mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
efbef7880b
svn-id: r28880
566 lines
17 KiB
C++
566 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef LURE_HOTSPOTS_H
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#define LURE_HOTSPOTS_H
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#include "lure/luredefs.h"
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#include "lure/screen.h"
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#include "lure/disk.h"
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#include "lure/res_struct.h"
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namespace Lure {
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#define MAX_NUM_IMPINGING 10
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class Hotspot;
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class Support {
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private:
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static bool changeRoomCheckBumped(Hotspot &h);
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public:
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static int findIntersectingCharacters(Hotspot &h, uint16 *charList);
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static bool checkForIntersectingCharacter(Hotspot &h);
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static bool checkRoomChange(Hotspot &h);
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static void characterChangeRoom(Hotspot &h, uint16 roomNumber,
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int16 newX, int16 newY, Direction dir);
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static bool charactersIntersecting(HotspotData *hotspot1, HotspotData *hotspot2);
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static bool isCharacterInList(uint16 *lst, int numEntries, uint16 charId);
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};
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typedef void(*HandlerMethodPtr)(Hotspot &h);
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class HotspotTickHandlers {
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private:
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// Support methods
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static void npcRoomChange(Hotspot &h);
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// Handler methods
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static void defaultHandler(Hotspot &h);
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static void voiceBubbleAnimHandler(Hotspot &h);
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static void standardAnimHandler(Hotspot &h);
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static void standardAnimHandler2(Hotspot &h);
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static void standardCharacterAnimHandler(Hotspot &h);
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static void puzzledAnimHandler(Hotspot &h);
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static void roomExitAnimHandler(Hotspot &h);
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static void playerAnimHandler(Hotspot &h);
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static void followerAnimHandler(Hotspot &h);
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static void jailorAnimHandler(Hotspot &h);
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static void sonicRatAnimHandler(Hotspot &h);
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static void droppingTorchAnimHandler(Hotspot &h);
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static void playerSewerExitAnimHandler(Hotspot &h);
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static void fireAnimHandler(Hotspot &h);
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static void sparkleAnimHandler(Hotspot &h);
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static void teaAnimHandler(Hotspot &h);
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static void goewinCaptiveAnimHandler(Hotspot &h);
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static void prisonerAnimHandler(Hotspot &h);
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static void catrionaAnimHandler(Hotspot &h);
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static void morkusAnimHandler(Hotspot &h);
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static void talkAnimHandler(Hotspot &h);
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static void grubAnimHandler(Hotspot &h);
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static void barmanAnimHandler(Hotspot &h);
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static void skorlAnimHandler(Hotspot &h);
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static void gargoyleAnimHandler(Hotspot &h);
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static void goewinShopAnimHandler(Hotspot &h);
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static void skullAnimHandler(Hotspot &h);
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static void dragonFireAnimHandler(Hotspot &h);
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static void castleSkorlAnimHandler(Hotspot &h);
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static void rackSerfAnimHandler(Hotspot &h);
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static void fighterAnimHandler(Hotspot &h);
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static void playerFightAnimHandler(Hotspot &h);
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public:
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static HandlerMethodPtr getHandler(uint16 procOffset);
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};
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enum CurrentAction {NO_ACTION, START_WALKING, DISPATCH_ACTION, EXEC_HOTSPOT_SCRIPT,
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PROCESSING_PATH, WALKING};
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class CurrentActionEntry {
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private:
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CurrentAction _action;
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CharacterScheduleEntry *_supportData;
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uint16 _roomNumber;
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bool _dynamicSupportData;
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public:
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CurrentActionEntry(CurrentAction newAction, uint16 roomNum);
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CurrentActionEntry(CurrentAction newAction, CharacterScheduleEntry *data, uint16 roomNum);
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CurrentActionEntry(Action newAction, uint16 roomNum, uint16 param1, uint16 param2);
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virtual ~CurrentActionEntry() {
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if (_dynamicSupportData) delete _supportData;
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}
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CurrentAction action() { return _action; }
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CharacterScheduleEntry &supportData() {
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if (!_supportData) error("Access made to non-defined action support record");
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return *_supportData;
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}
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bool hasSupportData() { return _supportData != NULL; }
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uint16 roomNumber() { return _roomNumber; }
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void setAction(CurrentAction newAction) { _action = newAction; }
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void setRoomNumber(uint16 roomNum) { _roomNumber = roomNum; }
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void setSupportData(CharacterScheduleEntry *newRec) {
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assert((newRec == NULL) || (newRec->parent() != NULL));
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_supportData = newRec;
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}
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void setSupportData(uint16 entryId);
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void saveToStream(WriteStream *stream);
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static CurrentActionEntry *loadFromStream(ReadStream *stream);
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};
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class CurrentActionStack {
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private:
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ManagedList<CurrentActionEntry *> _actions;
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void validateStack() {
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if (_actions.size() > 20)
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error("NPC character got an excessive number of pending actions");
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}
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public:
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CurrentActionStack() { _actions.clear(); }
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bool isEmpty() { return _actions.begin() == _actions.end(); }
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void clear() { _actions.clear(); }
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CurrentActionEntry &top() { return **_actions.begin(); }
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CurrentAction action() { return isEmpty() ? NO_ACTION : top().action(); }
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void pop() { _actions.erase(_actions.begin()); }
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int size() { return _actions.size(); }
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void list(char *buffer);
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void list() { list(NULL); }
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void addBack(CurrentAction newAction, uint16 roomNum) {
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_actions.push_back(new CurrentActionEntry(newAction, roomNum));
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validateStack();
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}
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void addBack(CurrentAction newAction, CharacterScheduleEntry *rec, uint16 roomNum) {
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_actions.push_back(new CurrentActionEntry(newAction, rec, roomNum));
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validateStack();
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}
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void addBack(Action newAction, uint16 roomNum, uint16 param1, uint16 param2) {
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_actions.push_back(new CurrentActionEntry(newAction, roomNum, param1, param2));
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validateStack();
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}
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void addFront(CurrentAction newAction, uint16 roomNum) {
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_actions.push_front(new CurrentActionEntry(newAction, roomNum));
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validateStack();
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}
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void addFront(CurrentAction newAction, CharacterScheduleEntry *rec, uint16 roomNum) {
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_actions.push_front(new CurrentActionEntry(newAction, rec, roomNum));
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validateStack();
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}
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void addFront(Action newAction, uint16 roomNum, uint16 param1, uint16 param2) {
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_actions.push_front(new CurrentActionEntry(newAction, roomNum, param1, param2));
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validateStack();
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}
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void saveToStream(WriteStream *stream);
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void loadFromStream(ReadStream *stream);
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};
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class WalkingActionEntry {
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private:
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Direction _direction;
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int _numSteps;
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public:
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WalkingActionEntry(Direction dir, int steps): _direction(dir), _numSteps(steps) {}
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Direction direction() { return _direction; }
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int &rawSteps() { return _numSteps; }
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int numSteps();
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};
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enum PathFinderResult {PF_UNFINISHED, PF_OK, PF_DEST_OCCUPIED, PF_PART_PATH, PF_NO_WALK};
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class PathFinder {
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private:
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Hotspot *_hotspot;
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bool _inUse;
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ManagedList<WalkingActionEntry *> _list;
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RoomPathsDecompressedData _layer;
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int _stepCtr;
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bool _inProgress;
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int _countdownCtr;
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int16 _destX, _destY;
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int16 _xPos, _yPos;
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int16 _xCurrent, _yCurrent;
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int16 _xDestPos, _yDestPos;
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int16 _xDestCurrent, _yDestCurrent;
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bool _destOccupied;
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bool _cellPopulated;
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uint16 *_pSrc, *_pDest;
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int _xChangeInc, _xChangeStart;
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int _yChangeInc, _yChangeStart;
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int _xCtr, _yCtr;
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void initVars();
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void processCell(uint16 *p);
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void scanLine(int numScans, int changeAmount, uint16 *&pEnd, int &v);
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void add(Direction dir, int steps) {
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_list.push_front(new WalkingActionEntry(dir, steps));
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}
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void addBack(Direction dir, int steps) {
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_list.push_back(new WalkingActionEntry(dir, steps));
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}
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public:
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PathFinder(Hotspot *h);
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void clear();
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void reset(RoomPathsData &src);
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PathFinderResult process();
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void list(char *buffer);
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void list() { list(NULL); }
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void pop() { _list.erase(_list.begin()); }
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WalkingActionEntry &top() { return **_list.begin(); }
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bool isEmpty() { return _list.empty(); }
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int &stepCtr() { return _stepCtr; }
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void saveToStream(Common::WriteStream *stream);
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void loadFromStream(Common::ReadStream *stream);
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};
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enum HotspotPrecheckResult {PC_EXECUTE, PC_NOT_IN_ROOM, PC_FAILED, PC_WAIT, PC_EXCESS};
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enum BarPlaceResult {BP_KEEP_TRYING, BP_GOT_THERE, BP_FAIL};
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struct DestStructure {
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uint8 counter;
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Point position;
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};
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#define MAX_NUM_FRAMES 16
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class Hotspot {
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private:
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HotspotData *_data;
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uint16 _animId;
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HotspotAnimData *_anim;
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HandlerMethodPtr _tickHandler;
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Surface *_frames;
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uint16 _hotspotId;
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uint16 _originalId;
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uint16 _roomNumber;
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int16 _startX, _startY;
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uint16 _height, _width;
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uint16 _heightCopy, _widthCopy;
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uint16 _yCorrection;
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uint16 _charRectY;
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int8 _talkX, _talkY;
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uint16 _numFrames;
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uint16 _frameNumber;
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Direction _direction;
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uint8 _layer;
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uint16 _hotspotScriptOffset;
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uint16 _tickCtr;
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uint8 _colourOffset;
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bool _persistant;
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HotspotOverrideData *_override;
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bool _skipFlag;
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CurrentActionStack _currentActions;
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PathFinder _pathFinder;
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uint16 _frameWidth;
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bool _frameStartsUsed;
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uint16 _frameStarts[MAX_NUM_FRAMES];
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char _nameBuffer[MAX_HOTSPOT_NAME_SIZE];
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DestStructure _tempDest;
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// Runtime fields
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uint16 _frameCtr;
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uint8 _voiceCtr;
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int16 _destX, _destY;
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uint16 _destHotspotId;
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uint16 _blockedOffset;
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uint8 _exitCtr;
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bool _walkFlag;
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uint16 _startRoomNumber;
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uint16 _supportValue;
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// Support methods
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uint16 getTalkId(HotspotData *charHotspot);
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void startTalk(HotspotData *charHotspot, uint16 id);
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void startTalkDialog();
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// Action support methods
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HotspotPrecheckResult actionPrecheck(HotspotData *hotspot);
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BarPlaceResult getBarPlace();
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bool findClearBarPlace();
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bool characterWalkingCheck(HotspotData *hotspot);
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bool doorCloseCheck(uint16 doorId);
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void resetDirection();
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// Action set
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void doNothing(HotspotData *hotspot);
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void doGet(HotspotData *hotspot);
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void doOperate(HotspotData *hotspot);
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void doOpen(HotspotData *hotspot);
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void doClose(HotspotData *hotspot);
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void doLockUnlock(HotspotData *hotspot);
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void doUse(HotspotData *hotspot);
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void doGive(HotspotData *hotspot);
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void doTalkTo(HotspotData *hotspot);
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void doTell(HotspotData *hotspot);
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void doLook(HotspotData *hotspot);
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void doLookAt(HotspotData *hotspot);
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void doLookThrough(HotspotData *hotspot);
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void doAsk(HotspotData *hotspot);
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void doDrink(HotspotData *hotspot);
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void doStatus(HotspotData *hotspot);
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void doGoto(HotspotData *hotspot);
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void doReturn(HotspotData *hotspot);
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void doBribe(HotspotData *hotspot);
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void doExamine(HotspotData *hotspot);
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void npcSetRoomAndBlockedOffset(HotspotData *hotspot);
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void npcHeySir(HotspotData *hotspot);
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void npcExecScript(HotspotData *hotspot);
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void npcResetPausedList(HotspotData *hotspot);
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void npcSetRandomDest(HotspotData *hotspot);
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void npcWalkingCheck(HotspotData *hotspot);
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void npcSetSupportOffset(HotspotData *hotspot);
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void npcSupportOffsetConditional(HotspotData *hotspot);
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void npcDispatchAction(HotspotData *hotspot);
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void npcTalkNpcToNpc(HotspotData *hotspot);
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void npcPause(HotspotData *hotspot);
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void npcStartTalking(HotspotData *hotspot);
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void npcJumpAddress(HotspotData *hotspot);
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// Auxillaries
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void doLookAction(HotspotData *hotspot, Action action);
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public:
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Hotspot(HotspotData *res);
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Hotspot(Hotspot *character, uint16 objType);
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Hotspot();
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~Hotspot();
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void setAnimation(uint16 newAnimId);
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void setAnimation(HotspotAnimData *newRecord);
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uint16 hotspotId() { return _hotspotId; }
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uint16 originalId() { return _originalId; }
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Surface &frames() { return *_frames; }
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HotspotAnimData &anim() { return *_anim; }
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HotspotData *resource() { return _data; }
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uint16 numFrames() { return _numFrames; }
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uint16 frameNumber() { return _frameNumber; }
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void setFrameNumber(uint16 frameNum) {
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assert(frameNum < _numFrames);
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_frameNumber = frameNum;
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}
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void incFrameNumber();
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Direction direction() { return _direction; }
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uint16 frameWidth() { return _width; }
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int16 x() { return _startX; }
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int16 y() { return _startY; }
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int16 destX() { return _destX; }
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int16 destY() { return _destY; }
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int8 talkX() { return _talkX; }
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int8 talkY() { return _talkY; }
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uint16 destHotspotId() { return _destHotspotId; }
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uint16 blockedOffset() { return _blockedOffset; }
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uint8 exitCtr() { return _exitCtr; }
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bool walkFlag() { return _walkFlag; }
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uint16 startRoomNumber() { return _startRoomNumber; }
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uint16 width() { return _width; }
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uint16 height() { return _height; }
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uint16 widthCopy() { return _widthCopy; }
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uint16 heightCopy() { return _heightCopy; }
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uint16 yCorrection() { return _yCorrection; }
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uint16 charRectY() { return _charRectY; }
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uint16 roomNumber() { return _roomNumber; }
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uint16 talkScript() {
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assert(_data);
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return _data->talkScriptOffset;
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}
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uint16 hotspotScript() { return _hotspotScriptOffset; }
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uint8 layer() { return _layer; }
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uint16 tickCtr() { return _tickCtr; }
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bool skipFlag() { return _skipFlag; }
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void setTickCtr(uint16 newVal) { _tickCtr = newVal; }
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void setTickProc(uint16 newVal);
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bool persistant() { return _persistant; }
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void setPersistant(bool value) { _persistant = value; }
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uint8 colourOffset() { return _colourOffset; }
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void setColourOffset(uint8 value) { _colourOffset = value; }
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void setRoomNumber(uint16 roomNum) {
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_roomNumber = roomNum;
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if (_data) _data->roomNumber = roomNum;
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}
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uint16 nameId();
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const char *getName();
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bool isActiveAnimation();
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void setPosition(int16 newX, int16 newY);
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void setDestPosition(int16 newX, int16 newY) { _destX = newX; _destY = newY; }
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void setDestHotspot(uint16 id) { _destHotspotId = id; }
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void setExitCtr(uint8 value) { _exitCtr = value; }
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BlockedState blockedState() {
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assert(_data);
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return _data->blockedState;
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}
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void setBlockedState(BlockedState newState) {
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assert(_data);
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_data->blockedState = newState;
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}
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bool blockedFlag() {
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assert(_data);
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return _data->blockedFlag;
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}
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void setBlockedFlag(bool newValue) {
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assert(_data);
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_data->blockedFlag = newValue;
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}
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void setWalkFlag(bool value) { _walkFlag = value; }
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void setStartRoomNumber(uint16 value) { _startRoomNumber = value; }
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void setSize(uint16 newWidth, uint16 newHeight);
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void setWidth(uint16 newWidth) {
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_width = newWidth;
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_frameWidth = newWidth;
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}
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void setHeight(uint16 newHeight) {
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_height = newHeight;
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}
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void setHotspotScript(uint16 offset) {
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assert(_data != NULL);
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_hotspotScriptOffset = offset;
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_data->hotspotScriptOffset = offset;
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}
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void setLayer(uint8 newLayer) {
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assert(_data != NULL);
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_layer = newLayer;
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_data->layer = newLayer;
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}
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void setActions(uint32 newActions) {
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assert(_data);
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_data->actions = newActions;
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}
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void setCharRectY(uint16 value) { _charRectY = value; }
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void setSkipFlag(bool value) { _skipFlag = value; }
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CharacterMode characterMode() {
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assert(_data != NULL);
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return _data->characterMode;
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}
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void setCharacterMode(CharacterMode value) {
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assert(_data != NULL);
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_data->characterMode = value;
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}
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uint16 delayCtr() {
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assert(_data);
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return _data->delayCtr;
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}
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void setDelayCtr(uint16 value) {
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assert(_data);
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_data->delayCtr = value;
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}
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uint16 pauseCtr() {
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assert(_data);
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return _data->pauseCtr;
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}
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void setPauseCtr(uint16 value) {
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assert(_data);
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_data->pauseCtr = value;
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}
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VariantBool coveredFlag() {
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assert(_data);
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return _data->coveredFlag;
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}
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void setCoveredFlag(VariantBool value) {
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assert(_data);
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_data->coveredFlag = value;
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}
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uint16 useHotspotId() {
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assert(_data);
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return _data->useHotspotId;
|
|
}
|
|
void setUseHotspotId(uint16 value) {
|
|
assert(_data);
|
|
_data->useHotspotId = value;
|
|
}
|
|
uint16 talkGate() {
|
|
assert(_data);
|
|
return _data->talkGate;
|
|
}
|
|
void setTalkGate(uint16 value) {
|
|
assert(_data);
|
|
_data->talkGate = value;
|
|
}
|
|
uint16 supportValue() { return _supportValue; }
|
|
void setSupportValue(uint16 value) { _supportValue = value; }
|
|
|
|
void copyTo(Surface *dest);
|
|
bool executeScript();
|
|
void tick();
|
|
bool isRoomExit(uint16 id);
|
|
|
|
// Walking
|
|
void walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot = 0);
|
|
void stopWalking();
|
|
void endAction();
|
|
void setDirection(Direction dir);
|
|
void faceHotspot(HotspotData *hotspot);
|
|
void faceHotspot(uint16 hotspotId);
|
|
void setRandomDest();
|
|
void setOccupied(bool occupiedFlag);
|
|
bool walkingStep();
|
|
void updateMovement();
|
|
void updateMovement2(CharacterMode value);
|
|
void resetPosition();
|
|
|
|
void doAction();
|
|
void doAction(Action action, HotspotData *hotspot);
|
|
CurrentActionStack ¤tActions() { return _currentActions; }
|
|
PathFinder &pathFinder() { return _pathFinder; }
|
|
DestStructure &tempDest() { return _tempDest; }
|
|
uint16 frameCtr() { return _frameCtr; }
|
|
void setFrameCtr(uint16 value) { _frameCtr = value; }
|
|
void decrFrameCtr() { if (_frameCtr > 0) --_frameCtr; }
|
|
uint8 actionCtr() {
|
|
assert(_data);
|
|
return _data->actionCtr;
|
|
}
|
|
void setActionCtr(uint8 v) {
|
|
assert(_data);
|
|
_data->actionCtr = v;
|
|
}
|
|
uint8 voiceCtr() { return _voiceCtr; }
|
|
void setVoiceCtr(uint8 v) { _voiceCtr = v; }
|
|
|
|
// Miscellaneous
|
|
void converse(uint16 destCharacterId, uint16 messageId, bool standStill);
|
|
void converse(uint16 destCharacterId, uint16 messageId) {
|
|
converse(destCharacterId, messageId, false);
|
|
}
|
|
void showMessage(uint16 messageId, uint16 destCharacterId = NOONE_ID);
|
|
void scheduleConverse(uint16 destHotspot, uint16 messageId);
|
|
void handleTalkDialog();
|
|
|
|
void saveToStream(Common::WriteStream *stream);
|
|
void loadFromStream(Common::ReadStream *stream);
|
|
};
|
|
|
|
class HotspotList: public ManagedList<Hotspot *> {
|
|
public:
|
|
void saveToStream(WriteStream *stream);
|
|
void loadFromStream(ReadStream *stream);
|
|
};
|
|
|
|
} // End of namespace Lure
|
|
|
|
#endif
|