mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 12:16:59 +00:00
88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
165 lines
4.5 KiB
C++
165 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#if defined(SDL_BACKEND)
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#include "backends/mixer/sdl/sdl-mixer.h"
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#include "common/debug.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#ifdef GP2X
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#define SAMPLES_PER_SEC 11025
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#else
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#define SAMPLES_PER_SEC 22050
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#endif
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//#define SAMPLES_PER_SEC 44100
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SdlMixerManager::SdlMixerManager()
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:
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_mixer(0),
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_audioSuspended(false) {
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}
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SdlMixerManager::~SdlMixerManager() {
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_mixer->setReady(false);
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SDL_CloseAudio();
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delete _mixer;
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}
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void SdlMixerManager::init() {
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// Start SDL Audio subsystem
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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}
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// Get the desired audio specs
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SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC);
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// Needed as SDL_OpenAudio as of SDL-1.2.14 mutates fields in
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// "desired" if used directly.
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SDL_AudioSpec fmt = desired;
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// Start SDL audio with the desired specs
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if (SDL_OpenAudio(&fmt, &_obtained) != 0) {
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warning("Could not open audio device: %s", SDL_GetError());
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_mixer = new Audio::MixerImpl(g_system, desired.freq);
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assert(_mixer);
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_mixer->setReady(false);
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} else {
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debug(1, "Output sample rate: %d Hz", _obtained.freq);
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if (_obtained.freq != desired.freq)
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warning("SDL mixer output sample rate: %d differs from desired: %d", _obtained.freq, desired.freq);
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debug(1, "Output buffer size: %d samples", _obtained.samples);
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if (_obtained.samples != desired.samples)
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warning("SDL mixer output buffer size: %d differs from desired: %d", _obtained.samples, desired.samples);
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if (_obtained.format != desired.format)
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warning("SDL mixer sound format: %d differs from desired: %d", _obtained.format, desired.format);
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#ifndef __SYMBIAN32__
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// The SymbianSdlMixerManager does stereo->mono downmixing,
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// but otherwise we require stereo output.
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if (_obtained.channels != 2)
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error("SDL mixer output requires stereo output device");
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#endif
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_mixer = new Audio::MixerImpl(g_system, _obtained.freq);
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assert(_mixer);
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_mixer->setReady(true);
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startAudio();
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}
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}
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SDL_AudioSpec SdlMixerManager::getAudioSpec(uint32 outputRate) {
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SDL_AudioSpec desired;
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// Determine the desired output sampling frequency.
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uint32 samplesPerSec = 0;
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if (ConfMan.hasKey("output_rate"))
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samplesPerSec = ConfMan.getInt("output_rate");
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if (samplesPerSec <= 0)
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samplesPerSec = outputRate;
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// Determine the sample buffer size. We want it to store enough data for
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// at least 1/16th of a second (though at most 8192 samples). Note
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// that it must be a power of two. So e.g. at 22050 Hz, we request a
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// sample buffer size of 2048.
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uint32 samples = 8192;
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while (samples * 16 > samplesPerSec * 2)
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samples >>= 1;
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memset(&desired, 0, sizeof(desired));
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desired.freq = samplesPerSec;
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desired.format = AUDIO_S16SYS;
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desired.channels = 2;
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desired.samples = (uint16)samples;
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desired.callback = sdlCallback;
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desired.userdata = this;
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return desired;
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}
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void SdlMixerManager::startAudio() {
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// Start the sound system
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SDL_PauseAudio(0);
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}
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void SdlMixerManager::callbackHandler(byte *samples, int len) {
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assert(_mixer);
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_mixer->mixCallback(samples, len);
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}
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void SdlMixerManager::sdlCallback(void *this_, byte *samples, int len) {
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SdlMixerManager *manager = (SdlMixerManager *)this_;
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assert(manager);
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manager->callbackHandler(samples, len);
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}
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void SdlMixerManager::suspendAudio() {
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SDL_CloseAudio();
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_audioSuspended = true;
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}
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int SdlMixerManager::resumeAudio() {
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if (!_audioSuspended)
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return -2;
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if (SDL_OpenAudio(&_obtained, NULL) < 0){
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return -1;
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}
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SDL_PauseAudio(0);
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_audioSuspended = false;
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return 0;
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}
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#endif
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