mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
2149a2383d
svn-id: r48936
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef DRACI_SURFACE_H
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#define DRACI_SURFACE_H
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#include "common/list.h"
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#include "graphics/surface.h"
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namespace Draci {
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class Surface : public Graphics::Surface {
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public:
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Surface(int width, int height);
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~Surface();
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void markDirtyRect(Common::Rect r);
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const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
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void clearDirtyRects() { _dirtyRects.clear(); }
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void markDirty();
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void markClean();
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bool needsFullUpdate() const { return _fullUpdate; }
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uint getTransparentColour() const { return _transparentColour; }
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void setTransparentColour(uint colour) { _transparentColour = colour; }
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void fill(uint colour);
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uint putAboveY(int y, int height) const;
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uint centerOnX(int x, int width) const;
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Common::Rect getDimensions() const { return Common::Rect(w, h); }
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private:
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/** The current transparent colour of the surface. See getTransparentColour() and
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* setTransparentColour().
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*/
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uint _transparentColour;
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/** Set when the surface is scheduled for a full update.
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* See markDirty(), markClean(). Accessed via needsFullUpdate().
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*/
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bool _fullUpdate;
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Common::List<Common::Rect> _dirtyRects; ///< List of currently dirty rectangles
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};
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} // End of namespace Draci
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#endif // DRACI_SURFACE_H
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