
// Delete the remaining objects
delete _resMan;
delete _grvCursorMan;
delete _videoPlayer;
delete _musicPlayer;
delete _graphicsMan;
delete _script;
delete _macResFork;
}
Common::Error GroovieEngine::run() {
if (_gameDescription->version == kGroovieT11H && getPlatform() == Common::kPlatformMacintosh) {
// Load the Mac installer with the lowest priority (in case the user has installed
// the game and has the MIDI folder present; faster to just load them)
Common::Archive *archive = Common::createStuffItArchive("The 11th Hour Installer");
if (archive)
SearchMan.add("The 11th Hour Installer", archive);
}
// TODO: remove this default logging when we're done testing?
DebugMan.enableDebugChannel(kDebugScript);
DebugMan.enableDebugChannel(kDebugScriptvars);
DebugMan.enableDebugChannel(kDebugLogic);
DebugMan.enableDebugChannel(kDebugVideo);
if (gDebugLevel < 0)
gDebugLevel = 0;
_script = new Script(this, _gameDescription->version);
// Initialize the graphics
switch (_gameDescription->version) {
case kGroovieT11H:
case kGroovieCDY:
case kGroovieUHP:
case kGroovieTLC: {
// Request the mode with the highest precision available
Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0);
initGraphics(640, 480, &format);
if (_system->getScreenFormat() != format)
return Common::kUnsupportedColorMode;
// Save the enabled mode
_pixelFormat = format;
break;
}
case kGroovieT7G:
initGraphics(640, 480);
_pixelFormat = Graphics::PixelFormat::createFormatCLUT8();
break;
default:
error("GROOVIE: Unknown Game version. groovie.cpp:run()");
}
// Create debugger. It requires GFX to be initialized
Debugger *debugger = new Debugger(this);
setDebugger(debugger);
_script->setDebugger(debugger);
// Create the graphics manager
_graphicsMan = new GraphicsMan(this);
// Create the resource and cursor managers and the video player
// Prepare the font too
switch (_gameDescription->version) {
case kGroovieT7G:
if (getPlatform() == Common::kPlatformMacintosh) {
_macResFork = new Common::MacResManager();
if (!_macResFork->open(_gameDescription->desc.filesDescriptions[0].fileName))
error("Could not open %s as a resource fork", _gameDescription->desc.filesDescriptions[0].fileName);
// The Macintosh release used system fonts. We use GUI fonts.
_font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
} else {
Common::File fontfile;
if (!fontfile.open("sphinx.fnt")) {
error("Couldn't open sphinx.fnt");
return Common::kNoGameDataFoundError;
} else if (!_sphinxFont.load(fontfile)) {
error("Error loading sphinx.fnt");
return Common::kUnknownError;
}
fontfile.close();
_font = &_sphinxFont;
}
_resMan = new ResMan_t7g(_macResFork);
_grvCursorMan = new GrvCursorMan_t7g(_system, _macResFork);
_videoPlayer = new VDXPlayer(this);
break;
case kGroovieT11H:
case kGroovieCDY:
case kGroovieUHP:
case kGroovieTLC:
_font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
_resMan = new ResMan_v2();
_grvCursorMan = new GrvCursorMan_v2(_system);
#ifdef ENABLE_GROOVIE2
_videoPlayer = new ROQPlayer(this);
_soundQueue.setVM(this);
#endif
break;
default:
error("GROOVIE: Unknown Game version. groovie.cpp:run()");
}
switch (_gameDescription->version) {
case kGroovieT7G:
// Detect ScummVM Music Enhancement Project presence (T7G only)
if (Common::File::exists("gu16.ogg")) {
// Load player for external files
_musicPlayer = new MusicPlayerIOS(this);
break;
}
// else, fall through
case kGroovieT11H:
// Create the music player
switch (getPlatform()) {
case Common::kPlatformMacintosh:
if (_gameDescription->version == kGroovieT7G)
_musicPlayer = new MusicPlayerMac_t7g(this);
else
_musicPlayer = new MusicPlayerMac_v2(this);
break;
case Common::kPlatformIOS:
_musicPlayer = new MusicPlayerIOS(this);
break;
default:
_musicPlayer = new MusicPlayerXMI(this, _gameDescription->version == kGroovieT7G ? "fat" : "sample");
break;
}
break;
case kGroovieCDY:
case kGroovieUHP:
_musicPlayer = new MusicPlayerClan(this);
break;
case kGroovieTLC:
_musicPlayer = new MusicPlayerTlc(this);
break;
}
// Load volume levels
syncSoundSettings();
// Get the name of the main script
Common::String filename;
if (_gameDescription->version == kGroovieT7G) {
filename = "script.grv";
// Run The 7th Guest's demo if requested
if (ConfMan.hasKey("demo_mode") && ConfMan.getBool("demo_mode"))
filename = "demo.grv";
} else {
filename = _gameDescription->desc.filesDescriptions[0].fileName;
}
// Check the script file extension
if (!filename.hasSuffixIgnoreCase(".grv")) {
error("%s isn't a valid script filename", filename.c_str());
return Common::kUnknownError;
}
// Load the script
if (!_script->loadScript(filename)) {
error("Couldn't load the script file %s", filename.c_str());
return Common::kUnknownError;
}
// Should I load a saved game?
if (ConfMan.hasKey("save_slot")) {
// Get the requested slot
int slot = ConfMan.getInt("save_slot");
_script->directGameLoad(slot);
}
// Game timer counter
int tmr = 0;
// Check that the game files and the audio tracks aren't together run from
// the same cd
if (getPlatform() != Common::kPlatformIOS && _gameDescription->version == kGroovieT7G) {
if (!existExtractedCDAudioFiles()
&& !isDataAndCDAudioReadFromSameCD()) {
warnMissingExtractedCDAudio();
}
_system->getAudioCDManager()->open();
}
while (!shouldQuit()) {
// Handle input
Common::Event ev;
while (_eventMan->pollEvent(ev)) {
switch (ev.type) {
case Common::EVENT_KEYDOWN:
// Send the event to the scripts
_script->setKbdChar(ev.kbd.ascii);
// Continue the script execution to handle the key
_waitingForInput = false;
break;
case Common::EVENT_MAINMENU:
// Closing the GMM
case Common::EVENT_MOUSEMOVE:
// Continue the script execution, the mouse pointer
// may fall inside a different hotspot now
_waitingForInput = false;
break;
case Common::EVENT_LBUTTONDOWN:
// Send the event to the scripts
_script->setMouseClick(1);
// Continue the script execution to handle
// the click
_waitingForInput = false;
break;
case Common::EVENT_RBUTTONDOWN:
// Send the event to the scripts (to skip the video)
_script->setMouseClick(2);
break;
case Common::EVENT_QUIT:
quitGame();
break;
default:
break;
}
}
// The event loop may have triggered the quit status. In this case,
// stop the execution.
if (shouldQuit()) {
continue;
}
if (_graphicsMan->isFading()) {
// We're waiting for a fading to end, let the CPU rest
// for a while and continue
_system->delayMillis(10);
} else {
if (_waitingForInput) {
// Still waiting for input, just update the mouse, game timer and then wait a bit more
_grvCursorMan->animate();
_system->updateScreen();
// Wait a little bit between increments. While mouse is moving, this triggers
// only negligably slower.
if (tmr >= 500) {
_script->timerTick();
tmr = 0;
}
_system->delayMillis(10);
tmr += 10;
// the script doesn't unset _waitingForInput
// so we unset it here in order to let the script run as many steps as it needs to
// this makes the game more responsive
_waitingForInput = false;
}
// Everything's fine, execute another script step
_script->step();
}
// Update the screen if required
_graphicsMan->update();
_soundQueue.tick();
}
return Common::kNoError;
}
void GroovieEngine::pauseEngineIntern(bool pause) {
Engine::pauseEngineIntern(pause);
if (_musicPlayer)
_musicPlayer->pause(pause);
}
Common::Platform GroovieEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
EngineVersion GroovieEngine::getEngineVersion() const {
return _gameDescription->version;
}
bool GroovieEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsLoadingDuringRuntime);
}
bool GroovieEngine::canLaunchLoad() const {
if (_gameDescription->desc.guiOptions == nullptr)
return false;
return strstr(_gameDescription->desc.guiOptions, GUIO_NOLAUNCHLOAD) != nullptr;
}
bool GroovieEngine::isDemo() const {
return _gameDescription->desc.flags & ADGF_DEMO;
}
void GroovieEngine::syncSoundSettings() {
Engine::syncSoundSettings();
bool mute = ConfMan.getBool("mute");
// Set the music volume
_musicPlayer->setUserVolume(mute ? 0 : ConfMan.getInt("music_volume"));
// Videos just contain one digital audio track, which can be used for
// both SFX or Speech, but the engine doesn't know what they contain, so
// we have to use just one volume setting for videos.
// We use "speech" because most users will want to change the videos
// volume when they can't hear the speech because of the music.
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType,
mute ? 0 : ConfMan.getInt("speech_volume"));
}
bool GroovieEngine::canLoadGameStateCurrently() {
// TODO: verify the engine has been initialized
if (isDemo())
return false;
if (_script)
return true;
else
return false;
}
bool GroovieEngine::canSaveGameStateCurrently() {
// TODO: verify the engine has been initialized
if (isDemo())
return false;
if (_script)
return _script->canDirectSave();
else
return false;
}
Common::Error GroovieEngine::loadGameState(int slot) {
_script->directGameLoad(slot);
// TODO: Use specific error codes
return Common::kNoError;
}
Common::Error GroovieEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
_script->directGameSave(slot,desc);
// TODO: Use specific error codes
return Common::kNoError;
}
int GroovieEngine::getAutosaveSlot() const {
return AUTOSAVE_SLOT;
}
void GroovieEngine::waitForInput() {
_waitingForInput = true;
}
SoundEffectQueue::SoundEffectQueue() {
_vm = nullptr;
_player = nullptr;
_file = nullptr;
}
void SoundEffectQueue::setVM(GroovieEngine *vm) {
_vm = vm;
#ifdef ENABLE_GROOVIE2
_player = new ROQSoundPlayer(vm);
#endif
}
void SoundEffectQueue::queue(Common::SeekableReadStream *soundfile, uint32 loops) {
if (_queue.size() > 20) {
stopAll();
}
_queue.push({soundfile, loops});
for (uint32 i = 1; i < loops; i++) {
_queue.push({soundfile, loops});
}
tick();
}
void SoundEffectQueue::tick() {
#ifdef ENABLE_GROOVIE2
if (_file && !_player->playFrame()) {
_vm->_script->setBitFlag(0, true);
return;
}
if (_queue.size() == 0) {
deleteFile();
return;
}
SoundQueueEntry entry = _queue.front();
if (entry._loops != 0 || _queue.size() > 1) {
_queue.pop();
}
if (_file != entry._file) {
deleteFile();
}
_file = entry._file;
_vm->_script->setBitFlag(0, true);
_file->seek(0);
_player->load(_file, 0);
_player->playFrame();
if (_player->isFastForwarding()) {
stopAll();
}
#endif
}
void SoundEffectQueue::deleteFile() {
if (_file) {
delete _file;
_file = nullptr;
_vm->_script->setBitFlag(0, false);
}
}
void SoundEffectQueue::stopAll() {
if (_file && _player) {
_player->stopAudioStream();
}
_queue.clear();
deleteFile();
}
} // End of namespace Groovie