scummvm/backends/platform/dc/dcmain.cpp
Matthew Hoops b2f5721e58 COMMON: Add tm_wday to our TimeDate struct
Did not adapt bada or ps2 backends as I'm not sure how they should be handled
2012-06-09 20:21:48 -04:00

381 lines
8.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include <common/scummsys.h>
#include <engines/engine.h>
#include <base/main.h>
#include <base/plugins.h>
#include "dc.h"
#include "icon.h"
#include "DCLauncherDialog.h"
#include <common/config-manager.h>
#include <common/memstream.h>
#include "audio/mixer_intern.h"
Icon icon;
const char *gGameName;
OSystem_Dreamcast::OSystem_Dreamcast()
: _devpoll(0), screen(NULL), mouse(NULL), overlay(NULL), _softkbd(this),
_ms_buf(NULL), _mixer(NULL),
_current_shake_pos(0), _aspect_stretch(false), _softkbd_on(false),
_softkbd_motion(0), _enable_cursor_palette(false), _screenFormat(0)
{
memset(screen_tx, 0, sizeof(screen_tx));
memset(mouse_tx, 0, sizeof(mouse_tx));
memset(ovl_tx, 0, sizeof(ovl_tx));
_fsFactory = this;
}
void OSystem_Dreamcast::initBackend()
{
ConfMan.setInt("autosave_period", 0);
_savefileManager = createSavefileManager();
_timerManager = new DefaultTimerManager();
uint sampleRate = initSound();
_mixer = new Audio::MixerImpl(this, sampleRate);
_mixer->setReady(true);
_audiocdManager = new DCCDManager();
EventsBaseBackend::initBackend();
}
/* CD Audio */
static bool find_track(int track, int &first_sec, int &last_sec)
{
struct TOC *toc = cdfs_gettoc();
if (!toc)
return false;
int i, first, last;
first = TOC_TRACK(toc->first);
last = TOC_TRACK(toc->last);
if (first < 1 || last > 99 || first > last)
return false;
for (i=first; i<=last; i++)
if (!(TOC_CTRL(toc->entry[i-1])&4))
if (track==1) {
first_sec = TOC_LBA(toc->entry[i-1]);
last_sec = TOC_LBA(toc->entry[i]);
return true;
} else
--track;
return false;
}
void DCCDManager::playCD(int track, int num_loops, int start_frame, int duration)
{
int first_sec, last_sec;
#if 1
if (num_loops)
--num_loops;
#endif
if (num_loops>14) num_loops=14;
else if (num_loops<0) num_loops=15; // infinity
if (!find_track(track, first_sec, last_sec))
return;
if (duration)
last_sec = first_sec + start_frame + duration;
first_sec += start_frame;
play_cdda_sectors(first_sec, last_sec, num_loops);
}
void DCCDManager::stopCD()
{
stop_cdda();
}
bool DCCDManager::pollCD()
{
extern int getCdState();
return getCdState() == 3;
}
void DCCDManager::updateCD()
{
// Dummy. The CD drive takes care of itself.
}
bool DCCDManager::openCD(int drive)
{
// Dummy.
return true;
}
void OSystem_Dreamcast::setWindowCaption(const char *caption)
{
gGameName = caption;
}
void OSystem_Dreamcast::quit() {
(*(void(**)(int))0x8c0000e0)(0);
}
/* Mutex handling */
OSystem::MutexRef OSystem_Dreamcast::createMutex()
{
return NULL;
}
void OSystem_Dreamcast::lockMutex(MutexRef mutex)
{
}
void OSystem_Dreamcast::unlockMutex(MutexRef mutex)
{
}
void OSystem_Dreamcast::deleteMutex(MutexRef mutex)
{
}
/* Features */
bool OSystem_Dreamcast::hasFeature(Feature f)
{
switch(f) {
case kFeatureAspectRatioCorrection:
case kFeatureVirtualKeyboard:
case kFeatureOverlaySupportsAlpha:
case kFeatureCursorPalette:
return true;
default:
return false;
}
}
void OSystem_Dreamcast::setFeatureState(Feature f, bool enable)
{
switch(f) {
case kFeatureAspectRatioCorrection:
_aspect_stretch = enable;
if (screen)
setScaling();
break;
case kFeatureVirtualKeyboard:
_softkbd_on = enable;
break;
case kFeatureCursorPalette:
_enable_cursor_palette = enable;
break;
default:
break;
}
}
bool OSystem_Dreamcast::getFeatureState(Feature f)
{
switch(f) {
case kFeatureAspectRatioCorrection:
return _aspect_stretch;
case kFeatureVirtualKeyboard:
return _softkbd_on;
case kFeatureCursorPalette:
return _enable_cursor_palette;
default:
return false;
}
}
void OSystem_Dreamcast::getTimeAndDate(TimeDate &td) const {
time_t curTime;
time(&curTime);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
td.tm_wday = t.tm_wday;
}
Common::SeekableReadStream *OSystem_Dreamcast::createConfigReadStream() {
Common::FSNode file("/scummvm.ini");
Common::SeekableReadStream *s = file.createReadStream();
return s? s : new Common::MemoryReadStream((const byte *)"", 0);
}
Common::WriteStream *OSystem_Dreamcast::createConfigWriteStream() {
return 0;
}
void OSystem_Dreamcast::logMessage(LogMessageType::Type type, const char *message) {
#ifndef NOSERIAL
report(message);
#endif
}
namespace DC_Flash {
static int syscall_info_flash(int sect, int *info)
{
return (*(int (**)(int, void*, int, int))0x8c0000b8)(sect,info,0,0);
}
static int syscall_read_flash(int offs, void *buf, int cnt)
{
return (*(int (**)(int, void*, int, int))0x8c0000b8)(offs,buf,cnt,1);
}
static int flash_crc(const char *buf, int size)
{
int i, c, n = -1;
for(i=0; i<size; i++) {
n ^= (buf[i]<<8);
for(c=0; c<8; c++)
if(n & 0x8000)
n = (n << 1) ^ 4129;
else
n <<= 1;
}
return (unsigned short)~n;
}
static int flash_read_sector(int partition, int sec, unsigned char *dst)
{
int s, r, n, b, bmb, got=0;
int info[2];
char buf[64];
char bm[64];
if((r = syscall_info_flash(partition, info))<0)
return r;
if((r = syscall_read_flash(info[0], buf, 64))<0)
return r;
if(memcmp(buf, "KATANA_FLASH", 12) ||
buf[16] != partition || buf[17] != 0)
return -2;
n = (info[1]>>6)-1-((info[1] + 0x7fff)>>15);
bmb = n+1;
for(b = 0; b < n; b++) {
if(!(b&511)) {
if((r = syscall_read_flash(info[0] + (bmb++ << 6), bm, 64))<0)
return r;
}
if(!(bm[(b>>3)&63] & (0x80>>(b&7))))
if((r = syscall_read_flash(info[0] + ((b+1) << 6), buf, 64))<0)
return r;
else if((s=*(unsigned short *)(buf+0)) == sec &&
flash_crc(buf, 62) == *(unsigned short *)(buf+62)) {
memcpy(dst+(s-sec)*60, buf+2, 60);
got=1;
}
}
return got;
}
static int get_locale_setting()
{
unsigned char data[60];
if (flash_read_sector(2,5,data) == 1)
return data[5];
else
return -1;
}
} // End of namespace DC_Flash
Common::String OSystem_Dreamcast::getSystemLanguage() const {
static const char *languages[] = {
"ja_JP",
"en_US",
"de_DE",
"fr_FR",
"es_ES",
"it_IT"
};
int l = DC_Flash::get_locale_setting();
if (l<0 || ((unsigned)l)>=sizeof(languages)/sizeof(languages[0]))
l = 1;
return Common::String(languages[l]);
}
void DCHardware::dc_init_hardware()
{
#ifndef NOSERIAL
serial_init(57600);
usleep(2000000);
printf("Serial OK\r\n");
#endif
cdfs_init();
maple_init();
dc_setup_ta();
init_arm();
}
static OSystem_Dreamcast osys_dc;
int main()
{
static const char *argv[] = { "scummvm", NULL, };
static int argc = 1;
g_system = &osys_dc;
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(&osys_dc);
#endif
scummvm_main(argc, argv);
g_system->quit();
}
int DCLauncherDialog::runModal()
{
char *base = NULL, *dir = NULL;
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
if (!selectGame(base, dir, language, platform, icon))
g_system->quit();
// Set the game path.
ConfMan.addGameDomain(base);
if (dir != NULL)
ConfMan.set("path", dir, base);
// Set the game language.
if (language != Common::UNK_LANG)
ConfMan.set("language", Common::getLanguageCode(language), base);
// Set the game platform.
if (platform != Common::kPlatformUnknown)
ConfMan.set("platform", Common::getPlatformCode(platform), base);
// Set the target.
ConfMan.setActiveDomain(base);
return 0;
}