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https://github.com/libretro/scummvm.git
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7bf340427c
41 is the original's name size and resolves truncated autosave names in localized versions Fixes bug #11340 Saves version is increased to "3" (in savefile.h) now, so only new versions of the engine will be able to open the save files with the larger field for the saved game's name
327 lines
8.7 KiB
C++
327 lines
8.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/savefile.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/boundingbox.h"
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#include "bladerunner/vector.h"
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#include "common/rect.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "graphics/thumbnail.h"
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namespace BladeRunner {
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SaveStateList SaveFileManager::list(const Common::String &target) {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray files = saveFileMan->listSavefiles(target + ".###");
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SaveStateList saveList;
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for (Common::StringArray::const_iterator fileName = files.begin(); fileName != files.end(); ++fileName) {
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Common::InSaveFile *saveFile = saveFileMan->openForLoading(*fileName);
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if (saveFile == nullptr || saveFile->err()) {
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delete saveFile;
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continue;
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}
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BladeRunner::SaveFileHeader header;
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readHeader(*saveFile, header);
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int slotNum = atoi(fileName->c_str() + fileName->size() - 3);
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saveList.push_back(SaveStateDescriptor(slotNum, header._name));
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delete saveFile;
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}
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor SaveFileManager::queryMetaInfos(const Common::String &target, int slot) {
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Common::String filename = Common::String::format("%s.%03d", target.c_str(), slot);
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Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(filename);
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if (saveFile == nullptr || saveFile->err()) {
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return SaveStateDescriptor();
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}
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BladeRunner::SaveFileHeader header;
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if (!BladeRunner::SaveFileManager::readHeader(*saveFile, header, false)) {
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delete saveFile;
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return SaveStateDescriptor();
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}
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delete saveFile;
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SaveStateDescriptor desc(slot, header._name);
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desc.setThumbnail(header._thumbnail);
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desc.setSaveDate(header._year, header._month, header._day);
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desc.setSaveTime(header._hour, header._minute);
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desc.setPlayTime(header._playTime);
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return desc;
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}
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Common::InSaveFile *SaveFileManager::openForLoading(const Common::String &target, int slot) {
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Common::String filename = Common::String::format("%s.%03d", target.c_str(), slot);
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return g_system->getSavefileManager()->openForLoading(filename);
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}
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Common::OutSaveFile *SaveFileManager::openForSaving(const Common::String &target, int slot) {
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Common::String filename = Common::String::format("%s.%03d", target.c_str(), slot);
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return g_system->getSavefileManager()->openForSaving(filename);
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}
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void SaveFileManager::remove(const Common::String &target, int slot) {
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Common::String filename = Common::String::format("%s.%03d", target.c_str(), slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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bool SaveFileManager::readHeader(Common::SeekableReadStream &in, SaveFileHeader &header, bool skipThumbnail) {
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SaveFileReadStream s(in);
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if (s.readUint32BE() != kTag) {
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warning("No header found in save file");
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return false;
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}
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header._version = s.readByte();
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if (header._version > kVersion) {
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warning("Unsupported version of save file %u, supported is %u", header._version, kVersion);
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return false;
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}
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if (header._version < 3) {
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// this includes versions 0 and 1 here (even though they are non-existent)
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header._name = s.readStringSz(kNameLengthV2);
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} else {
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// Version 3
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header._name = s.readStringSz(kNameLength);
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}
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header._year = s.readUint16LE();
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header._month = s.readUint16LE();
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header._day = s.readUint16LE();
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header._hour = s.readUint16LE();
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header._minute = s.readUint16LE();
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header._playTime = 0;
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if (header._version >= 2) {
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header._playTime = s.readUint32LE();
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}
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header._thumbnail = nullptr;
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// Early check of possible corrupted save file (missing thumbnail and other data)
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int32 pos = s.pos();
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int32 sizeOfSaveFile = s.size();
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if (sizeOfSaveFile > 0 && sizeOfSaveFile < (int32) (pos + 4 + kThumbnailSize)) {
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warning("Unexpected end of save file \"%s\" (%02d:%02d %02d/%02d/%04d) reached. Size of file was: %d bytes",
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header._name.c_str(),
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header._hour,
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header._minute,
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header._day,
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header._month,
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header._year,
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sizeOfSaveFile);
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return false;
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}
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if (!skipThumbnail) {
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header._thumbnail = new Graphics::Surface(); // freed by ScummVM's smartptr
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s.skip(4); //skip size;
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uint16 *thumbnailData = (uint16*)malloc(kThumbnailSize); // freed by ScummVM's smartptr
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for (uint i = 0; i < kThumbnailSize / 2; ++i) {
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thumbnailData[i] = s.readUint16LE();
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}
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header._thumbnail->init(80, 60, 160, thumbnailData, gameDataPixelFormat());
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s.seek(pos);
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}
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return true;
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}
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bool SaveFileManager::writeHeader(Common::WriteStream &out, SaveFileHeader &header) {
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SaveFileWriteStream s(out);
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s.writeUint32BE(kTag);
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s.writeByte(kVersion);
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s.writeStringSz(header._name, kNameLength);
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TimeDate td;
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g_system->getTimeAndDate(td);
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s.writeUint16LE(td.tm_year + 1900);
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s.writeUint16LE(td.tm_mon + 1);
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s.writeUint16LE(td.tm_mday);
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s.writeUint16LE(td.tm_hour);
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s.writeUint16LE(td.tm_min);
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s.writeUint32LE(header._playTime);
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return true;
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}
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SaveFileWriteStream::SaveFileWriteStream(Common::WriteStream &s) : _s(s) {}
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void SaveFileWriteStream::debug(char *p) {
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write(p, strlen(p) + 1);
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}
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void SaveFileWriteStream::padBytes(int count) {
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for (int i = 0; i < count; ++i) {
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writeByte(0);
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}
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}
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void SaveFileWriteStream::writeInt(int32 v) {
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writeUint32LE(v);
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}
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void SaveFileWriteStream::writeFloat(float v) {
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writeFloatLE(v);
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}
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void SaveFileWriteStream::writeBool(bool v) {
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writeUint32LE(v);
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}
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void SaveFileWriteStream::writeStringSz(const Common::String &s, uint sz) {
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uint32 sizeToWrite = MIN(sz, s.size());
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write(s.begin(), sizeToWrite);
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if (sizeToWrite < sz) {
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padBytes(sz - sizeToWrite);
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}
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}
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void SaveFileWriteStream::writeVector2(const Vector2 &v) {
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writeFloatLE(v.x);
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writeFloatLE(v.y);
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}
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void SaveFileWriteStream::writeVector3(const Vector3 &v) {
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writeFloatLE(v.x);
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writeFloatLE(v.y);
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writeFloatLE(v.z);
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}
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void SaveFileWriteStream::writeRect(const Common::Rect &v) {
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writeUint32LE(v.left);
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writeUint32LE(v.top);
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writeUint32LE(v.right);
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writeUint32LE(v.bottom);
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}
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void SaveFileWriteStream::writeBoundingBox(const BoundingBox &v, bool serialized) {
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float x0, y0, z0, x1, y1, z1;
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v.getXYZ(&x0, &y0, &z0, &x1, &y1, &z1);
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writeFloatLE(x0);
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writeFloatLE(y0);
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writeFloatLE(z0);
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writeFloatLE(x1);
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writeFloatLE(y1);
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writeFloatLE(z1);
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// Bounding boxes have a lot of extra data that's never actually used
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int count = serialized ? 96 : 64;
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for (int i = 0; i < count; ++i) {
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writeFloatLE(0.0f);
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}
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}
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SaveFileReadStream::SaveFileReadStream(Common::SeekableReadStream &s) : _s(s) {}
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int32 SaveFileReadStream::readInt() {
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return readUint32LE();
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}
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float SaveFileReadStream::readFloat() {
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return readFloatLE();
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}
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bool SaveFileReadStream::readBool() {
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return readUint32LE();
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}
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Common::String SaveFileReadStream::readStringSz(uint sz) {
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char *buf = new char[sz + 1];
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read(buf, sz);
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buf[sz] = 0;
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Common::String result(buf);
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delete[] buf;
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return result;
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}
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Vector2 SaveFileReadStream::readVector2() {
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Vector2 result;
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result.x = readFloatLE();
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result.y = readFloatLE();
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return result;
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}
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Vector3 SaveFileReadStream::readVector3() {
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Vector3 result;
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result.x = readFloatLE();
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result.y = readFloatLE();
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result.z = readFloatLE();
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return result;
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}
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Common::Rect SaveFileReadStream::readRect() {
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Common::Rect result;
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result.left = readUint32LE();
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result.top = readUint32LE();
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result.right = readUint32LE();
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result.bottom = readUint32LE();
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return result;
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}
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BoundingBox SaveFileReadStream::readBoundingBox(bool serialized) {
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float x0, y0, z0, x1, y1, z1;
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x0 = readFloatLE();
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y0 = readFloatLE();
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z0 = readFloatLE();
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x1 = readFloatLE();
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y1 = readFloatLE();
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z1 = readFloatLE();
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// Bounding boxes have a lot of extra data that's never actually used, and there two formats for storing bounding boxes.
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int count = serialized ? 96 : 64;
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for (int i = 0; i < count; ++i) {
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readFloatLE();
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}
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return BoundingBox(x0, y0, z0, x1, y1, z1);
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}
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} // End of namespace BladeRunner
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