mirror of
https://github.com/libretro/scummvm.git
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88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
200 lines
5.5 KiB
C++
200 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PSP_INPUT_H
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#define PSP_INPUT_H
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "backends/platform/psp/pspkeyboard.h"
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#include "backends/platform/psp/cursor.h"
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#include "backends/platform/psp/image_viewer.h"
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#include <pspctrl.h>
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enum PspEventType {
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PSP_EVENT_NONE = 0,
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PSP_EVENT_SHIFT,
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PSP_EVENT_SHOW_VIRTUAL_KB,
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PSP_EVENT_LBUTTON,
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PSP_EVENT_RBUTTON,
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PSP_EVENT_MODE_SWITCH,
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PSP_EVENT_CHANGE_SPEED,
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PSP_EVENT_IMAGE_VIEWER,
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PSP_EVENT_IMAGE_VIEWER_SET_BUTTONS,
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PSP_EVENT_LAST
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};
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struct PspEvent {
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PspEventType type;
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uint32 data;
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PspEvent() { clear(); }
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void clear() {
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type = PSP_EVENT_NONE;
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data = 0;
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}
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bool isEmpty() { return type == PSP_EVENT_NONE; }
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};
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enum PspPadMode {
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PAD_MODE_NORMAL,
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PAD_MODE_LOL,
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PAD_MODE_LAST
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};
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enum ShiftMode {
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UNSHIFTED = 0,
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SHIFTED = 1,
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SHIFTED_MODE_LAST
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};
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class Button {
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private:
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Common::KeyCode _key;
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uint32 _ascii;
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uint32 _flag;
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PspEvent _pspEventDown; // event when we press
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PspEvent _pspEventUp; // event when we release
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public:
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Button();
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void clear();
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bool getEvent(Common::Event &event, PspEvent &pspEvent, bool buttonDown);
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void setKey(Common::KeyCode key, uint32 ascii = 0, uint32 flag = 0) { _key = key; _ascii = ascii; _flag = flag; }
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void setPspEvent(PspEventType typeDown, uint32 dataDown, PspEventType typeUp, uint32 dataUp);
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};
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class ButtonPad {
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public:
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enum ButtonType { // must match the buttonMap
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BTN_UP_LEFT,
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BTN_UP_RIGHT,
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BTN_DOWN_RIGHT,
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BTN_DOWN_LEFT,
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BTN_RIGHT,
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BTN_DOWN,
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BTN_LEFT,
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BTN_UP,
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BTN_CROSS,
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BTN_CIRCLE,
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BTN_TRIANGLE,
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BTN_SQUARE,
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BTN_LTRIGGER,
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BTN_RTRIGGER,
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BTN_START,
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BTN_SELECT,
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BTN_LAST
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};
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private:
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Button _button[BTN_LAST][SHIFTED_MODE_LAST];
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uint32 _buttonsChanged[SHIFTED_MODE_LAST]; // normal and shifted
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uint32 _prevButtonState;
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ShiftMode _shifted;
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PspPadMode _padMode;
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bool _comboMode; // are we in the middle of combos
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bool _combosEnabled; // can we do combos
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static const uint32 _buttonMap[]; // maps the buttons to their values
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void initButtonsNormalMode();
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void initButtonsLolMode();
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void modifyButtonsForCombos(SceCtrlData &pad);
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public:
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ButtonPad();
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void initButtons(); // set the buttons to the mode that's selected
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void clearButtons(); // empty the buttons of all events
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bool getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad);
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bool getEventFromButtonState(Common::Event &event, PspEvent &pspEvent, uint32 buttonState);
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void setShifted(ShiftMode shifted) { _shifted = shifted; }
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void setPadMode(PspPadMode mode) { _padMode = mode; }
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bool isButtonDown() { return _prevButtonState; }
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void enableCombos(bool value) { _combosEnabled = value; }
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Button &getButton(ButtonType type, ShiftMode mode) { return _button[type][mode]; }
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};
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class Nub {
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private:
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Cursor *_cursor; // to enable changing/getting cursor position
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ShiftMode _shifted;
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bool _dpadMode;
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ButtonPad _buttonPad; // private buttonpad for dpad mode
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int32 modifyNubAxisMotion(int32 input);
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void translateToDpadState(int dpadX, int dpadY, uint32 &buttonState); // convert nub data to dpad data
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public:
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Nub() : _shifted(UNSHIFTED), _dpadMode(false) { }
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void init() { _buttonPad.initButtons(); }
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void setCursor(Cursor *cursor) { _cursor = cursor; }
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// setters
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void setDpadMode(bool active) { _dpadMode = active; }
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void setShifted(ShiftMode shifted) { _shifted = shifted; }
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// getters
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bool isButtonDown();
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bool getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad);
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ButtonPad &getPad() { return _buttonPad; }
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};
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class InputHandler {
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public:
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InputHandler() : _keyboard(0), _cursor(0), _imageViewer(0), _padMode(PAD_MODE_NORMAL),
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_lastPadCheckTime(0) {}
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// pointer setters
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void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
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void setCursor(Cursor *cursor) { _cursor = cursor; _nub.setCursor(cursor); }
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void setImageViewer(ImageViewer *imageViewer) { _imageViewer = imageViewer; }
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void init();
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bool getAllInputs(Common::Event &event);
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void setImageViewerMode(bool active);
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private:
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Nub _nub;
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ButtonPad _buttonPad;
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// Pointers to relevant other classes
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PSPKeyboard *_keyboard;
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Cursor *_cursor;
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ImageViewer *_imageViewer;
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PspPadMode _padMode; // whice mode we're in
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PspEvent _pendingPspEvent; // an event that can't be handled yet
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uint32 _lastPadCheckTime;
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static const char *_padModeText[];
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bool getEvent(Common::Event &event, SceCtrlData &pad);
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bool handlePspEvent(Common::Event &event, PspEvent &pspEvent);
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void handleMouseEvent(Common::Event &event, Common::EventType type, const char *string);
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void handleShiftEvent(ShiftMode shifted);
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void handleModeSwitchEvent();
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void setButtonsForImageViewer();
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};
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#endif /* PSP_INPUT_H */
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