mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
19aea83411
svn-id: r35109
180 lines
5.1 KiB
C++
180 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_FILE_H
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#define COMMON_FILE_H
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#include "common/scummsys.h"
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#include "common/noncopyable.h"
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#include "common/str.h"
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#include "common/stream.h"
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namespace Common {
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class Archive;
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class FSNode;
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/**
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* TODO: vital to document this core class properly!!! For both users and implementors
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*/
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class File : public SeekableReadStream, public NonCopyable {
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protected:
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/** File handle to the actual file; 0 if no file is open. */
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SeekableReadStream *_handle;
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/** The name of this file, kept for debugging purposes. */
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String _name;
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public:
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static void addDefaultDirectory(const String &directory);
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static void addDefaultDirectory(const FSNode &directory);
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File();
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virtual ~File();
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/**
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* Checks if a given file exists in any of the current default paths
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* (those were/are added by addDefaultDirectory and/or
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* addDefaultDirectoryRecursive).
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*
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* @param filename the file to check for
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* @return true if the file exists, false otherwise
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*/
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static bool exists(const String &filename);
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/**
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* Try to open the file with the given filename, by searching SearchMan.
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* @note Must not be called if this file already is open (i.e. if isOpen returns true).
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*
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* @param filename the name of the file to open
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* @return true if file was opened successfully, false otherwise
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*/
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virtual bool open(const String &filename);
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/**
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* Try to open the file with the given filename from within the given archive.
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* @note Must not be called if this file already is open (i.e. if isOpen returns true).
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*
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* @param filename the name of the file to open
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* @param archive the archive in which to search for the file
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* @return true if file was opened successfully, false otherwise
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*/
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virtual bool open(const String &filename, Archive &archive);
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/**
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* Try to open the file corresponding to the give node. Will check whether the
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* node actually refers to an existing file (and not a directory), and handle
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* those cases gracefully.
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* @note Must not be called if this file already is open (i.e. if isOpen returns true).
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*
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* @param filename the name of the file to open
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* @param archive the archive in which to search for the file
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* @return true if file was opened successfully, false otherwise
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*/
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virtual bool open(const FSNode &node);
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/**
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* Try to 'open' the given stream. That is, we just wrap around it, and if stream
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* is a NULL pointer, we gracefully treat this as if opening failed.
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* @note Must not be called if this file already is open (i.e. if isOpen returns true).
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*
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* @param stream a pointer to a SeekableReadStream, or 0
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* @param name a string describing the 'file' corresponding to stream
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* @return true if stream was non-zero, false otherwise
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*/
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virtual bool open(SeekableReadStream *stream, const Common::String &name);
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/**
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* Close the file, if open.
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*/
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virtual void close();
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/**
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* Checks if the object opened a file successfully.
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*
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* @return: true if any file is opened, false otherwise.
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*/
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bool isOpen() const;
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/**
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* Returns the filename of the opened file for debugging purposes.
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*
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* @return: the filename
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*/
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const char *getName() const { return _name.c_str(); }
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bool ioFailed() const;
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void clearIOFailed();
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bool err() const;
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void clearErr();
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bool eos() const;
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virtual int32 pos() const;
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virtual int32 size() const;
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bool seek(int32 offs, int whence = SEEK_SET);
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uint32 read(void *dataPtr, uint32 dataSize);
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};
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/**
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* TODO: document this class
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*
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* Some design ideas:
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* - automatically drop all files into dumps/ dir? Might not be desired in all cases
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*/
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class DumpFile : public WriteStream, public NonCopyable {
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protected:
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/** File handle to the actual file; 0 if no file is open. */
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WriteStream *_handle;
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public:
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DumpFile();
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virtual ~DumpFile();
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virtual bool open(const String &filename);
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virtual bool open(const FSNode &node);
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virtual void close();
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/**
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* Checks if the object opened a file successfully.
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*
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* @return: true if any file is opened, false otherwise.
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*/
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bool isOpen() const;
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bool err() const;
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void clearErr();
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virtual uint32 write(const void *dataPtr, uint32 dataSize);
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virtual bool flush();
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};
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} // End of namespace Common
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#endif
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