scummvm/engines/dreamweb/backdrop.cpp
2014-02-18 02:39:34 +01:00

280 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
void DreamWebEngine::doBlocks() {
uint16 dstOffset = _mapAdY * kScreenwidth + _mapAdX;
uint16 mapOffset = _mapY * kMapWidth + _mapX;
const uint8 *mapData = _mapData + mapOffset;
uint8 *dstBuffer = workspace() + dstOffset;
for (uint i = 0; i < 10; ++i) {
for (uint j = 0; j < 11; ++j) {
uint16 blockType = mapData[j];
if (blockType != 0) {
uint8 *dst = dstBuffer + i * kScreenwidth * 16 + j * 16;
const uint8 *block = _backdropBlocks + blockType * 256;
for (uint k = 0; k < 4; ++k) {
memcpy(dst, block, 16);
block += 16;
dst += kScreenwidth;
}
for (uint k = 0; k < 12; ++k) {
memcpy(dst, block, 16);
memset(dst + 16, 0xdf, 4);
block += 16;
dst += kScreenwidth;
}
dst += 4;
memset(dst, 0xdf, 16);
dst += kScreenwidth;
memset(dst, 0xdf, 16);
dst += kScreenwidth;
memset(dst, 0xdf, 16);
dst += kScreenwidth;
memset(dst, 0xdf, 16);
}
}
mapData += kMapWidth;
}
}
uint8 DreamWebEngine::getXAd(const uint8 *setData, uint8 *result) {
uint8 v0 = setData[0];
uint8 v1 = setData[1];
uint8 v2 = setData[2];
if (v0 != 0)
return 0;
if (v1 < _mapX)
return 0;
v1 -= _mapX;
if (v1 >= 11)
return 0;
*result = (v1 << 4) | v2;
return 1;
}
uint8 DreamWebEngine::getYAd(const uint8 *setData, uint8 *result) {
uint8 v0 = setData[3];
uint8 v1 = setData[4];
if (v0 < _mapY)
return 0;
v0 -= _mapY;
if (v0 >= 10)
return 0;
*result = (v0 << 4) | v1;
return 1;
}
uint8 DreamWebEngine::getMapAd(const uint8 *setData, uint16 *x, uint16 *y) {
uint8 xad, yad;
if (getXAd(setData, &xad) == 0)
return 0;
*x = xad;
if (getYAd(setData, &yad) == 0)
return 0;
*y = yad;
return 1;
}
void DreamWebEngine::calcFrFrame(const Frame &frame, uint8 *width, uint8 *height, uint16 x, uint16 y, ObjPos *objPos) {
*width = frame.width;
*height = frame.height;
objPos->xMin = (x + frame.x) & 0xff;
objPos->yMin = (y + frame.y) & 0xff;
objPos->xMax = objPos->xMin + frame.width;
objPos->yMax = objPos->yMin + frame.height;
}
void DreamWebEngine::makeBackOb(SetObject *objData, uint16 x, uint16 y) {
if (_vars._newObs == 0)
return;
uint8 priority = objData->priority;
uint8 type = objData->type;
Sprite *sprite = makeSprite(x, y, false, &_setFrames);
sprite->_objData = objData;
if (priority == 255)
priority = 0;
sprite->priority = priority;
sprite->type = type;
sprite->delay = 0;
sprite->animFrame = 0;
}
void DreamWebEngine::showAllObs() {
_setList.clear();
const GraphicsFile &frameBase = _setFrames;
for (uint i = 0; i < 128; ++i) {
SetObject *setEntry = &_setDat[i];
uint16 x, y;
if (getMapAd(setEntry->mapad, &x, &y) == 0)
continue;
uint8 currentFrame = setEntry->frames[0];
if (currentFrame == 0xff)
continue;
uint8 width, height;
ObjPos objPos;
calcFrFrame(frameBase._frames[currentFrame], &width, &height, x, y, &objPos);
setEntry->index = setEntry->frames[0];
if ((setEntry->type == 0) && (setEntry->priority != 5) && (setEntry->priority != 6)) {
x += _mapAdX;
y += _mapAdY;
showFrame(frameBase, x, y, currentFrame, 0);
} else
makeBackOb(setEntry, x, y);
objPos.index = i;
_setList.push_back(objPos);
}
}
static bool addAlong(const MapFlag *mapFlags) {
for (uint i = 0; i < 11; ++i) {
if (mapFlags[i]._flag != 0)
return true;
}
return false;
}
static bool addLength(const MapFlag *mapFlags) {
for (uint i = 0; i < 10; ++i) {
if (mapFlags[11 * i]._flag != 0)
return true;
}
return false;
}
void DreamWebEngine::getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize) {
uint8 yStart = 0;
while (! addAlong(_mapFlags + 11 * yStart))
++yStart;
uint8 xStart = 0;
while (! addLength(_mapFlags + xStart))
++xStart;
uint8 yEnd = 10;
while (! addAlong(_mapFlags + 11 * (yEnd - 1)))
--yEnd;
uint8 xEnd = 11;
while (! addLength(_mapFlags + (xEnd - 1)))
--xEnd;
*mapXstart = xStart;
*mapYstart = yStart;
*mapXsize = xEnd - xStart;
*mapYsize = yEnd - yStart;
_mapXStart = xStart << 4;
_mapYStart = yStart << 4;
_mapXSize = *mapXsize << 4;
_mapYSize = *mapYsize << 4;
}
void DreamWebEngine::calcMapAd() {
uint8 mapXstart, mapYstart;
uint8 mapXsize, mapYsize;
getDimension(&mapXstart, &mapYstart, &mapXsize, &mapYsize);
_mapAdX = _mapOffsetX - 8 * (mapXsize + 2 * mapXstart - 11);
_mapAdY = _mapOffsetY - 8 * (mapYsize + 2 * mapYstart - 10);
}
void DreamWebEngine::showAllFree() {
const uint count = 80;
_freeList.clear();
const DynObject *freeObjects = _freeDat;
const GraphicsFile &frameBase = _freeFrames;
for (uint i = 0; i < count; ++i) {
uint16 x, y;
uint8 mapAd = getMapAd(freeObjects[i].mapad, &x, &y);
if (mapAd != 0) {
uint8 width, height;
ObjPos objPos;
uint16 currentFrame = 3 * i;
calcFrFrame(frameBase._frames[currentFrame], &width, &height, x, y, &objPos);
if ((width != 0) || (height != 0)) {
x += _mapAdX;
y += _mapAdY;
assert(currentFrame < 256);
showFrame(frameBase, x, y, currentFrame, 0);
objPos.index = i;
_freeList.push_back(objPos);
}
}
}
}
void DreamWebEngine::drawFlags() {
MapFlag *mapFlag = _mapFlags;
uint16 mapOffset = _mapY * kMapWidth + _mapX;
const uint8 *mapData = _mapData + mapOffset;
for (uint i = 0; i < 10; ++i) {
for (uint j = 0; j < 11; ++j) {
uint8 tile = mapData[i * kMapWidth + j];
mapFlag->_flag = _backdropFlags[tile]._flag;
mapFlag->_flagEx = _backdropFlags[tile]._flagEx;
mapFlag->_type = tile;
mapFlag++;
}
}
}
void DreamWebEngine::showAllEx() {
const uint count = 100;
_exList.clear();
DynObject *objects = _exData;
const GraphicsFile &frameBase = _exFrames;
for (uint i = 0; i < count; ++i) {
DynObject *object = objects + i;
if (object->mapad[0] == 0xff)
continue;
if (object->currentLocation != _realLocation)
continue;
uint16 x, y;
if (getMapAd(object->mapad, &x, &y) == 0)
continue;
uint8 width, height;
ObjPos objPos;
uint16 currentFrame = 3 * i;
calcFrFrame(frameBase._frames[currentFrame], &width, &height, x, y, &objPos);
if ((width != 0) || (height != 0)) {
assert(currentFrame < 256);
showFrame(frameBase, x + _mapAdX, y + _mapAdY, currentFrame, 0);
objPos.index = i;
_exList.push_back(objPos);
}
}
}
} // End of namespace DreamWeb