scummvm/engines/toon/path.h
2021-12-26 18:48:43 +01:00

99 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOON_PATH_H
#define TOON_PATH_H
#include "common/array.h"
#include "common/rect.h"
#include "toon/toon.h"
namespace Toon {
// binary heap system for fast A*
class PathFindingHeap {
public:
PathFindingHeap();
~PathFindingHeap();
void push(int16 x, int16 y, uint16 weight);
void pop(int16 *x, int16 *y, uint16 *weight);
void init(int32 size);
void clear();
void unload();
uint32 getCount() { return _count; }
private:
struct HeapDataGrid {
int16 _x, _y;
uint16 _weight;
};
HeapDataGrid *_data;
uint32 _size;
uint32 _count;
};
class PathFinding {
public:
PathFinding();
~PathFinding();
void init(Picture *mask);
bool findPath(int16 x, int16 y, int16 destX, int16 destY);
bool findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX = -1, int16 origY = -1);
bool isWalkable(int16 x, int16 y);
bool isLikelyWalkable(int16 x, int16 y);
bool lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2);
void walkLine(int16 x, int16 y, int16 x2, int16 y2);
void resetBlockingRects() { _numBlockingRects = 0; }
void addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2);
void addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h);
uint32 getPathNodeCount() const { return _tempPath.size(); }
int16 getPathNodeX(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].x; }
int16 getPathNodeY(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].y; }
private:
static const uint8 kMaxBlockingRects = 16;
Picture *_currentMask;
PathFindingHeap *_heap;
uint16 *_sq;
int16 _width;
int16 _height;
Common::Array<Common::Point> _tempPath;
int16 _blockingRects[kMaxBlockingRects][5];
uint8 _numBlockingRects;
};
} // End of namespace Toon
#endif