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https://github.com/libretro/scummvm.git
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81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CURSOR_H_
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#define CURSOR_H_
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#include "common/hashmap.h"
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#include "common/rect.h"
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#include "engines/myst3/gfx.h"
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namespace Myst3 {
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class Myst3Engine;
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class Texture;
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class Cursor : public Drawable {
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public:
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Cursor(Myst3Engine *vm);
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virtual ~Cursor();
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void changeCursor(uint32 index);
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bool isPositionLocked() { return _lockedAtCenter; }
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void lockPosition(bool lock);
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/**
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* Get the mouse cursor position
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*
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* By default it is in 640x480 equivalent coordinates
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*
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* @param scaled When false the position is in actual game screen coordinates.
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* @return
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*/
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Common::Point getPosition(bool scaled = true);
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void updatePosition(const Common::Point &mouse);
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void getDirection(float &pitch, float &heading);
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void draw() override;
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void setVisible(bool show);
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bool isVisible();
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private:
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Myst3Engine *_vm;
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uint32 _currentCursorID;
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int32 _hideLevel;
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/** Position of the cursor */
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Common::Point _position;
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typedef Common::HashMap<uint32, Texture *> TextureMap;
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TextureMap _textures;
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bool _lockedAtCenter;
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void loadAvailableCursors();
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float getTransparencyForId(uint32 cursorId);
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};
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} // End of namespace Myst3
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#endif // CURSOR_H_
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