mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
38b2b3c04f
svn-id: r48310
225 lines
5.6 KiB
C++
225 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*/
|
|
|
|
#ifndef COMMON_UTIL_H
|
|
#define COMMON_UTIL_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/textconsole.h"
|
|
#include "common/str.h"
|
|
|
|
|
|
/**
|
|
* Check whether a given pointer is aligned correctly.
|
|
* Note that 'alignment' must be a power of two!
|
|
*/
|
|
#define IS_ALIGNED(value, alignment) \
|
|
((((size_t)value) & ((alignment) - 1)) == 0)
|
|
|
|
|
|
#ifdef MIN
|
|
#undef MIN
|
|
#endif
|
|
|
|
#ifdef MAX
|
|
#undef MAX
|
|
#endif
|
|
|
|
template<typename T> inline T ABS (T x) { return (x>=0) ? x : -x; }
|
|
template<typename T> inline T MIN (T a, T b) { return (a<b) ? a : b; }
|
|
template<typename T> inline T MAX (T a, T b) { return (a>b) ? a : b; }
|
|
template<typename T> inline T CLIP (T v, T amin, T amax)
|
|
{ if (v < amin) return amin; else if (v > amax) return amax; else return v; }
|
|
|
|
/**
|
|
* Template method which swaps the vaulues of its two parameters.
|
|
*/
|
|
template<typename T> inline void SWAP(T &a, T &b) { T tmp = a; a = b; b = tmp; }
|
|
|
|
/**
|
|
* Macro which determines the number of entries in a fixed size array.
|
|
*/
|
|
#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
|
|
|
|
|
|
namespace Common {
|
|
|
|
/**
|
|
* Print a hexdump of the data passed in. The number of bytes per line is
|
|
* customizable.
|
|
* @param data the data to be dumped
|
|
* @param len the lenght of that data
|
|
* @param bytesPerLine number of bytes to print per line (default: 16)
|
|
* @param startOffset shift the shown offsets by the starting offset (default: 0)
|
|
*/
|
|
extern void hexdump(const byte * data, int len, int bytesPerLine = 16, int startOffset = 0);
|
|
|
|
|
|
/**
|
|
* List of game language.
|
|
*/
|
|
enum Language {
|
|
ZH_CNA,
|
|
ZH_TWN,
|
|
CZ_CZE,
|
|
NL_NLD,
|
|
EN_ANY, // Generic English (when only one game version exist)
|
|
EN_GRB,
|
|
EN_USA,
|
|
FR_FRA,
|
|
DE_DEU,
|
|
GR_GRE,
|
|
HB_ISR,
|
|
HU_HUN,
|
|
IT_ITA,
|
|
JA_JPN,
|
|
KO_KOR,
|
|
NB_NOR,
|
|
PL_POL,
|
|
PT_BRA,
|
|
RU_RUS,
|
|
ES_ESP,
|
|
SE_SWE,
|
|
|
|
UNK_LANG = -1 // Use default language (i.e. none specified)
|
|
};
|
|
|
|
struct LanguageDescription {
|
|
const char *code;
|
|
const char *description;
|
|
Common::Language id;
|
|
};
|
|
|
|
extern const LanguageDescription g_languages[];
|
|
|
|
|
|
/** Convert a string containing a language name into a Language enum value. */
|
|
extern Language parseLanguage(const String &str);
|
|
extern const char *getLanguageCode(Language id);
|
|
extern const char *getLanguageDescription(Language id);
|
|
|
|
/**
|
|
* List of game platforms. Specifying a platform for a target can be used to
|
|
* give the game engines a hint for which platform the game data file are.
|
|
* This may be optional or required, depending on the game engine and the
|
|
* game in question.
|
|
*/
|
|
enum Platform {
|
|
kPlatformPC,
|
|
kPlatformAmiga,
|
|
kPlatformAtariST,
|
|
kPlatformMacintosh,
|
|
kPlatformFMTowns,
|
|
kPlatformWindows,
|
|
kPlatformNES,
|
|
kPlatformC64,
|
|
kPlatformCoCo3,
|
|
kPlatformLinux,
|
|
kPlatformAcorn,
|
|
kPlatformSegaCD,
|
|
kPlatform3DO,
|
|
kPlatformPCEngine,
|
|
kPlatformApple2GS,
|
|
kPlatformPC98,
|
|
kPlatformWii,
|
|
kPlatformPSX,
|
|
kPlatformCDi,
|
|
|
|
kPlatformUnknown = -1
|
|
};
|
|
|
|
struct PlatformDescription {
|
|
const char *code;
|
|
const char *code2;
|
|
const char *abbrev;
|
|
const char *description;
|
|
Common::Platform id;
|
|
};
|
|
|
|
extern const PlatformDescription g_platforms[];
|
|
|
|
/** Convert a string containing a platform name into a Platform enum value. */
|
|
extern Platform parsePlatform(const String &str);
|
|
extern const char *getPlatformCode(Platform id);
|
|
extern const char *getPlatformAbbrev(Platform id);
|
|
extern const char *getPlatformDescription(Platform id);
|
|
|
|
/**
|
|
* List of render modes. It specifies which original graphics mode
|
|
* to use. Some targets used postprocessing dithering routines for
|
|
* reducing color depth of final image which let it to be rendered on
|
|
* such low-level adapters as CGA or Hercules.
|
|
*/
|
|
enum RenderMode {
|
|
kRenderDefault = 0,
|
|
kRenderEGA = 1,
|
|
kRenderCGA = 2,
|
|
kRenderHercG = 3,
|
|
kRenderHercA = 4,
|
|
kRenderAmiga = 5
|
|
};
|
|
|
|
enum HerculesDimensions {
|
|
kHercW = 720,
|
|
kHercH = 350
|
|
};
|
|
|
|
struct RenderModeDescription {
|
|
const char *code;
|
|
const char *description;
|
|
Common::RenderMode id;
|
|
};
|
|
|
|
extern const RenderModeDescription g_renderModes[];
|
|
|
|
/** Convert a string containing a render mode name into a RenderingMode enum value. */
|
|
extern RenderMode parseRenderMode(const String &str);
|
|
extern const char *getRenderModeCode(RenderMode id);
|
|
extern const char *getRenderModeDescription(RenderMode id);
|
|
|
|
enum GameGUIOption {
|
|
GUIO_NONE = 0,
|
|
GUIO_NOSUBTITLES = (1 << 0),
|
|
GUIO_NOMUSIC = (1 << 1),
|
|
GUIO_NOSPEECH = (1 << 2),
|
|
GUIO_NOSFX = (1 << 3),
|
|
GUIO_NOMIDI = (1 << 4),
|
|
GUIO_NOLAUNCHLOAD = (1 << 5)
|
|
};
|
|
|
|
bool checkGameGUIOption(GameGUIOption option, const String &str);
|
|
uint32 parseGameGUIOptions(const String &str);
|
|
String getGameGUIOptionsDescription(uint32 options);
|
|
|
|
/**
|
|
* Updates the GUI options of the current config manager
|
|
* domain, when they differ to the ones passed as
|
|
* parameter.
|
|
*/
|
|
void updateGameGUIOptions(const uint32 options);
|
|
|
|
} // End of namespace Common
|
|
|
|
#endif
|