mirror of
https://github.com/libretro/scummvm.git
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221 lines
6.5 KiB
C++
221 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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#include "gob/gob.h"
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#include "gob/dataio.h"
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#include "gob/detection/tables.h"
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class GobMetaEngine : public AdvancedMetaEngine {
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public:
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GobMetaEngine();
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virtual GameDescriptor findGame(const char *gameid) const;
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virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
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virtual const char *getName() const;
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virtual const char *getOriginalCopyright() const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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private:
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/**
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* Inspect the game archives to detect which Once Upon A Time game this is.
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*/
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static const Gob::GOBGameDescription *detectOnceUponATime(const Common::FSList &fslist);
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};
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GobMetaEngine::GobMetaEngine() :
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AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
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_singleid = "gob";
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_guioptions = GUIO1(GUIO_NOLAUNCHLOAD);
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}
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GameDescriptor GobMetaEngine::findGame(const char *gameid) const {
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return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
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}
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const ADGameDescription *GobMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
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ADFilePropertiesMap filesProps;
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const Gob::GOBGameDescription *game;
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game = (const Gob::GOBGameDescription *)detectGameFilebased(allFiles, fslist, Gob::fileBased, &filesProps);
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if (!game)
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return 0;
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if (game->gameType == Gob::kGameTypeOnceUponATime) {
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game = detectOnceUponATime(fslist);
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if (!game)
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return 0;
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}
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reportUnknown(fslist.begin()->getParent(), filesProps);
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return (const ADGameDescription *)game;
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}
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const Gob::GOBGameDescription *GobMetaEngine::detectOnceUponATime(const Common::FSList &fslist) {
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// Add the game path to the search manager
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SearchMan.clear();
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SearchMan.addDirectory(fslist.begin()->getParent().getPath(), fslist.begin()->getParent());
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// Open the archives
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Gob::DataIO dataIO;
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if (!dataIO.openArchive("stk1.stk", true) ||
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!dataIO.openArchive("stk2.stk", true) ||
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!dataIO.openArchive("stk3.stk", true)) {
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SearchMan.clear();
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return 0;
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}
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Gob::OnceUponATime gameType = Gob::kOnceUponATimeInvalid;
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Gob::OnceUponATimePlatform platform = Gob::kOnceUponATimePlatformInvalid;
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// If these animal files are present, it's Abracadabra
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if (dataIO.hasFile("arai.anm") &&
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dataIO.hasFile("crab.anm") &&
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dataIO.hasFile("crap.anm") &&
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dataIO.hasFile("drag.anm") &&
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dataIO.hasFile("guep.anm") &&
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dataIO.hasFile("loup.anm") &&
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dataIO.hasFile("mous.anm") &&
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dataIO.hasFile("rhin.anm") &&
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dataIO.hasFile("saut.anm") &&
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dataIO.hasFile("scor.anm"))
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gameType = Gob::kOnceUponATimeAbracadabra;
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// If these animal files are present, it's Baba Yaga
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if (dataIO.hasFile("abei.anm") &&
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dataIO.hasFile("arai.anm") &&
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dataIO.hasFile("drag.anm") &&
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dataIO.hasFile("fauc.anm") &&
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dataIO.hasFile("gren.anm") &&
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dataIO.hasFile("rena.anm") &&
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dataIO.hasFile("sang.anm") &&
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dataIO.hasFile("serp.anm") &&
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dataIO.hasFile("tort.anm") &&
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dataIO.hasFile("vaut.anm"))
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gameType = Gob::kOnceUponATimeBabaYaga;
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// Detect the platform by endianness and existence of a MOD file
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Common::SeekableReadStream *villeDEC = dataIO.getFile("ville.dec");
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if (villeDEC && (villeDEC->size() > 6)) {
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byte data[6];
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if (villeDEC->read(data, 6) == 6) {
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if (!memcmp(data, "\000\000\000\001\000\007", 6)) {
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// Big endian -> Amiga or Atari ST
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if (dataIO.hasFile("mod.babayaga"))
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platform = Gob::kOnceUponATimePlatformAmiga;
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else
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platform = Gob::kOnceUponATimePlatformAtariST;
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} else if (!memcmp(data, "\000\000\001\000\007\000", 6))
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// Little endian -> DOS
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platform = Gob::kOnceUponATimePlatformDOS;
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}
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delete villeDEC;
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}
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SearchMan.clear();
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if ((gameType == Gob::kOnceUponATimeInvalid) || (platform == Gob::kOnceUponATimePlatformInvalid)) {
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warning("GobMetaEngine::detectOnceUponATime(): Detection failed (%d, %d)",
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(int) gameType, (int) platform);
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return 0;
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}
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return &Gob::fallbackOnceUpon[gameType][platform];
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}
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const char *GobMetaEngine::getName() const {
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return "Gob";
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}
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const char *GobMetaEngine::getOriginalCopyright() const {
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return "Goblins Games (C) Coktel Vision";
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}
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bool GobMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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bool Gob::GobEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL);
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}
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Common::Error GobMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
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Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
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return AdvancedMetaEngine::createInstance(syst, engine);
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}
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bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc;
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if (gd) {
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*engine = new Gob::GobEngine(syst);
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((Gob::GobEngine *)*engine)->initGame(gd);
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}
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return gd != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(GOB)
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REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
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#endif
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namespace Gob {
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void GobEngine::initGame(const GOBGameDescription *gd) {
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if (gd->startTotBase == 0)
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_startTot = "intro.tot";
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else
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_startTot = gd->startTotBase;
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if (gd->startStkBase == 0)
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_startStk = "intro.stk";
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else
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_startStk = gd->startStkBase;
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_demoIndex = gd->demoIndex;
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_gameType = gd->gameType;
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_features = gd->features;
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_language = gd->desc.language;
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_platform = gd->desc.platform;
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}
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} // End of namespace Gob
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