scummvm/engines/myst3/inventory.h
2021-12-26 21:19:38 +01:00

122 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef INVENTORY_H_
#define INVENTORY_H_
#include "common/list.h"
#include "common/memstream.h"
#include "common/rect.h"
#include "engines/myst3/gfx.h"
#include "video/bink_decoder.h"
namespace Myst3 {
class Myst3Engine;
class Texture;
class Inventory : public Window {
public:
Inventory(Myst3Engine *vm);
virtual ~Inventory();
// Window API
Common::Rect getPosition() const override;
Common::Rect getOriginalPosition() const override;
void loadFromState();
void updateState();
void addItem(uint16 var, bool atEnd);
void addSaavedroChapter(uint16 var);
void addAll();
void removeItem(uint16 var);
void reset();
/** Is the mouse inside the inventory area */
bool isMouseInside();
/** Change the cursor when it is hovering an item */
void updateCursor();
void reflow();
uint16 hoveredItem();
void useItem(uint16 var);
void draw() override;
private:
struct InventoryItem {
uint16 var;
Common::Rect rect;
};
typedef Common::List<InventoryItem> ItemList;
struct ItemData {
uint16 textureX;
uint16 textureWidth;
uint16 textureHeight;
uint16 var;
};
static const ItemData _availableItems[8];
const ItemData &getData(uint16 var);
Myst3Engine *_vm;
Texture *_texture;
ItemList _inventory;
void initializeTexture();
bool hasItem(uint16 var);
void openBook(uint16 age, uint16 room, uint16 node);
void closeAllBooks();
};
class DragItem : public Drawable {
public:
DragItem(Myst3Engine *vm, uint id);
~DragItem();
void drawOverlay() override;
void setFrame(uint16 frame);
private:
Myst3Engine *_vm;
Common::SeekableReadStream *_movieStream;
Video::BinkDecoder _bink;
uint16 _frame;
Texture *_texture;
Common::Rect getPosition();
};
} // End of namespace Myst3
#endif // INVENTORY_H_