mirror of
https://github.com/libretro/scummvm.git
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197 lines
5.1 KiB
C++
197 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOON_ANIM_H
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#define TOON_ANIM_H
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#include "common/stream.h"
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#include "common/array.h"
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#include "common/func.h"
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#include "graphics/surface.h"
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#include "toon/script.h"
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namespace Toon {
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class Picture;
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class ToonEngine;
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struct AnimationFrame {
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int16 _x1;
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int16 _y1;
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int16 _x2;
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int16 _y2;
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int32 _ref;
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uint8 *_data;
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};
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class Animation {
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public:
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Animation(ToonEngine *vm);
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~Animation();
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int16 _x1;
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int16 _y1;
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int16 _x2;
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int16 _y2;
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int32 _numFrames;
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int32 _fps;
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AnimationFrame *_frames;
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uint8 *_palette;
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int32 _paletteEntries;
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char _name[32];
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bool loadAnimation(const Common::String &file);
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void drawFrame(Graphics::Surface &surface, int32 frame, int16 x, int16 y);
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void drawFontFrame(Graphics::Surface &surface, int32 frame, int16 x, int16 y, byte *colorMap);
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void drawFrameOnPicture(int32 frame, int16 x, int16 y);
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void drawFrameWithMask(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, int32 zz, Picture *mask);
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void drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, int32 zz, Picture *mask, int32 scale);
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void drawStrip(int32 offset = 0);
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void applyPalette(int32 offset, int32 srcOffset, int32 numEntries);
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Common::Rect getFrameRect(int32 frame);
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int16 getFrameWidth(int32 frame);
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int16 getFrameHeight(int32 frame);
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int16 getWidth() const;
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int16 getHeight() const;
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Common::Rect getRect();
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protected:
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ToonEngine *_vm;
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};
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enum AnimationInstanceType {
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kAnimationCharacter = 1,
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kAnimationScene = 2,
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kAnimationCursor = 4
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};
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class AnimationInstance {
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public:
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AnimationInstance(ToonEngine *vm, AnimationInstanceType type);
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void update(int32 timeIncrement);
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void render();
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void renderOnPicture();
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void setAnimation(Animation *animation, bool setRange = true);
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void playAnimation();
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void setAnimationRange(int32 rangeStart, int32 rangeEnd);
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void setFps(int32 fps);
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void setLooping(bool enable);
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void stopAnimation();
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void setFrame(int32 position);
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void forceFrame(int32 position);
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void setPosition(int16 x, int16 y, int32 z, bool relative = false);
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Animation *getAnimation() const { return _animation; }
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void setScale(int32 scale, bool align = false);
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void setVisible(bool visible);
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bool getVisible() const { return _visible; }
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void setUseMask(bool useMask);
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void moveRelative(int16 dx, int16 dy, int32 dz);
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void getRect(int16 *x1, int16 *y1, int16 *x2, int16 *y2) const;
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int16 getX() const { return _x; }
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int16 getY() const { return _y; }
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int32 getZ() const { return _z; }
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int16 getX2() const;
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int16 getY2() const;
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int32 getZ2() const;
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int32 getFrame() const { return _currentFrame; }
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void reset();
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void save(Common::WriteStream *stream);
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void load(Common::ReadStream *stream);
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void setId(int32 id) { _id = id; }
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int32 getId() const { return _id; }
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void setX(int16 x, bool relative = false);
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void setY(int16 y, bool relative = false);
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void setZ(int32 z, bool relative = false);
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void setLayerZ(int32 layer);
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int32 getLayerZ() const;
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AnimationInstanceType getType() const { return _type; }
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protected:
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int32 _currentFrame;
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int32 _currentTime;
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int32 _fps;
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Animation *_animation;
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int16 _x;
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int16 _y;
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int32 _z;
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int32 _layerZ;
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int32 _rangeStart;
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int32 _rangeEnd;
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int32 _scale;
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int32 _id;
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AnimationInstanceType _type;
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bool _useMask;
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bool _playing;
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bool _looping;
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bool _visible;
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bool _alignBottom;
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ToonEngine *_vm;
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};
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class AnimationManager {
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public:
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AnimationManager(ToonEngine *vm);
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AnimationInstance *createNewInstance(AnimationInstanceType type);
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void addInstance(AnimationInstance *instance);
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void removeInstance(AnimationInstance *instance);
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void updateInstance(AnimationInstance* instance);
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void removeAllInstances(AnimationInstanceType type);
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void render();
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void update(int32 timeIncrement);
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bool hasInstance(AnimationInstance* instance);
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protected:
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ToonEngine *_vm;
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Common::Array<AnimationInstance *> _instances;
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};
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class SceneAnimation {
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public:
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AnimationInstance *_originalAnimInstance;
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AnimationInstance *_animInstance;
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Animation *_animation;
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int32 _id;
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bool _active;
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void load(ToonEngine *vm, Common::ReadStream *stream);
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void save(ToonEngine *vm, Common::WriteStream *stream);
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};
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class SceneAnimationScript {
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public:
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EMCData *_data;
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EMCState _state;
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uint32 _lastTimer;
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bool _frozen;
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bool _frozenForConversation;
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bool _active;
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};
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} // End of namespace Toon
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#endif
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